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Arma 3 Activity
Sep 9 2017
Sep 9 2017
I tried the game with the latest update with the same result find attached crash report
ArmaReport_Log_20170909T140929_G10XGamer.zip19 MBDownload
Reproduced on Windows 10 x64.
Another thing i didn't add - Nikko removed all init code from the placed curator modules, i.e. no units were added to zeus. Still crashed.
Discussed with @Dwarden over PM
Same problem here, right gun is worthless now.
Same problem here. It would be best if each player could pick their own ping color. Even if it assigned random colors to players each game it would help because it's hard to tell who's pinging what when there is more than one at the same time.
Asaayu added a comment to T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged.
This has been in the game for a while as this was happening to me over a year ago. Hopefully, this gets fixed sooner rather than later.
Sep 8 2017
Sep 8 2017
I have completed all of these steps. The problem is still occurring. What is the next step?
I have verified the integrity of the game files twice since this has begun with no downloads triggered after both attempts. It has also occurred after starting the game as admin.
Trade updated the task description for T126662: Objects hidden using hideobject or hide terrain objects module become visible when damaged.
Okay. Hopefully it gets fixed as the issue is quite bothersome. Also it was my first time posting on here so I didn't know about separating the issues. I will make another post that deals with the heavy lag/frame skips in gunning/aiming/shooting while your ghosthawk pilot is in advanced flight model but smooth in basic flight model.
Wulf lowered the priority of T126655: Add a new eventhandler to check for object's hideObject state from Normal to Wishlist.
Wulf changed the status of T126601: A-149 Gryphon problem with destroying FUEL from New to Reviewed.
Hello. Thank you for the report.
Related to ticket T123956
Better still, here is the link to Google Drive for the video of this happening.
Related to: https://feedback.bistudio.com/T120030
Related to: https://feedback.bistudio.com/T120030
Any plume of smoke does this no matter the wind effect.
Yes, that will do.
Your Arma report has files from before the update. Could you try the game now if it fixed your problem? If the issue still persists send us your Arma report again with up-to-date files.
Thank you for the report. We will have a look at it.
demicanadian added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
One most important thing I realised was, it persists even with onboard sound card. I've even removed all logitech drivers, tried with onboard card and razer drivers, then I uninstalled razer and tried with normal drivers - all the time there was this issue.
Wulf changed the status of T126650: Switching between crouch and standing to fast/often cancels "weapon lowered mode" from New to Reviewed.
Thank you for the report we will have a look at it.
There is a new update of the game. Could you please try the game if the issue still persists? If it does persist, then please send us your Report again with the current dumps.
Thank you for the report, we will have a look at it. :)
razazel added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
Sorry guys, unfortunately it's a very tricky bug and we are still struggling to fix it properly without breaking something else :(
Wulf changed the status of T126649: APERS Mine Dispenser mines floating in the air from New to Reviewed.
Thank you for the report, we are aware of this problem and looking for a solution. :)
The gun bug (most server of the problems) is easily replicated in editor, video for reference: Ghosthawk Gun Comparison (left vs right)
I completed each of the items above. None of them solved the problem. Additionally, the error also happens immediately when entering any of the showcases.
Sep 7 2017
Sep 7 2017
Issue still occurs on 1.76.142872, file updated with latest crash. Address is now 01EC46D0.
jimbobstan added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
In T124112#1642788, @BradleyConley wrote:In T124112#1642787, @jimbobstan wrote:BI don't care pal.
That isn't going to stop me from reporting it!
demicanadian added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
you can report all you want. After KK left, nobody will read it :(
BradleyConley added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
In T124112#1642787, @jimbobstan wrote:BI don't care pal.
jimbobstan added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
BI don't care pal.
BradleyConley added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
This problem still persists on Update 1.76!
Like this?
Visual example: https://i.imgur.com/lGxxHLa.jpg
Solved,
missed some wired type thingy from here:
https://community.bistudio.com/wiki/Extensions
Created a Github Repo with all the code and a compiled X64 DLL that will crash under the given circumstances.
Any update
Thank you for the report we will have a look at it.
According to the dumps you send us there is nothing that could be the cause. Could you please send us the Arma 3 report again with more recent files?
Thank you for the report we will have a look at it. :)
Sept. 2017 : when playing the campaign, with no mods at all, fresh new install from Steam, trying to resume where I left off (Save and Exit) is a chaotic frustrating mess.
All fixed. Cheers buddy
Sep 6 2017
Sep 6 2017
It happens whether or not I have mods running. The time it crashed on Maulden I loaded up the game with no mods and spawned a hummingbird in the editor and it still crashed after 30 minutes
After doing some more research it appears that minimum elevation of the cannon is directly linked to the turret and is uniform.
This means that by changing the cannon so it wouldn't clip into the back anymore in patch 1.58 also changed it for the elevation over the front of the vehicle.
This is ofcourse incorrect.
Issue persists in 1.74
armatech changed Severity from severity:none to severity:tweak on T126643: Attached animals vanish in water.
Here are some solutions you might want to try, If you haven't tried them already.
It is not clear from your post, does the game crash every time you connect to a server(multiplayer game) or when you create your own server?
We will have a look at it.
Wulf changed the status of T126562: (Tanoa) Hotel (Yellow) Land_Hotel_02F cannot be detected with nearestbuilding from New to Reviewed.
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