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Apr 10 2024

kju-PvPscene added a comment to T180412: Weapon's bipods sounds are no audible for other players.

that sound seems local only - no idea if intentional or by design. should be easy to fix

Apr 10 2024, 8:06 PM · Arma 3
kju-PvPscene added a comment to T178500: Most human sounds not audible for other players.

it seems most infantry sounds are local only - no idea if intentional or by design. should be easy to fix

Apr 10 2024, 8:05 PM · Arma 3
kju-PvPscene added a comment to T178099: «soundFly» parameter in CfgAmmo does not take into account the speed of sound.

this was fixed, right?

Apr 10 2024, 8:02 PM · Arma 3
kju-PvPscene created T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.
Apr 10 2024, 8:02 PM · Arma 3
elabhemari created T180438: Green Acres CBD Gummies Reviews [SCAM OR LEGIT] Pros, Cons, Price & Customer feedback.
Apr 10 2024, 7:59 PM
Leopard20 changed the status of T178099: «soundFly» parameter in CfgAmmo does not take into account the speed of sound from New to Feedback.
Apr 10 2024, 5:40 PM · Arma 3
johnb43 added a comment to T180338: "SlotItemChanged" EH running late/broken.

I have tested on the latest profiling branch using both BI and ACE arsenal - seems to have been resolved. Thank you very much!

Apr 10 2024, 4:49 PM · Arma 3
TRAGER added a comment to T158514: Vanilla medic heal action is too sensitive on movement.

Hello @Bis!

If the commander orders a medic to treat a wounded AI, then that wounded AI stops like a statue and will wait stands at full height without moving! During combat, this makes his behavior unnatural.

Please make sure so that the wounded AI-person awaiting treatment does not stand at full height during the battle, especially in combat mode, under enemy bullets.
It would be great if he expected to crouch or even lie down on the ground in a special animation.

Apr 10 2024, 3:31 PM · Arma 3
Schatten added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

Well - according to https://community.bistudio.com/wiki/Arma_3:_Vehicle_in_Vehicle_Transport it seems possible to just add the VIV capability to new and existing vehicles.

This is impossible without updating vehicle configs either by updating the game or enabling mods.

Apr 10 2024, 3:18 PM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

Well - according to https://community.bistudio.com/wiki/Arma_3:_Vehicle_in_Vehicle_Transport it seems possible to just add the VIV capability to new and existing vehicles. In fact: using the config viewer in the editor the vehicles that can load others do have a VehicleTransport section which contains a Carrier node. And although I wasn't able to confirm it my guess is that most loadable cargo shares some common inherited VehicleTransport/Cargo section.

Apr 10 2024, 2:32 PM · Arma 3
TRAGER created T180434: Role Assignment - player list scrollbar issue.
Apr 10 2024, 12:46 PM · Arma 3
XTankKiller renamed T180432: AI not shotting when cannon has artillery and direct fire mode from AI not shotting when cannon has artillery and direct fire moe to AI not shotting when cannon has artillery and direct fire mode.
Apr 10 2024, 11:32 AM · Arma 3
XTankKiller changed Severity from severity:none to severity:feature on T180432: AI not shotting when cannon has artillery and direct fire mode.
Apr 10 2024, 11:23 AM · Arma 3
XTankKiller created T180432: AI not shotting when cannon has artillery and direct fire mode.
Apr 10 2024, 11:21 AM · Arma 3
DnA added a comment to T180177: Arma 3 2.16 Update (Mac).

We've opened a RC-Branch for Mac 2.16. Its Steam beta access code is: MacUpdate216RC
It should work fine already, so if you're keen to get back multiplayer compatibility, switch over.

Apr 10 2024, 11:19 AM · Arma 3
CarylMorrow created T180427: Comprehensive ENT Solutions in Schaumburg: Exhale Sinus TMJ Headache & Sleep Specialists.
Apr 10 2024, 10:11 AM

Apr 9 2024

BIS_fnc_KK added a comment to T180034: Markers are broken on custom channels.

test next dev please

Apr 9 2024, 11:57 PM · Arma 3
BIS_fnc_KK placed T180034: Markers are broken on custom channels up for grabs.
Apr 9 2024, 11:57 PM · Arma 3
ylarkwiliam created T180416: How should the Essential Hemp CBD Gummies be utilized?.
Apr 9 2024, 6:05 PM
BIS_fnc_KK claimed T180413: Script error when executing ["IsSpectator", [player]] call BIS_fnc_EGSpectator.
Apr 9 2024, 5:24 PM · Arma 3
BIS_fnc_KK placed T167136: On offroad's turret seats Titan resets lock up for grabs.
Apr 9 2024, 5:24 PM · Arma 3
BIS_fnc_KK claimed T167136: On offroad's turret seats Titan resets lock .
Apr 9 2024, 5:24 PM · Arma 3
R3vo edited Additional Information on T180413: Script error when executing ["IsSpectator", [player]] call BIS_fnc_EGSpectator.
Apr 9 2024, 5:19 PM · Arma 3
R3vo created T180413: Script error when executing ["IsSpectator", [player]] call BIS_fnc_EGSpectator.
Apr 9 2024, 5:18 PM · Arma 3
Schatten added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

This one: https://feedback.bistudio.com/T180317#2591720

Apr 9 2024, 4:23 PM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

What proposal you're talking about?

Apr 9 2024, 4:04 PM · Arma 3
TRAGER added a comment to T178500: Most human sounds not audible for other players.

Found thing for c) scenario class SoundBurning
F3953191 ← repro scenario, start it as SP or hosted MP, take closer to AI on campfire flame, you are able to hear burning sounds from them;
But if launch it on dedicated server AI will not play burning sounds more.
see YT video how to repro

Apr 9 2024, 2:46 PM · Arma 3
TRAGER created T180412: Weapon's bipods sounds are no audible for other players.
Apr 9 2024, 2:22 PM · Arma 3
Schatten added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

You don't need to put this config sample anywhere since my proposal has not been implemented. If it is implemented, as I wrote, you will be able to add such configs to mission config.

Apr 9 2024, 1:00 PM · Arma 3
kojil added a comment to T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 9 2024, 10:45 AM · Arma 3
ArdenSuarez created T180410: Vietnam Visa on Arrival: Your Gateway to Exploring a Beautiful Country.
Apr 9 2024, 9:48 AM
sharlesiky created T180409: Nooro Foot Massager Reviews: (Don’t Ignore This!) Real FOOT PAIN RELIEF DEVICES.
Apr 9 2024, 9:47 AM
bhopalscortsgirls added a comment to T167136: On offroad's turret seats Titan resets lock .
Apr 9 2024, 6:18 AM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

Well, unfortunately I'm not quite sure where to put this or how to load this. Can you give me some hint on how to add this?

Apr 9 2024, 2:11 AM · Arma 3

Apr 8 2024

Schatten added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

I think it would be nice if configuration of ViV transport functionality was also read from mission config. This will allow mission makers to add ViV transport functionality to vehicles that don't support it (whose models will likely never be updated), overwrite, or add extra configuration of ViV transport to vehicles that support it.
A possible configuration for Van might look like this:

class CfgVehicleInVehicleTransport
{
    class C_Van_01_transport_F
    {
        class Cargo
        {
            ...
        };
        class Carrier
        {
            ...
        };
    };
};
Apr 8 2024, 10:01 PM · Arma 3
nicocilard created T180402: Sugar Defender Review {Urgent Consumer Reports 2024} Where to Buy Sugar Defender , Ingredients, Price and Shocking Side Effects Exposed.
Apr 8 2024, 5:36 PM
sladomyz created T180397: Neotonics Supplement (Updated Real CritiCal CustomeR Warning Alert!!) EXPosed Reviews.
Apr 8 2024, 8:45 AM

Apr 7 2024

BIS_fnc_KK changed the status of T180338: "SlotItemChanged" EH running late/broken from New to Feedback.
Apr 7 2024, 10:32 PM · Arma 3
BIS_fnc_KK added a comment to T180338: "SlotItemChanged" EH running late/broken.

Revision: 151680

Apr 7 2024, 10:32 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56308 on T180338: "SlotItemChanged" EH running late/broken.
Apr 7 2024, 12:39 PM · Arma 3
redarmy55 edited Steps To Reproduce on T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 7 2024, 12:28 PM · Arma 3
redarmy55 edited Steps To Reproduce on T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 7 2024, 12:27 PM · Arma 3
redarmy55 updated the task description for T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 7 2024, 12:26 PM · Arma 3
redarmy55 added a comment to T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.

Yes Kju-Pscene.

Apr 7 2024, 12:25 PM · Arma 3
kju-PvPscene added a comment to T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.

The whole knowsAbout-reveal system is a bit of a mess unfortunately.

Apr 7 2024, 10:46 AM · Arma 3

Apr 6 2024

redarmy55 renamed T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance from AI Detect when a friendly vehicle was destroyed no matter distance to AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 6 2024, 5:30 PM · Arma 3
redarmy55 edited Steps To Reproduce on T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 6 2024, 5:27 PM · Arma 3
redarmy55 added a comment to T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.

Apr 6 2024, 5:26 PM · Arma 3
redarmy55 created T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 6 2024, 5:06 PM · Arma 3
immediatealora created T180366: 🤑💸💵💴🪙💰Carolin Kebekus Immediate 365 Alora-(Immediate Alora Seriös)-COMERCIO CONFIABLE PARA USTED-Ina Müller Immediate I3 Alora👉🔥💰🔏🔐!!.
Apr 6 2024, 2:28 PM
SaMatra created T180365: ENTITY getModelInfo INDEX.
Apr 6 2024, 11:31 AM · Arma 3
SaMatra added a comment to T119190: Please add command to edit displayName property of customized vehicles.

Or maybe call it setCustomEntityInfo by analogy with getEntityInfo, getModelInfo commands

Apr 6 2024, 11:30 AM · Arma 3
SaMatra added a comment to T119190: Please add command to edit displayName property of customized vehicles.

I'd like to also ask for custom picture.

Apr 6 2024, 11:29 AM · Arma 3
Mizael created T180361: Cheater in DayZ SA - SP 6470 (temporary).
Apr 6 2024, 4:51 AM · DayZ

Apr 5 2024

GameConsumer added a comment to T163708: AI won't fire at some tanks with PCML.

This issue is still present with 2.16.151618.

Apr 5 2024, 11:16 PM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

After searching I found the CfgVehicle pages - and they list the Offroad (covered) / (comms) as VIV-compatible. So I loaded up the editor and played around with them - and was able to fit quite a lot of small crates and even the barrels into them. Also: Although the page lists them as "Cannot be transported" I'm able to load a stuffed Offroad onto a HEMTT Flatbed.
TLDR: The base mechanis I'm asking for are already in the game - but only to a very limited subset - and without actions for loading cargo (currently one can only load "vehicles" as in "cars" - but not as in "crates").
Adding those "loading" actions in a rather generic way seems simple - but it would be nice if this would be added to the game itself without having to script it.
In addition my base request still is: Please also enable it for the regular Offroader (as there's no logic behind why an enclosed vehicle can load cargo while it's not enclosed base model can't) and the small Truck. Maybe it would be possible to have both at the same time: infantry and cargo with shared spots.
Also also: Please add a way to somehow chose the spot a cargo is added to. Currently the auto-add feature aligns the cargo from front to back and in the middle. Playing around with multiple cargo at once there's clearly space for adding two Supply/Uniform boxes.
Another example is when one adds a Basic Weapons first and then a Supply Box the later added supply box turns 90 - but if you remove the first added the supply flips back and you can't re-add the basic.
It's so a nice feature - and as it's part of the game for so long it's sad to see it never got any polish over the years.

Apr 5 2024, 10:45 PM · Arma 3
R3vo updated the task description for T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
Apr 5 2024, 8:25 PM · Arma 3
SaMatra added a comment to T175562: Add weapon animation sources for aiming and optics mode.

isADS would be https://community.bistudio.com/wiki/cameraView == "GUNNER"? If so then I don't think I can do that. That wouldn't work for AI's which don't have camera, and would also be a problem in MP.
That would always return the state of the players camera. I could check if the unit holding the weapon == cameraOn. In all other cases it would always be zero?
You'd have to combine it with isselected anim source, to make sure you don't animate when player is in ADS somewhere else.

I'm pretty sure that remote units camera state is broadcasted because it changes for you automatically when you watch remote players with _remotePlayer switchCamera "INTERNAL" it follows whatever camera view that player is having on their client.

Apr 5 2024, 7:00 PM · Arma 3
dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

That would be same spot as bipod_length, bipod, bipod_mounting, revolving, reloadmagazine sources.

Apr 5 2024, 6:24 PM · Arma 3
dedmen added a comment to T179682: [Feature] Handanim support for Binoculars.

Added in 2.18.
But not sure if we will do the required config changes in base game.
Requires this

Apr 5 2024, 5:01 PM · Arma 3
JessieKelly created T180350: Buy Modafinil | increase cognition.
Apr 5 2024, 7:40 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Apr 4 2024

BIS_fnc_KK claimed T180338: "SlotItemChanged" EH running late/broken.
Apr 4 2024, 7:25 PM · Arma 3
mrzorn added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.

i prefer to keep it short, but if someone needs the file ending, a 2. variant doesnt hurt

Apr 4 2024, 3:49 PM · Arma 3
dedmen added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.

I think the file extension in there would still make sense, because script files don't need to end in .sqf
But that matters so rarely, it might make sense to split it into a second definition?

Apr 4 2024, 12:57 PM · Arma 3
johnb43 updated the task description for T180338: "SlotItemChanged" EH running late/broken.
Apr 4 2024, 10:41 AM · Arma 3
johnb43 renamed T180338: "SlotItemChanged" EH running late/broken from "SlotItemChanged" EH running late/broken for hmd slot to "SlotItemChanged" EH running late/broken.
Apr 4 2024, 10:40 AM · Arma 3
johnb43 created T180338: "SlotItemChanged" EH running late/broken.
Apr 4 2024, 10:39 AM · Arma 3

Apr 3 2024

cryptearth added a comment to T178071: DXGI_ERROR_DEVICE_REMOVED, fatal crash to desktop or hard restart.

Although I'm a bit late to the party: The DxDiag log shows no dedicated GPU in the system - and the iGPU of the 3470 ... welll, I wouldn't even try Minecraft on that. I'm surprised that this system is even able to start up A3 at all ...
Anyway - if you still stuck with that optiplex (a platform that was already old when A3 released) you better get some cheap dedicated gpu. The crash likely happen due to the very small allocated vram of just 32mb. But I doubt that increasing this to the required minimum of 512mb will help - if it's possible to set it.

Apr 3 2024, 10:55 PM · Arma 3
Wulf closed T178697: Special HitHead damage (EH context=HeadHit) coming through HandleDamage ignores instigator as Resolved.

Fixed in Dev build 151641.

Apr 3 2024, 6:42 PM · Arma 3
Wulf closed T175658: AnimDone - EH fires constanly for dead units as Resolved.

Resolved in Dev build 151641.

Apr 3 2024, 4:41 PM · Arma 3
Wulf closed T177659: Save/load duplicates slingload hooks as Resolved.

Fixed in build 2.16.151618.

Apr 3 2024, 4:05 PM · Arma 3
dedmen closed T180288: v2.16 - freezing with enabled battleye as Resolved.

There is simply a script running during the freeze, a very very long running script it seems.

Apr 3 2024, 2:21 PM · Arma 3
dedmen closed T180315: Performance build crash when saving with helicopter. as Resolved.

RTDynamics dll was outdated.
We have published the wrong one to google drive.
Here is the correct one https://drive.google.com/drive/folders/1IgD3SMZoaKmcV5Nz8qtH-J9L21-a7Eiq

Apr 3 2024, 2:09 PM · Arma 3
dedmen merged T180320: extension into T180319: extension.
Apr 3 2024, 1:36 PM · Arma 3
dedmen merged task T180320: extension into T180319: extension.
Apr 3 2024, 1:36 PM · Arma 3
SaMatra created T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.
Apr 3 2024, 7:51 AM · Arma 3
behdad_ahmz added a comment to T180320: extension.

I downloaded two modes guns of the green sea - cold war retextures and sa'hatra:army of saddam in steam work shop but when I entered the game and editor it doesn't show these mods units and in my launcher extension for these mods show none
my game is updated to the latest version please help me
and this is my steam account behdad_ahmz2

Apr 3 2024, 2:24 AM · Arma 3
behdad_ahmz created T180320: extension.
Apr 3 2024, 2:24 AM · Arma 3
behdad_ahmz created T180319: extension.
Apr 3 2024, 2:23 AM · Arma 3
cryptearth created T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.
Apr 3 2024, 1:12 AM · Arma 3

Apr 2 2024

chenabean edited Additional Information on T180316: SOG PF Domination Server crashing since Reaction Force DLC release.
Apr 2 2024, 11:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
chenabean created T180316: SOG PF Domination Server crashing since Reaction Force DLC release.
Apr 2 2024, 11:53 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
JetfireBlack added a comment to T180315: Performance build crash when saving with helicopter..

Here's the crash report:

Apr 2 2024, 11:35 PM · Arma 3
JetfireBlack created T180315: Performance build crash when saving with helicopter..
Apr 2 2024, 11:31 PM · Arma 3
Wulf set Ref Ticket to AIII-56305 on T180188: UH-80 Ghost Hawk keeps exploding on respawn.
Apr 2 2024, 5:44 PM · Arma 3
Wulf added a comment to T180188: UH-80 Ghost Hawk keeps exploding on respawn.

Thank you for the report we will have a look and see what can be done.

Apr 2 2024, 5:43 PM · Arma 3
dedmen changed the status of T174009: featureType = 2; can make some artifacts from New to Feedback.

next dev or prof

Apr 2 2024, 4:25 PM · Arma 3
dedmen added a comment to T174009: featureType = 2; can make some artifacts.

At the end of a Eden scenario, all objects are cleaned up, and if their reference count goes to zero they are deleted. And usually at this point an object only has one reference to it.
Eden has a "mouse handler" that checks what is under your mouse cursor, and stores a reference to the object under the cursor.

Apr 2 2024, 3:17 PM · Arma 3
Gozy created T180306: battleeye failing .
Apr 2 2024, 2:52 PM · Arma 3
Wulf closed T180213: Game unplayable due to following as Resolved.

Ok, closing.

Apr 2 2024, 11:38 AM · Arma 3
dedmen set Ref Ticket to AIII-56304 on T174009: featureType = 2; can make some artifacts.
Apr 2 2024, 10:26 AM · Arma 3
kju-PvPscene updated the task description for T180298: [Feature Request] Add eventhandler for issuing squad commands.
Apr 2 2024, 8:15 AM · Arma 3
kju-PvPscene created T180298: [Feature Request] Add eventhandler for issuing squad commands.
Apr 2 2024, 8:15 AM · Arma 3

Apr 1 2024

Yobas added a comment to T180288: v2.16 - freezing with enabled battleye.

In the attachment, I added a report created on a client with a hung Arma 3 process.

Apr 1 2024, 4:25 PM · Arma 3
Yobas updated the task description for T180288: v2.16 - freezing with enabled battleye.
Apr 1 2024, 4:05 PM · Arma 3
Yobas created T180288: v2.16 - freezing with enabled battleye.
Apr 1 2024, 3:58 PM · Arma 3

Mar 31 2024

nomisum added a comment to T72266: No geometry and no visual shape.

seeing this a lot with helper objects (sign_sphere10cm_f) when creating locally on 0,0,0

Mar 31 2024, 10:50 PM · Arma 3
TRAGER added a comment to T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication.

Mk200 machine gun (silenced)

Same issue of config's Sound Shader duplication, Mk200_silencerTailInterior_SoundShader value must be removed from class Mk200_silencerTail_SoundSet
Leads to the same sound problems as in the video above
Video compare buggy/fixed https://youtu.be/6lMOGQ8U5Jg

Mar 31 2024, 1:38 PM · Arma 3

Mar 30 2024

kuzyn updated subscribers of T120523: Terrain Builder Right-Click Option "Select Contained Terrain Vertices" works only once.

@Geez
Hey. Since in the article for DayZ regarding 2024 Terrain Builder improvements were mentioned, I would like to do a little reminder that this bug is still in the Terrain Builder used for DayZ Tools.

Mar 30 2024, 9:01 PM · Arma 3
Cloudsicker added a comment to T179788: videos during loading screens.
Mar 30 2024, 7:38 PM · Arma 3