ISSUE
An AI 'Shooter' can engage distant (>100m) moving 'Target' through concealment near 'Shooter' if 'Shooter' saw the 'Target' for only a moment and then went prone or otherwise lost all line of sight to the target.
This issue is enhanced if 'Shooter' has a teammate who can see 'Target,' in which case 'Shooter' will receieve periodic updates of the exact location of 'Target.' As a result, when 'Target' comes out from behind the viewblock near 'Shooter,' 'Shooter' will already be perfectly aimed on him and will engage and kill him. All of this happens from a view that if it were a human player, there would be no visibility, and there is no way that the Teammate could give such accurate position updates.
The video I have put together below shows this issue in a variety of circumstances on Altis. I am using Regular difficulty and all editor AI sliders are set to 0. No mods are used. I have an i5 3570k @ 4.2 GHz.
http://www.youtube.com/watch?v=fbwndKjjIHA
As can be seen at the end of the video, this issue is severely compounded when multiple AI are involved. If one AI teammate can see an enemy target, he transmits that info to his team perfectly -- and they will engage through dense and totally obscuring underbrush and kill the target without difficulty. {F22274} {F22275} {F22276}