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May 10 2016

AD2001 added a comment to T73599: Duping Issues still frequent.

#0014539

Nope, they're not working on the bugs at all..

May 10 2016, 6:46 AM · Arma 3
AD2001 added a comment to T73583: please attend to crashes I reported.

OMG!!!!!! BIS HURRY!!!!!!!!!!!!!!

May 10 2016, 6:45 AM · Arma 3
AD2001 added a comment to T73580: Wrong emblem on the uniform of AAF officer..

Isn't this resolved in dev?

May 10 2016, 6:45 AM · Arma 3
AD2001 added a comment to T73577: FPS way lower since monday september 30..

Some people have been experiencing FPS drop due to light shafts, but not as severe
as the one in the ticket.

May 10 2016, 6:45 AM · Arma 3
AD2001 added a comment to T73573: Loadouts - Vehicles - CAS Options.

But they don't add the models to the vehicles. I know that's only visual, but it looks stupid dropping invisible bombs.

May 10 2016, 6:45 AM · Arma 3
AD2001 added a comment to T73572: is there any simple way to change weapon or gear in arma3 editor.

This belongs on the forums.

An inventory editor is confirmed.

You can now close the ticket.

May 10 2016, 6:45 AM · Arma 3
AD2001 added a comment to T73571: Wind strength should affect insects.

He meant the insect sounds, not the insect particle effects (bees flying etc.).

May 10 2016, 6:45 AM · Arma 3
AD2001 added a comment to T73564: Engine and physical objects.

So, the issue here is the rifle clipping into the objects?

May 10 2016, 6:45 AM · Arma 3
AD2001 added a comment to T73564: Engine and physical objects.

Sure, make some videos.

May 10 2016, 6:45 AM · Arma 3
AD2001 added a comment to T73564: Engine and physical objects.

The game already lets you know that something is blocking the gun by moving your crosshairs to the object that's blocking it.

The problem with this is that it isn't really useful when crosshairs are disabled.

/didn't vote

May 10 2016, 6:45 AM · Arma 3
AD2001 added a comment to T73554: HUD no colour.

What HUD do you mean? You can change the color of the HUD in the options.

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73554: HUD no colour.

It should just be made so it stands out a bit more.

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73553: AI not working true on AH-99 Blackfoot.

I don't understand the issue. Could you explain please?

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73546: Add "heavy" variant of MX rifle - MX-H.

The MXM used 7.62 in the early alpha, but it was changed.
/didn't vote

@InstaGoat

Do you mean there aren't any animations for the Mk200 and the Zafir?

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

...which will come next year.

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73538: Annoying error "Picture \a3\data\logos\tm_ca.paa not found" on main screen in Russian version.

Do you have any mods installed?

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73536: Include plate carriers in CSAT-specific camo.

The uniform? How?

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73520: Remove the hardware-based graphics limiter.

Duplicate of #0014366.

May 10 2016, 6:44 AM · Arma 3
AD2001 added a comment to T73498: Pistol is not visible in the holster.

Oh my fu**ing God, why can't people search before making tickets?

Duplicate of #0000369.

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

"show-your-location-on-a-map"

This is also a good feature, but it should also only be possible when equipped with a GPS.

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

"But maybe precise bearings are not required on servers that have 3rd view mode enabled"

Agreed.

"map-shift click cheat"

That is, IMO, a good feature. They just need to remove the range indicator.

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

http://www.urbandictionary.com/define.php?term=Johnny%20Concrete

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

I asked if the compass points to the magnetic north. You said I don't how a compass works. Then you said a compass points to the magnetic north.

Uhm...okay...

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73496: Compass Position.

Don't compasses always point at the magnetic north? And what's the "other north"?

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73495: Crosshair Control.

Well, it's resolved in the dev branch.

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73495: Crosshair Control.

Dev branch.

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73487: view distance limit has too much roundness effect.

The Arma 2 thing looks horrible.

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73485: Range on M2HMG misaligned.

Confirmed on 1920x1080.

May 10 2016, 6:43 AM · Arma 3
AD2001 added a comment to T73470: A-143 texture bug.

Duplicate of #0014984.

May 10 2016, 6:42 AM · Arma 3
AD2001 added a comment to T73461: Suggestions for Infantry and Combined Arms Showcases.

Where have I seen this before?

May 10 2016, 6:42 AM · Arma 3
AD2001 added a comment to T73456: Greyhawks max speed too high.

The Greyhawk is, apparently based off of the YABHON-R. It's max cruise speed is 240 km/h, so yeah, it's a bit of in the game.

Source: http://www.adcom-systems.com/ENG/UAV/YAHBON-R/Overview.html

May 10 2016, 6:42 AM · Arma 3
AD2001 added a comment to T73456: Greyhawks max speed too high.

However, maybe they could just make a smaller, yet powerful engine in the next 20 years.

I'm fine with limiting it's max speed to around 250 km/h, though.

May 10 2016, 6:42 AM · Arma 3
AD2001 added a comment to T73449: Pistol is not shown in holster.

Duplicate of #0000369.

May 10 2016, 6:42 AM · Arma 3
AD2001 added a comment to T73431: M4 scorcher recoil.

Resolved in the dev build.

May 10 2016, 6:42 AM · Arma 3
AD2001 added a comment to T73417: Cannot find all multiplayer servers.

Do you have any mods installed? Are the servers you cannot access using the dev build?

May 10 2016, 6:41 AM · Arma 3
AD2001 added a comment to T73406: Titan rockets do not lock on anymore.

Are you sure you used the right key?

May 10 2016, 6:41 AM · Arma 3
AD2001 added a comment to T73403: AI Gun shots inaudible after reload..

I'd say three weeks max.

May 10 2016, 6:41 AM · Arma 3
AD2001 added a comment to T73403: AI Gun shots inaudible after reload..

Isn't this resolved in dev?

May 10 2016, 6:41 AM · Arma 3
AD2001 added a comment to T73401: Command nearestobjects do not return underwater wrecks.

This is BIS's way of optimizing things.

May 10 2016, 6:41 AM · Arma 3
AD2001 added a comment to T73392: Showcase "Night" Scenario.

Yeah, great summary...

This issue is about the dynamic lights not casting shadows, which would be too performance costly.

May 10 2016, 6:40 AM · Arma 3
AD2001 added a comment to T73389: T-100 Varsuk MBT needs co-axial MG, preferably 50 calibre..

Duplicate of #0013917.

May 10 2016, 6:40 AM · Arma 3
AD2001 added a comment to T73384: Soldiers should be able to reammo static weapons.

What magazines are compatible with static weapons?

May 10 2016, 6:40 AM · Arma 3
AD2001 added a comment to T73381: what happened after my game updating yesterday?.

Try validating your Steam game cache and removing any mods you have.

May 10 2016, 6:40 AM · Arma 3
AD2001 added a comment to T73373: Buzzard Texture Glitch.

Already reported, though I can't find the ticket.

May 10 2016, 6:40 AM · Arma 3
AD2001 added a comment to T73367: Multiplayer Game Browser.

Already requested 20 times.

BTW, you can join your friends through Steam.

May 10 2016, 6:39 AM · Arma 3
AD2001 added a comment to T73361: Checking inventory of a dead enemy.

I think all of the items and weapons should just be put in one place, if possible.

May 10 2016, 6:39 AM · Arma 3
AD2001 added a comment to T73358: After recent update issues with multiplayer.

Try validating your Steam game cache.

May 10 2016, 6:39 AM · Arma 3
AD2001 added a comment to T73343: Jet textures no longer displaying correctly, have coloured blocks all over them.

Party jet!

May 10 2016, 6:38 AM · Arma 3
AD2001 added a comment to T73342: Church copy & paste on map.

So, you want the churches to be enterable?

May 10 2016, 6:38 AM · Arma 3
AD2001 added a comment to T73333: Weapons ironsights issue.

May I ask something: who the hell cares how their weapons look when dropped on the ground?

May 10 2016, 6:38 AM · Arma 3
AD2001 added a comment to T73331: 7,62 ammo instead of 6,5 in NATO special weapons box.

OPFOR are apparently getting a new marksman rifle, so BLUFOR might get the EBR. Upvoted, anyway.

May 10 2016, 6:38 AM · Arma 3
AD2001 added a comment to T73327: Dynamic light bug.

What exactly is the bug? Could you provide a screenshot or a video?

May 10 2016, 6:38 AM · Arma 3
AD2001 added a comment to T73313: All ArmaVerse in official DLC packs.

They said they won't do it.

May 10 2016, 6:38 AM · Arma 3
AD2001 added a comment to T73307: Stratis airfield has no taxi lights.

Sorry, upvoted.

May 10 2016, 6:37 AM · Arma 3
AD2001 added a comment to T73307: Stratis airfield has no taxi lights.

Resolved in the dev build.

May 10 2016, 6:37 AM · Arma 3
AD2001 added a comment to T73301: Visible weapons inside the transport vehicle..

Wait, wait, wait, I remember back in the alpha that people's weapons showed up, at least in the Orca.

May 10 2016, 6:37 AM · Arma 3
AD2001 added a comment to T73295: Molos Airfield hangar disappearing..

OMFG

May 10 2016, 6:37 AM · Arma 3
AD2001 added a comment to T73295: Molos Airfield hangar disappearing..

I suppose the fifth one is the one on the dry lake. That's just a runway, not a whole airport.

May 10 2016, 6:37 AM · Arma 3
AD2001 added a comment to T73295: Molos Airfield hangar disappearing..

O.o A fourth airfield. I didn't know it was there. Now you have solid proof that Altis is goddamn huge.

May 10 2016, 6:37 AM · Arma 3
AD2001 added a comment to T73274: error on connect.

Try validating your Arma 3 cache through Steam. Also, what mission did you get these errors on?

May 10 2016, 6:33 AM · Arma 3
AD2001 added a comment to T73264: AI can accurately engage through near concealment when it has spotted an enemy which then moves out of LOS.

You know your report is excellent when Dslyecxi says it's excellent.

May 10 2016, 6:33 AM · Arma 3
AD2001 added a comment to T73234: Triggers activating once mission starts.

Confirmed.

Animals might be the cause, though.

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73234: Triggers activating once mission starts.

A snake can come to that one square meter.

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73234: Triggers activating once mission starts.

Can you upload a repro mission?

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73232: The slightest bit of cloud causes a monsoon :-s.

Turn rain to manual. The automatic one gives you rain all the time.

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73223: Quad Tiltrotor Heavy Transport Aircraft and other vehicles..

The KA-56 looks kind of like a Comanche.

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73223: Quad Tiltrotor Heavy Transport Aircraft and other vehicles..

Here http://dev.arma3.com/sitrep-00026 under "Operations".

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73223: Quad Tiltrotor Heavy Transport Aircraft and other vehicles..

@nightovizard

No, BIS is currently working on two CAS planes for NATO and CSAT.

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73223: Quad Tiltrotor Heavy Transport Aircraft and other vehicles..

They are working on two planes right now.
/downvoted

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73221: Game needs sea planes and helicopters with floats..

Sure, also how about adding the following weapons:
-HS Produkt 2000
-H&K MP5
-H&K MP7
-H&K UMP
-HS Produkt VHS
-H&K G36
-Colt M4
-Sako TRG
-MACS M3
-RT-20
-Remington M40
-Barret M82
-RGB-6
-H&K AG36 (for G36 rifles)
-FN M249
-FN MAG
-Ultimax 100
-9K38 Igla
-RL90 M95
-AT4

And the following vehicles:
-M-84D
-M-95 Degman
-BVP M-80A
-BOV VP
-M1151 Up-Armored Capable HMMWV
-Iveco LMV
-International MaxxPro
-M-84AI
-PTS-M
-PMS (mounted on Tatra T813 8x8 trucks)
-Strijela - 10CROA1
-MV-4
-Mikoyan-Gurevich MiG-21
-Pilatus PC-9
-Zlin 242
-Air Tractor AT-802
-Canadair CL-415
-Bombardier Challenger 600
-Elbit Skylark
-Elbit Hermes 450
-Mil Mi-17
-Mil Mi-8
-Bell 206
-Iveco 5 tone transport truck
-Iveco medium and heavy trucks
-Mercedes-Benz Actros 6x6, 8x8
-MAN Tank Transporter Truck
-Astra Truck
-Daf Truck
-Toyota Landcruiser
-Mercedes G 4WD
-Nissan Navara 4WD
-Land Rover Wolf 4WD

And the following artillery guns:
-M56
-D-30 RH M94
-CITER 155mm L33 Gun

These are all currently in use by NATO and will be in use for at least the next 10 years (maybe one or two wont, I'm not completely sure).

Thank you for reading.

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73216: Add a hue/color intensity slider.

Damn, the second one is beautiful.
/upvoted

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73210: MRCO doesn't have actual zoom.

Can you close the ticket then?

May 10 2016, 6:32 AM · Arma 3
AD2001 added a comment to T73193: gunship can lock on enemy tank which is out of view and is behind the hill.

I wonder if there is a single screenshot you've posted that isn't F'ed up.

May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73192: In-game screenshot function is needed..

Goddammit, people, it's not steam friendly UI, it's stReam friendly UI.

May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73187: Compass in map needs to be larger (can't read degrees).

You can double click on it to enlarge it, but it's still not big enough.

May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73177: please add crosshair to gunships for pilot to aim rockets.

...or just remove 3rd person?

May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73177: please add crosshair to gunships for pilot to aim rockets.

@Gekkibi

Really? I know there were crosshairs for all of the vehicles. Maybe they've been removed?

May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73177: please add crosshair to gunships for pilot to aim rockets.

You're not using rockets, you're using the cannon.

May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73177: please add crosshair to gunships for pilot to aim rockets.

Well, then, don't play 3rd person. You wouldn't be able to hit anything, anyway.

May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73177: please add crosshair to gunships for pilot to aim rockets.

You do have crosshairs.
/downvoted

May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73177: please add crosshair to gunships for pilot to aim rockets.

What the hell is on that screenshot?

May 10 2016, 6:31 AM · Arma 3
AD2001 added a comment to T73168: Ragdoll bodies do not interact with environment.

The bullets shouldn't affect the bodies that much. I don't want CS style bodies flying 5 meters into the air when hit by a 9mm.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73159: Get following error placing diaryrecord into mission.

Try it without mods.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73155: Audio device does not change after game start.

@amooei

Did you plug the headset into the jack on your speaker (which most speakers have AFAIK) or the jack on the computer?

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73154: Mission Commander.

Well, make your own interface.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73154: Mission Commander.

Why?

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73149: More Jet Damage.

Duplicate of #0012353.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73139: Demo/Satchel Charges not Effective Against 2S9 Sochor.

Okay, tested it in the editor on regular and was able to blow one up with one charge and one satchel. The ones in the showcase were probably damaged or something.
/upvoted

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73139: Demo/Satchel Charges not Effective Against 2S9 Sochor.

I was playing the "Armed assault" showcase on regular difficulty. It took me one one explosive charge to destroy the Sochor.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73139: Demo/Satchel Charges not Effective Against 2S9 Sochor.

Unable to reproduce. It took me one explosive charge to take out a piece of artillery.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73136: ARMA 3 Crash after presenting the Bohemia Interactive logo (Bad animation).

Try validating your game cache.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73133: RPG/Rocket slot should be dual purpose.

Duplicate of #0005374.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73131: Ammobox/Gear interface usability - needs improvments.

The only single thing that I agree with from the whole ticket is the useless launcher and pistol attachment slots.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73129: Raining in side houses.

Already reported.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73127: Can't disarm your own explosives.

You need to be an engineer or explosive specialist and you need to have a toolkit in your inventory.

It works for me.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73123: xbox controler.

Shouter?

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73122: [CAN BE CLOSED].

Can't you close it yourself?

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73117: Return to main menu from multiplayer session is slow..

Well, yes, that's what's going on on the menu. And I don't have too long loading times.

May 10 2016, 6:29 AM · Arma 3
AD2001 added a comment to T73117: Return to main menu from multiplayer session is slow..

Well, you do have to load the whole map and the mission that's going on...

May 10 2016, 6:29 AM · Arma 3
AD2001 added a comment to T73110: Renaming of groups - should be visible in the MP lobby.

Again, even if it was done via a text box next to the description, MP would need, I quote "a more serious revision".

May 10 2016, 6:29 AM · Arma 3