Verifysignature 3 makes it so you cant use outdated mods it doesn't let you join.
If the mods on the server is the latest and the player doesnt have it = not being able to join.
If the player has the latest mod and the server is not updated = not able to join.
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Sep 17 2019
thanks for the info. I will try to close this ticket then.
Duplicate. This ticket has already described this problem T143682
They are not permanent, but I think suddenly disappearing is kind of weird.
Please test it on your end :)
@Geez RESOLVED as of Game Update 1.05.152451 (16.09.2019) [https://forums.dayz.com/topic/246107-stable-update-105/]
Thank you for the report Psicose.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
You should not use equalModRequired at all its a deprecated function.
Use verifySignature 3 because thats what you are looking for
Hello Emil.Rothenberg and thank you for the report.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
+1
Sep 16 2019
Just love how not even a single thing of all this above was changed in 1.05. Even bugged texture filtering. Still setting to 4x in files while highest in options.
Same goes for the carrier plate with attached holster and pouches. (Did not tried without the holster).
@Geez Perhaps this is related and has a common root. In this ticket T144739 ,I described a problem with the character, which often occurs through rotation / exchange of objects in hands, or another reason. This problem always starts playing suddenly. The problem can block any animation on the character, take an object, charge a cartridge, eat and drink, dressing wounds and so on. Getting out of the north and logging into the server again often helps, but I had a case when this did not help, and I was forced to start with a new character.
https://youtu.be/3J7zgtrq1B4
Sure!
While I was recording the issue (first video) I realize another effect on swapping rotated items that makes items disappear (second video).
@Geez ... Not trying to be difficult ... just trying to understand.
Hello Psicose.
Could you please provide us with a video of the issue and how to produce it?
Regards,
Geez
Hello FreeSnake.
Is this issue tied to a specific character on the official servers, or do you experience this issue across various community servers as well?
Regards,
Geez
Hello PANZERmx.
Both US 3664146 and NL 3663873 are up and running at this moment.
Regards,
Geez
ok, problem solved
Thank you for the report Robert_Shepard.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
In T144641#1952883, @digiacomtech wrote:@Geez ... I understand that for vehicles that are NOT currently active, ready to be used in the game, you would want them to despawn immediately after being spawned in. However, for known good vehicles, the value should be set to something more reasonable (e.g. 30 days).
For example, the 'OffroadHatchback' is currently set for 3 seconds? Why? And if it is being set/managed elsewhere then can you tell me where that is so I can manage that as well?
Hello Robert_Shepard.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Hello michael.schamlzl.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
ok, thanks
Sep 15 2019
After Server restart car was lost!
@AXEL7 I am not from the development team. I wanted to help you fill in the gaps that are in the ticket description. If you read the ticket, the name suggests that a client with poor internet cannot reconnect to the server. No developer can care about the quality of the client’s Internet. The name of the ticket is confusing. For this reason, the name should sound like - "The server cannot correctly kick the player from the server in some cases" or similar. This may help to quickly understand the essence of the problem. I guess that @Geez was also confused, he was distracted by the name of the ticket. This follows from his answer and question to you, since it is almost not important why the client lost contact and what is written in the picture. The essence of the problem is deep in the ticket, not on the surface. Now you should not change the name of the ticket, just give an answer for @Geez - about the essence of the problem.
Line that causes the issue is
Also after planned server restart volga teleported randomly around 100m.
pls fix :)
pls fix :)
pls fix :)
pls fix :)
pls fix :)
hello, did u still read answers in this post?
problem not solved still cant talk in voice and im not solo have troblem with that https://feedback.bistudio.com/T139867
terrible i have same problem, dunno what to do beacause this problem destroy all gameplay https://feedback.bistudio.com/T144584
saw one just in front of severograd military tents this morning.
Sep 14 2019
In DayZ there are 2 settings for server ping, in Battleye (including DarT) and in the configuration of the game server. And here is kicks I mean precisely the second such players. Strange that don't know, I thought the game developers know their game code.
In any case, in any game the problem with the ping and kik lead to the complete exclusion of the player from the server without any further problems with reconnecting to the server and the players around him, why this problem exists in a game like DayZ, and even in the release, not the test version, I was not clear. It seemed to me that this is the basic functionality of any game and its basis.
@Geez
Anything on this topic?
@AXEL7 Player ping should not cause a big problem. You can have a small ping, but if the communication channel is unstable and has many waiting time intervals, this is primarily a client problem, and secondly it can become a problem for other players on the server. I do not know how the ping limit is implemented for players on DayZ servers. In Arma, from RCon, you could select any ping value for the limit, and the server automatically kicked the player with a ping above the limit. Does Dart have such a setting for the server?