"Building"
Warning Message: Cannot open object bmp.p3d
bmp.p3d: No geometry and no visual shape
"NonStrategic"
bmp.p3d: No geometry and no visual shape
"HeliH"
bmp.p3d: No geometry and no visual shape
"Strategic"
bmp.p3d: No geometry and no visual shape
"StaticShip"
bmp.p3d: No geometry and no visual shape
"Structure"
bmp.p3d: No geometry and no visual shape
"Wreck_Base"
bmp.p3d: No geometry and no visual shape
"Helper_Base_F"
bmp.p3d: No geometry and no visual shape
"Sign_Sphere100cm_F"
a3\misc_f\helpers\sign_sphere100cm_f.p3d: No geometry and no visual shape
"Sign_Circle_F"
a3\misc_f\helpers\sign_circle_f.p3d: No geometry and no visual shape
"Land_PowerCable_submarine_F"
a3\structures_f\ind\powerlines\powercable_submarine_f.p3d: No geometry and no visual shape
"Lightning1_F"
a3\data_f_curator\misc\lightning1.p3d: No geometry and no visual shape
"Lightning2_F"
a3\data_f_curator\misc\lightning2.p3d: No geometry and no visual shape
"Lightning_F"
a3\data_f\blesk1.p3d: No geometry and no visual shape
Description
Details
- Legacy ID
- 14509750
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Config
Event Timeline
22:14:36 a3\data_f_curator\misc\lightning1.p3d: No geometry and no visual shape
22:14:36 a3\data_f_curator\misc\lightning1.p3d: No geometry and no visual shape
22:14:43 a3\data_f_curator\misc\lightning1.p3d: No geometry and no visual shape
22:14:43 a3\data_f_curator\misc\lightning1.p3d: No geometry and no visual shape
Yep Bump, Bump and more Bump,
20/02/2015
Fix it...
Situation:
Spawning Lightning1_F,Lightning2_F via CreateVehicleLocal and PV / PVEH
My server log gets spammed with this:
<i>a3\structures_f_heli\vr\helpers\sign_sphere100cm_f.p3d: No geometry and no visual shape</i>
when creating spheres on the server in a Multiplayer mission.
Happens for intance when using the debug version of "Automated Doors"
https://forums.bistudio.com?showtopic=183298
Are those log Messages only appearing on the Server or on the Client? Those Models dont have a Geometry Lod i guess because they dont collide with anything.
Hi,
I get the same error when creating on the server.
_flagPosition = getPosATL _flag;
_flagPosition set [2,0.25];
_flagArea = _flag getVariable ["ExileTerritorySize", 15];
for "_i" from 0 to 360 step (270 / _flagArea) do {
_location = [(_flagPosition select 0) + ((cos _i) * _flagArea), (_flagPosition select 1) + ((sin _i) * _flagArea), _flagPosition select 2]; _sign = createVehicle ["Sign_Sphere25cm_F", _location, [], 0, "CAN_COLLIDE"]; _sign setpos _location; _sign enableSimulation false; };
the spam is server side, don't what use the remoteexece and createlocal sinxe is just generate ekstra network trafic
seeing this a lot with helper objects (sign_sphere10cm_f) when creating locally on 0,0,0