Page MenuHomeFeedback Tracker

Suggestions for Infantry and Combined Arms Showcases
New, WishlistPublic

Description

Infantry showcase:

Charlie squad (spotters) should be placed so that they are not visible by enemy and player during battle for village. It is ridiculous that they lie there in full view of everyone, are not engaged by enemy, and do not shoot at enemy when you are in a fight for your life capturing that village. It would be much better if they were an active sniper team anyway, in which case more CSAT could be added for the snipers to take out. Charlie should move to current overwatch position from some more hidden position when the town has been secured and the mortar starts firing. It would be helpful if they could radio in some more intel about enemy movement when you get close to village (like how many enemy are left, directions of their movement, etc.) Player can get get quite pissed at them for not helping out during taking of village. I have even lain next to them, "swearing" at them to fire, dammit, fire, just before being nailed myself by hardcore opfor ninjas!

Hapless Bravo team holed up in house should have a medic to heal you (or at least some spare healing packs in a backpack or on the floor), have some grenades for your grenade launcher, and should also start firing at enemy when player gets to within 100 m of house. Or are they supposed to be completely out of ammo and medpacks? It looks silly that they just sit there silently not doing anything when you are in such a desperate situation.

It appears as if there is a waypoint in the valley about 200 m east of village to which second squad of opfor move after other opfor have come over the ridgeline from north. The ofpor, usually the last alive in the village, move there and stay there, even if player has reached village and is firing at them from village. It can be a pain to spot them down in the valley. They should return to village and attempt to hunt you down once you have reached village. I would make the valley WP of search and destroy type, but with a switch trigger releasing the opfor from it when you have reached village, activating another opfor search and destroy WP in village.

Combined Arms showcase:

Blackfoot chopper should not fly straight over base like an idiot or kamikaze, but engage the base from ~0.7 - 1 km out with cannon and rockets. As it is now, he gets wasted about 85-90% of the time because of poor tactics. He could then swing around and come from another direction, again engaging safely from range, but during movement between firing locations a trigger could be added to give him random damage if desired.

Marshall should not always move to same overlook point SW of base. It gets wasted by AT about 90+% of the time from there. He should move along road and then on hillsides, saturating base with fire from terrain cover, at least until base is clear of AT soldiers. If a human player controlled that Marshall, he/she could waste the base if they were smart. Now, the AI Marshall crew appears like idiots, somewhat like the Blackfoot pilot.

After base is secured, reinforcing opfor come from east to assault captured base. The opfor APC can come right next to base but doesn't always engage even though NATO troops are in base. The APC often sits there waiting to be easily nailed by NATO AT rocket. That is not a big issue, and it makes mission a little easier, but it is odd and not realistic.

Details

Legacy ID
1540332637
Severity
None
Resolution
Open
Reproducibility
Always
Category
Design-Mission

Event Timeline

OMAC edited Steps To Reproduce. (Show Details)Sep 30 2013, 12:28 AM
OMAC edited Additional Information. (Show Details)
OMAC set Category to Design-Mission.
OMAC set Reproducibility to Always.
OMAC set Severity to None.
OMAC set Resolution to Open.
OMAC set Legacy ID to 1540332637.May 7 2016, 5:00 PM
AD2001 added a subscriber: AD2001.May 7 2016, 5:00 PM

Where have I seen this before?

OMAC added a subscriber: OMAC.May 7 2016, 5:00 PM
OMAC added a comment.Nov 11 2013, 5:21 PM

I posted the suggestions in the forums, but re-posted here so it wouldn't get lost.

It's good to see that in Death Valley campaign mission, the remake of the Infantry Showcase, Bravo squad holed up in Girna shoots out of the building, as I suggested. However, the opfor AAF still too often wait at a waypoint up the valley after you have reached the village, forcing you to to find them and shoot them from long range with no scope. As suggested in this ticket, I think it would be better for them to return to the village after player has reached village.