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NakedByo
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User Since
Aug 9 2018, 9:07 AM (62 w, 1 d)

Recent Activity

Tue, Oct 8

NakedByo created T145454: Visual and gameplay issues of 1.05..
Tue, Oct 8, 4:21 PM · DayZ

Sep 16 2019

NakedByo added a comment to T142613: Visual downgrades..

Just love how not even a single thing of all this above was changed in 1.05. Even bugged texture filtering. Still setting to 4x in files while highest in options.

Sep 16 2019, 10:00 PM · DayZ

Aug 2 2019

NakedByo updated the task description for T142811: Gameplay Downgrades.
Aug 2 2019, 5:22 PM · DayZ
NakedByo updated the task description for T142811: Gameplay Downgrades.
Aug 2 2019, 5:21 PM · DayZ
NakedByo created T142811: Gameplay Downgrades.
Aug 2 2019, 5:03 PM · DayZ

Jul 29 2019

NakedByo added a comment to T142613: Visual downgrades..

Jul 29 2019, 3:24 PM · DayZ
NakedByo added a comment to T142613: Visual downgrades..

The resolution of trees, grass was better, shadows were more accurate and it gave feeling of walking in real forrest. The grass felt like it was coming out of ground unlike now (it seems like its floating). https://www.youtube.com/watch?v=UwwMlLy9oio watch it if you want to know how it looked. The main thing about forrest is that now shadows are bugged ground textures are bad (they look more like some low resolution grass instead of normal dirt ground like it was in 0.62). The plants have really limited range of rendering.

Jul 29 2019, 3:06 PM · DayZ

Jul 27 2019

NakedByo added a comment to T142613: Visual downgrades..

I searched for a little and found that ambient occlusion technique is something called ,,FXAO" instead of normal SSAO or HBAO (or HDAO). It got surely changed. I found it in DayZ.cfg where i found also that... anisotropic filtering is set to 4 instead of 16. Plz fix it.

Jul 27 2019, 9:37 PM · DayZ
NakedByo added a comment to T142613: Visual downgrades..

EnterThePug, 0.60 changed render. 0.62 changed trees grass and ground textures into level that we dont really see often even in 2019 (but yeah they were downgraded). Its not like i hate new engine, few more frames are cool but i havent seen that drastic change... i like the render of small trees tho and waterhouses are great. This are 2 things that got improved in 0.63 but it could be possible in 0.62 too.

I found my screen of ultra from 0.57 patch. Whenever i see how much better it looks than any screenshot from after 0.63 it makes me sad...

Jul 27 2019, 9:27 PM · DayZ

Jul 25 2019

NakedByo added a comment to T142613: Visual downgrades..

Yeah! Thats some good points! I hope they will change it soon, i dont want DayZ to get old in graphics...

Jul 25 2019, 2:38 PM · DayZ

Jul 24 2019

NakedByo created T142613: Visual downgrades..
Jul 24 2019, 3:44 PM · DayZ

Jul 7 2019

NakedByo created T142074: Shadows issue..
Jul 7 2019, 5:04 PM · DayZ

Jun 11 2019

NakedByo created T140649: Idea to fix stamina..
Jun 11 2019, 5:08 PM · DayZ
NakedByo created T140648: Shadows on grass visual bug..
Jun 11 2019, 4:51 PM · DayZ

Jun 9 2019

NakedByo created T140536: Broken rechambering animations..
Jun 9 2019, 8:27 PM · DayZ

Mar 28 2019

NakedByo created T137883: Demage issues..
Mar 28 2019, 6:27 PM · DayZ

Mar 27 2019

NakedByo created T137781: Gun on back not moving while leaning..
Mar 27 2019, 7:32 PM · DayZ
NakedByo created T137780: Weird rechambering animation.
Mar 27 2019, 7:30 PM · DayZ

Nov 17 2018

NakedByo created T133833: Loot isnt spawning in one entry tents.
Nov 17 2018, 1:23 PM · DayZ
NakedByo created T133832: Animation lack..
Nov 17 2018, 1:11 PM · DayZ