_number = isSpeedForced _unit;//-1 when not set
AFAIK there is no way to determine the current setting. The lack of getting is bad if you want to manage the speed of AI and need to consider "third party" influence by other mods/scripts.
_number = isSpeedForced _unit;//-1 when not set
AFAIK there is no way to determine the current setting. The lack of getting is bad if you want to manage the speed of AI and need to consider "third party" influence by other mods/scripts.