This is, again, an issue. Land_Pod_Heli_Transport_04_bench_F is not in Eden/Zeus. I've noticed this for months. Was it this revision:
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Arma 3 Activity
Jan 4 2023
Jan 3 2023
Jan 2 2023
Good to know, thank you for the response. Love this DLC!
This is a base game bug, sometimes when you kill the AI, their weapon stays in AI only fire mode after being picked up by the player.
Выкидывает из игры, помогите.
Jan 1 2023
After looking at the mechanics, there is no easy way of fixing it because of the order of things happening, so do use init as workaround.
The problems seems to be that animate command doesnt work on some objects spawned by 3DEN on dedicated. Good find
rev 150165
rev 150164
Dec 31 2022
2 Saati geçmediği sürece iade yapabilirsin ancak tavsiye etmem fiyatı muhtemelen 300 tl bandına çıkacaktır yeni yılda. Bunun yerine Geforce now üzerinden oynayabilirsin ben öyle yapıyorum ancak cloud save sistemi olmadığı için her hangi bir topluluk sunucusunda/resmi sunucular da envanterin kaydolmayacaktır ve her girdiğinde tekrar tekrar dizmek zorunda kalacaksın. Üstelik buna hikaye modu da dahil ilerlemen her defasında sıfırlanacak çünkü arma3 save dosyası senin bilgisayarında depolanıyor. Çok kötü değil mi? Feedback bırakıp arma3'e cloud save sisteminin gelmesini isteyebilirsin ben talep açmıştım ancak pek umurlarında olmadı, umut fakirin ekmeğidir demişler. En olmadı güzel bir sistem dizmelisin çünkü optimizasyonu berbat ötesi.
getUnloadInCombat rev150163
equipmentDisabled rev.150162
getForcedSpeed rev 150161
rev 150153 (slightly different)
Dec 30 2022
rev 150160
rev 150159
rev 150158
revision 150157
Dec 29 2022
Could you provide a couple of examples
type canslingload type
for success and for failure
to stop it, execute: doStop player
to resume it, execute: player dofollow (leader (group player))
Dec 28 2022
Could you please give an update on that ticket ?
something like setCloudHeight would be needed - with such hopefully could achieve similar to https://forums.bohemia.net/forums/topic/218801-sullen-skies-ambient-animals-animals-module-extended/ via sqf
+1, trying to compile a list of objects to be able to slingLoad or in VIV. It would be better to use classnames rather than the actually object.
Dec 27 2022
Did a brief testing, works good.
Tested, works great!
Did some testing, works as expected so far.
Tested seemingly all possible scenarios, including MP cases, new alt syntaxes all work perfectly, no issues found.
Did some tests, including MP with different locality, no issues found. Works good!
Did some short tests, works great so far, no issues in MP with JIP players.
Looks great in game under different lighting, fits other vanilla content great, as expected with it being part of original vanilla content.
In Diag_captureSlowFrame:
**biki warns: "Only available in Diagnostic/Profiling branch(es)."
I tried it now with the command line feature. And this worked just fine. Only the GUI Publisher fails over and over again.
Dec 26 2022
Steam should fix this bug. they don't. it is caused by a lot of updates to your mod. at one fine moment, the update stops downloading and that's it. so there is only one solution: download the mod in a new way. So many have already done, even very famous mods
It's for diagnostic branch, dunno if available on perfprof @dedmen
Dec 25 2022
we only do for disposable launchers, but these we get "all the time"/in various situations even without disposable AT
are you creating simulated weaponholder by script elsewhere and when player is close to it you get rpt message?
Dec 24 2022
Should be noted, this issue still exists with Zeus, I've only implemented a fix to my function.
I've found a way to fix the issue with SQF. When the group for the unit is created the waypoint [group, 0] needs to be updated to the unit's position.
//taken from my own fnc_createMan private _grp = createGroup [_side, true]; [_grp,0] setWaypointPosition [_pos, 0]; private _unit = _grp createUnit [_unitType, _pos, [], 0, "CAN_COLLIDE"];
Giving them a cycle waypoint like this has the same effect as giving a waypoint to normally spawned units through Zeus.
Dec 23 2022
When you approach rearm vehicle in a tank that needs rearming for example you have automatic rearming engaged, at the same time you have a manual option for rearming. What is the manual option all about? @MDCCLXXVI