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Mission Commander
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Description

Give a commander and editor like interface with all the features of the editor. So that half way through missions enemies can be spawned in. Helicopter evacs can be called in even if originally there was no helicopters on the map.

Details

Legacy ID
2824382816
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Diarmuid edited Steps To Reproduce. (Show Details)Sep 21 2013, 8:21 PM
Diarmuid edited Additional Information. (Show Details)
Diarmuid set Category to Feature Request.
Diarmuid set Reproducibility to N/A.
Diarmuid set Severity to None.
Diarmuid set Resolution to Open.
Diarmuid set Legacy ID to 2824382816.May 7 2016, 4:51 PM
AD2001 added a subscriber: AD2001.May 7 2016, 4:51 PM

Because when I am doing missions with our clan, If a trigger doesn't work or anything like that. We must restart the whole mission and or operations take between 3-5 hours

Well, make your own interface.

better for them to work on fixing the trigger bugs

gutsnav added a subscriber: gutsnav.May 7 2016, 4:51 PM

Why not either place them in beforehand or deal with it? Real life CO's have to make decisions and adapt to the circumstances. Anyway, it's always fun to be hunted by a tank platoon, or defend the objective from waves of enemy reinforcements with JDAMs flying over your heads (not in real life, but whatever), or other fun stuff. Try it out, it could be more fun than just spawning in an artillery emplacement or CAS jet on demand. I do see your point on how the mission editor might have "misplaced" a helicopter, etc., however I do not think they need to add this as it is already a feature (it requires some programming knowledge though).