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[BUG] "No alive in 10000 ms, exceeded timeout of 10000 ms" logged multiple time per seconds or even per frame
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Description

Is there a good reason to have this logged multiple times per frame or per second? Shouldnt this restart the count - so only happen every 10s?

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Game Freezes

Event Timeline