In T167056#2383362, @mickeymen wrote:Quoted The main build will take longer to be updated.
Yes, and I wanted to know from you when the update of the stable assembly? You do not know?
I don't use dev, I have a stable build
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Nov 24 2022
Nov 24 2022
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Hello, i looked into your crashfiles but i dont see the .mdmp files which would help me analyze the issue better.
Can you check your crashfiles for the most recent .rtp and .mdmp of the same date.
https://community.bistudio.com/wiki/Crash_Files
Nov 23 2022
Nov 23 2022
jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Created a test mission to demonstrate the new bug with aircraft/heli completion radius. Instructions: Run it, hit zeus and map. Watch.
No interest?
adminofpsnet added a comment to T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
We have this bug as well for many years, i think there is related ticket on here but wasn't filled out correctly
Tenshi changed the status of T167923: OnActivation for Cycle Waypoint is not called from New to Confirmed Internally.
Thank you for reporting the issue.
We will see what we can do to resolve it.
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
@Tenshi
By way of explanation:
This ticket is not yet complete. In the performance build, this ticket was introduced with version v3. It turned out that this bugfix caused a new problem: The completion radius for at least one aircraft does not seem to work properly (for an explanation see comments by jaj22 and me here in the ticket).
In my opinion, this should be solved before this ticket is included in the stable version.
Nov 22 2022
Nov 22 2022
Tookatee changed Operating System Version from 10.0.17134 Build 17134 to Windows 11, Version 10.0.22621 Build 22621 on T137679: Multiple Gun-pod fire density issue.
Tookatee edited Steps To Reproduce on T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
Tookatee edited Steps To Reproduce on T169063: Out of ammo AI controlled commander gun breaking AI controlled coaxial gun.
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Quoted The main build will take longer to be updated.
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
@mickeymen
It should be on the current version of development branch
Nov 21 2022
Nov 21 2022
It would still be really useful to have this, as well as adding the other interesting params from the HitPart EH to HandleDamage. It would make damage adjustments and special interactions a lot easier.
Fixed in this week's dev-branch
dedmen changed the status of T166242: Tracked Vehicles: gunner "Turn out" hides turret's missiles from Confirmed Internally to Feedback.
2.12, dev branch next week, profiling v7
@said I can only recommend you to cut the spam and add more details to your issue - thanks and have a nice day.
LouMontana renamed T168926: A crash report without description from aaaaaaaa to A crash report without description.
kju-PvPscene edited Additional Information on T169048: [Feature Request] Make inGameUISetEventHandler support code instead of just string as 2nd parameter.
Nov 20 2022
Nov 20 2022
I've rerun this scenario more than I care to admit and I can not get the Deliver The Counteragent task (STEP 7-8) to trigger success. Please fix.
Nov 19 2022
Nov 19 2022
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
In T167056#2353822, @Tenshi wrote:Yes, but until no understand version "rev 149887" - you mean current dev version? Does this mean that this will be fixed in the next stable release?
What he means is that on version 2.XX.149887 this should be fixed, so if your on any branch that has that or equal revision it should have the fix.
i think Dev gets updated as one of the first branches.
Nov 18 2022
Nov 18 2022
Alien314 added a comment to T80970: Handledisconnect still kills unit if player is in a group with another player.
Still an issue, seems to be any locality change that kills the unit.
dev-branch next week
s140335 added a comment to T154453: Arma 3 Old Man: Disable Autonomous Turrets \ Install Virus Task Broken.
here is the save file
s140335 added a comment to T154453: Arma 3 Old Man: Disable Autonomous Turrets \ Install Virus Task Broken.
Issue persists in:
Launcher version: 1.5.149879
Game version: 2.10.149954
Arma is reporting that Arma - and presumably also Steam - is installed directly in the desktop folder of your user profile. As in, the actual game installation is located on your desktop, not just a shortcut to it.
Nov 17 2022
Nov 17 2022
dedmen changed the status of T166592: Dedicated Server crash: Access Violation from Need More Info to Feedback.
dev-branch next week and next profiling
Very good catch, that repro did it.
During simulation code, the engine first simulates one part of the driver, and then a second part after it.
But due to your script, the driver suddenly disappears during the first part, and then the second part crashes trying to run on a driver thats now gone.
Thats why the dump didn't make sense, there is a check that driver is valid, just a few lines before the crash.
dedmen changed the status of T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods) from New to Feedback.
dev branch next week
dedmen added a comment to T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
They indeed only consider vehicles if the commander is a player, not if a playe ris sitting in the back seat.
Why this only happens on modded I don't understand, I can repro in vanilla.
seb105 renamed T169008: [Feature Request] Angular Velocity Commands from [Feature Request to [Feature Request] Angular Velocity Commands.
Amd wdym by installing to desktop
All my other games work fine
According to RPT logs the actual Game's connection to Steam is working fine. So just the Launcher isn't working right.
I don't think I have ever seen anyone install Steam to the Desktop 🤔 that might be related
Backpack was just added on dev, but missed Autor and _generalMacro lines in config
rev 150030 config:
class B_Carryall_blk: B_Carryall_Base { scope=2; displayName="$STR_A3_B_Carryall_blk0"; picture="\A3\Weapons_F\Ammoboxes\Bags\data\UI\icon_B_C_Tortila_blk.paa"; hiddenSelectionsTextures[]= { "\A3\weapons_f\ammoboxes\bags\data\backpack_tortila_blk_co.paa" }; };
Nov 16 2022
Nov 16 2022
also comes up with this
Tokyonight6 updated the task description for T168976: Mods not showing in game server browser on dedicted Linux/Windows server.
Nov 15 2022
Nov 15 2022
Tokyonight6 updated the task description for T168976: Mods not showing in game server browser on dedicted Linux/Windows server.
Tokyonight6 edited Additional Information on T168976: Mods not showing in game server browser on dedicted Linux/Windows server.
Tokyonight6 updated the task description for T168976: Mods not showing in game server browser on dedicted Linux/Windows server.
dedmen changed the status of T168408: [Feature Request] SQF command to return targets for a group from New to Feedback.
dev-branch this week
Pingo edited Additional Information on T168865: [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov.
Nov 14 2022
Nov 14 2022
lousy_lizard updated the task description for T168621: Request for Hard Points on slicks for rappelling .
kju-PvPscene added a comment to T168217: [Feature Request] SQF command to return only vehicles for a given side.
what about vehiclesSide or sideVehicles (with or without get part)
dev... this week
dedmen set Ref Ticket to AIII-55408 on T168408: [Feature Request] SQF command to return targets for a group.
dedmen set Ref Ticket to AIII-55407 on T168404: [Feature Request] SQF command to return visible targets for an unit.
dedmen set Ref Ticket to AIII-55404 on T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
dedmen added a comment to T168217: [Feature Request] SQF command to return only vehicles for a given side.
That command name is so ugly tho :u
dedmen set Ref Ticket to AIII-55401 on T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.
Seems to be intentional indeed.
For what you want to do, there is already the alt syntax.
dedmen set Ref Ticket to AIII-55365 on T167434: A command to return value from hashmap by key and calculate default value only if key is missing.
Unclear, I think its not showing me correct crash location
@dedmen
This would absolutely solve this.
Any ETA on this feature?
Won't do
We are introducing feature that lets you render arbitrary UI's onto textures, with no limitations (just like any other UI Display). That should solve this right?
Nov 13 2022
Nov 13 2022
Nov 12 2022
Nov 12 2022
Pingo updated the task description for T168863: [Feature Request] Ability to get render scope PositionCameraToWorld equivalent .
Pingo renamed T168865: [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov from [Feature Request] Ability to decrease scope aim sensitivity via script to [Feature Request] Ability to control scope/turret aim sensitivity independently from players fov.
Thank you for the report, we'll look into it.
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