In ARMA 2 it was possible to disarm your own satchel and put it back into your inventory to use later. It seems this action is broken in ARMA 3.
You can plant the satchel/charge and set the timer, but you cannot disarm it as you could in ARMA 2.
This means you can keep adding time to the satchel and you have to wait for it to go off, you can't disarm and reset it for manual detonation or a shorter time period.