- User Since
- Aug 9 2018, 9:07 AM (62 w, 1 d)
Tue, Oct 8
Sep 16 2019
Just love how not even a single thing of all this above was changed in 1.05. Even bugged texture filtering. Still setting to 4x in files while highest in options.
Aug 2 2019
Jul 29 2019
The resolution of trees, grass was better, shadows were more accurate and it gave feeling of walking in real forrest. The grass felt like it was coming out of ground unlike now (it seems like its floating). https://www.youtube.com/watch?v=UwwMlLy9oio watch it if you want to know how it looked. The main thing about forrest is that now shadows are bugged ground textures are bad (they look more like some low resolution grass instead of normal dirt ground like it was in 0.62). The plants have really limited range of rendering.
Jul 27 2019
I searched for a little and found that ambient occlusion technique is something called ,,FXAO" instead of normal SSAO or HBAO (or HDAO). It got surely changed. I found it in DayZ.cfg where i found also that... anisotropic filtering is set to 4 instead of 16. Plz fix it.
EnterThePug, 0.60 changed render. 0.62 changed trees grass and ground textures into level that we dont really see often even in 2019 (but yeah they were downgraded). Its not like i hate new engine, few more frames are cool but i havent seen that drastic change... i like the render of small trees tho and waterhouses are great. This are 2 things that got improved in 0.63 but it could be possible in 0.62 too.I found my screen of ultra from 0.57 patch. Whenever i see how much better it looks than any screenshot from after 0.63 it makes me sad...
Jul 25 2019
Yeah! Thats some good points! I hope they will change it soon, i dont want DayZ to get old in graphics...