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Renaming of groups - should be visible in the MP lobby
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Description

setGroupID don't change names in the MP lobby. They keep their original alpha 1-1 etc group names until the mission starts.

Update:
If this method is not possible (ticket 0012213), then some kind of alternative method could give the same outcome. Example: a file in the mission PBO where you define the group names manually. Anything. OCD.

Details

Legacy ID
58729077
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce
  1. create a playable unit
  2. change the group radio ID with the command setGroupID
  3. save the mission as multiplayer mission
  4. create a multiplayer server and load the mission
  5. observe what is the group name
Additional Information

This would help describing the group as a whole (example: Motorized infantry platoon 1, squad B). Much better than putting everything into the description box (in previous example I'd use "Automatic rifleman, fireteam 2" instead of what I have to use now, "Motorized infantry platoon 1, squad B - Automatic rifleman, fireteam 2".

Summary: It would make the lobby look cleaner and it would be much easier to find the right slot.

Event Timeline

Gekkibi edited Steps To Reproduce. (Show Details)Sep 20 2013, 4:18 PM
Gekkibi edited Additional Information. (Show Details)
Gekkibi set Category to Feature Request.
Gekkibi set Reproducibility to N/A.
Gekkibi set Severity to None.
Gekkibi set Resolution to Open.
Gekkibi set Legacy ID to 58729077.May 7 2016, 4:50 PM
AD2001 added a subscriber: AD2001.May 7 2016, 4:50 PM

Ticket #0012213 might explain why, although I'm not sure if it's the same thing.

Shuko added a comment.Oct 8 2013, 6:09 AM

Yeah, I assume, the game only reads the mission.sqm for the slots and descriptions while ignoring init etc.

Would it be possible to add a new text field in the editor next to the desciption, in which you would be able to set the squad/callsign? That way there would be a clear place/variable for the game to read without having to go into init field.

AD2001 added a comment.Oct 8 2013, 1:11 PM

Again, even if it was done via a text box next to the description, MP would need, I quote "a more serious revision".

Shuko added a comment.Oct 8 2013, 4:58 PM

No need to sound so dramatic. Add box to editor, save a line to mission.sqm then just make the parser read the new line, when it's already retrieving slots and descriptions. However, the system likely being same as in OFP 13 years ago. So, the code is probably a huge ball of crap nobody wants to touch.

L3TUC3 added a subscriber: L3TUC3.May 7 2016, 4:50 PM

I do so want this very much. It's quite ridiculous that this hasn't been addressed yet. It's seemingly trivial and would save so much headache to multiplayer pre-game slotting.

Helio added a comment.May 4 2014, 11:09 AM

So there is absolutely no way to change the group names in the MP lobby yet? :/

For a military simulation, this should really be addressed somehow.

A3RU added a subscriber: A3RU.May 7 2016, 4:50 PM
A3RU added a comment.Aug 26 2014, 2:26 AM

I've seen it done, but still not apart of the game.

Bumgie added a subscriber: Bumgie.May 7 2016, 4:50 PM

A3Ru how was it done`? Did they manually change something in mission.Sqm ?

Hope this gets a propper implementation soon.

alef added a subscriber: alef.Nov 11 2016, 9:04 PM