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Nov 7 2023

Slowpokevg closed T158629: 9M14 Malyutka (AT-3) Bug as Resolved.
Nov 7 2023, 1:53 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158630: Smoke from m60 smoke artillery rounds does player damage as Resolved.
Nov 7 2023, 1:53 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158632: 40mm GL Proxy Position Bug as Resolved.
Nov 7 2023, 1:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158651: Incorrect maximumLoad on ammoboxes (near infinite capacity) as Resolved.
Nov 7 2023, 1:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158653: AI in Heli wont fire at infantry enemies as Resolved.
Nov 7 2023, 1:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158692: AA missiles too accurate as Resolved.
Nov 7 2023, 1:32 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158678: Bug/feedback: Hitbox on Resupply crate is extremely off as Resolved.
Nov 7 2023, 1:30 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158697: Type 56 & Type 56 Ammo are in wrong section of equipment storage configuration as Resolved.
Nov 7 2023, 1:29 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158699: Mis-aligned sights on weapons and zeroing issues. as Resolved.
Nov 7 2023, 1:28 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158700: M40 sniper rifle uses wrong optic and reticle. as Resolved.
Nov 7 2023, 1:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158701: APX scope on MAS-49/56 has wrong magnification., a subtask of T158434: Same zoom for all sniper scopes, as Resolved.
Nov 7 2023, 1:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158701: APX scope on MAS-49/56 has wrong magnification. as Resolved.
Nov 7 2023, 1:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158706: trucks get stuck under electric wires/rope as Resolved.
Nov 7 2023, 1:24 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158751: lag and rpt spam as Resolved.
Nov 7 2023, 1:22 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158755: Certain objects appear offset through buildings at distance as Resolved.
Nov 7 2023, 1:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158758: Guard towers in fortified hamlets too high. as Resolved.
Nov 7 2023, 1:18 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158793: SOG PF medical system: Can't walk while dragging in sprint mode as Resolved.
Nov 7 2023, 1:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159421: Train Bridge Without Proper Collision Model as Resolved.
Nov 7 2023, 1:16 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158802: Objects with "IDAP" in name as Resolved.
Nov 7 2023, 1:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158805: Gun and equipment weights are off as Resolved.
Nov 7 2023, 1:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158823: Axe Melee Animation Incorrect as Resolved.
Nov 7 2023, 1:09 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158826: Shotgun configuration is very unrealistic as Resolved.
Nov 7 2023, 1:09 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158834: Character gets stuck in Ha Long Bay at the plane crash as Resolved.
Nov 7 2023, 1:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158833: vn_revive_incapacitated_mobile not reset on respawn as Resolved.
Nov 7 2023, 1:07 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158835: visual bug when firing the PPSH-41 as Resolved.
Nov 7 2023, 1:07 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158836: You can walk into rocks. as Resolved.
Nov 7 2023, 1:07 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158838: Some buggy unit spawning and pathing in the tunnels as Resolved.
Nov 7 2023, 1:06 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T158849: M16 and XM177 model revamp as Resolved.
Nov 7 2023, 1:04 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159005: Pack - NVA (Mortar Ammo) seems extremely unbalanced. as Resolved.
Nov 7 2023, 1:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159018: Nasty PTR 40mm Bofors HE round underperforming as Resolved.
Nov 7 2023, 1:02 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159050: OH6A Cayuse - Cargo seat inconsistency (dontCreateAI 0) as Resolved.
Nov 7 2023, 1:01 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159079: tripwire flares bugged. not dropping. as Resolved.
Nov 7 2023, 1:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159092: Undestructible Ammo Boxes as Resolved.
Nov 7 2023, 1:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159197: PAVN Boats missing Texture as Resolved.
Nov 7 2023, 12:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159296: "Double Floor" Ghost Hotel Houses Lacking Their Stairs as Resolved.
Nov 7 2023, 12:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159338: VC Spider Hole as Resolved.
Nov 7 2023, 12:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Slowpokevg closed T159346: Weird terrian bug: AIs don't fight each other as Resolved.
Nov 7 2023, 12:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK changed the status of T176809: playSound3D not respecting speed of sound from New to Feedback.
Nov 7 2023, 12:08 PM · Arma 3
BIS_fnc_KK added a comment to T176809: playSound3D not respecting speed of sound.

Please test from Revision: 151133

Nov 7 2023, 12:08 PM · Arma 3
BIS_fnc_KK added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

the 1. shhould be fixed in Revision: 151132
the 2. Need to test investigate

Nov 7 2023, 11:00 AM · Arma 3
BIS_fnc_KK claimed T176809: playSound3D not respecting speed of sound.
Nov 7 2023, 10:57 AM · Arma 3
BIS_fnc_KK closed T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps as Resolved.
Nov 7 2023, 10:56 AM · Arma 3
SaMatra added a comment to T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.
[
     diag_codePerformance [{player isNil "testnil"}]
    ,diag_codePerformance [{isNil{player getVariable "testnil"}}]
]

>

[[0.000365157,100000],[0.000616879,100000]]

Perfect, pretty much twice as fast!

Nov 7 2023, 5:47 AM · Arma 3
SaMatra added a comment to T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.

Did some testing, works great!

Nov 7 2023, 5:45 AM · Arma 3
SaMatra added a comment to T172144: Fuel usage coefficient.

Did some testing, works great. Doesn't sync as expected but also doesn't save in a save file, might be worth mentioning that on biki.

Nov 7 2023, 5:36 AM · Arma 3

Nov 6 2023

johnb43 created T176809: playSound3D not respecting speed of sound.
Nov 6 2023, 10:38 PM · Arma 3
BIS_fnc_KK claimed T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.
Nov 6 2023, 9:57 PM · Restricted Project, Arma 3
BIS_fnc_KK claimed T176798: lockCameraTo and rear arc turrets.
Nov 6 2023, 4:18 PM · Arma 3
ampersand38 updated the task description for T176798: lockCameraTo and rear arc turrets.
Nov 6 2023, 3:44 PM · Arma 3
ampersand38 created T176798: lockCameraTo and rear arc turrets.
Nov 6 2023, 3:40 PM · Arma 3
SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

No longer triggers on non-existent sections but still triggers for non-existent attributes. i.e:
"BogusSection" set3DENMissionAttribute ["BogusAttribute", ""] no EH trigger.
"Multiplayer" set3DENMissionAttribute ["BogusAttribute", ""] EH triggers.

Nov 6 2023, 5:01 AM · Arma 3
SoulMasterOpus created T176785: Eden Editor - player attribute reset after changing unit type and undoing.
Nov 6 2023, 3:19 AM · Arma 3

Nov 5 2023

BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from Need More Info to Assigned.
Nov 5 2023, 5:05 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

gotcha

Nov 5 2023, 5:04 PM · Arma 3
SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage is an event handler how can it broadcast anything?

Engine broadcasts result of HandleDamage at some point, not the event handler itself. The issue is that engine seems to ignore result of HandleDamage when storing damage values for map objects that will be sent to JIP clients, but correctly broadcasts them for existing clients. Logic:

  • Building get damaged, should get 0.2 damage
  • HandleDamage fires, adjusts damage to 0.1
  • Engine broadcasts updated damage of 0.1 to existing clients
  • Future JIP clients will still get original unmodified 0.2 damage
Nov 5 2023, 3:02 PM · Arma 3
BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from Feedback to Need More Info.
Nov 5 2023, 2:22 PM · Arma 3
BIS_fnc_KK changed the status of T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones from New to Feedback.
Nov 5 2023, 2:22 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage is an event handler how can it broadcast anything?

Nov 5 2023, 2:22 PM · Arma 3
SaMatra added a comment to T75188: Damage on static objects doesn't transfer to JIP players.

Might be related T172490

Nov 5 2023, 3:52 AM · Arma 3

Nov 4 2023

BIS_fnc_KK claimed T75188: Damage on static objects doesn't transfer to JIP players.
Nov 4 2023, 11:59 PM · Arma 3
BIS_fnc_KK claimed T82465: Powerlines and supports destruction is not JIP compatible.
Nov 4 2023, 11:57 PM · Arma 3

Nov 3 2023

Schatten added a comment to T150389: Warning: looped for animation.

Both A3 and A3 dedicated server are affected. This is a possible fix:

class CfgPatches
{
    class Animations_Fix
    {
        requiredAddons[] =
        {
            "A3_Anims_F_Config_Sdr",
            "A3_Anims_F_Enoch"
        };
        requiredVersion = 1.00;
        units[] = { };
        weapons[] = { };
    };
};
class CfgAddons
{
    class PreloadAddons
    {
        class Animations_Fix
        {
            list[] = { "Animations_Fix" };
        };
    };
};
Nov 3 2023, 9:03 PM · Arma 3
dedmen set Ref Ticket to AIII-56058 on T176526: VisualSensor Component.
Nov 3 2023, 5:19 PM · Arma 3
dedmen added a comment to T176526: VisualSensor Component.

Also this is new with 2.14

Nov 3 2023, 5:18 PM · Arma 3
Oleg added a comment to T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.

I had a report from another user about this. But turns out his PBO's were actually broken and somehow windows server didn't throw him out for that.
What tools were used to pack/sign these PBO's?

Nov 3 2023, 5:03 PM · Arma 3
Leopard20 added a comment to T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.

It's because "followBone" attaches the object to the "memory" LOD, which doesn't match the visual LOD:

_w = currentWeapon player;
_cfg = configFile >> "CfgWeapons" >> _w;
_m = getText(_cfg >> "model");
_o = createSimpleObject [_m, [0,0,0]];
_o attachTo [player, [0,0,0], "proxy:\a3\characters_f\proxies\weapon.001", true];
_o setDir 90
onEachFrame {
	_w = primaryWeapon player;
	//update weapon info upon weapon switch
	if (_w != player getVariable ["last_weapon", "?"]) then {
		_cfg = configFile >> "CfgWeapons" >> _w;
		_m = getText(_cfg >> "model");
		//if (_m select [0,1] == "\") then {_m = _m select [1]};
		_o = createSimpleObject [_m, [0,0,0], true];
		_off = _o selectionPosition [getText(_cfg >> "muzzlePos"), "memory"]; 
		_off = _off apply {[_x]};
		deleteVehicle _o;
		player setVariable ["offset", _off];
		player setVariable ["last_weapon", _w];
		player setVariable ["proxy", 
			[
			"proxy:\a3\characters_f\proxies\pistol.001",
			"proxy:\a3\characters_f\proxies\weapon.001",
			"proxy:\a3\characters_f\proxies\launcher.001",
			"proxy:\a3\characters_f\proxies\binoculars.001"
			
			] select (([1, 4, 4096] find getNumber(_cfg >> "type")) + 1)
		
		
		];
	};
	_offset = player getVariable ["offset", []];
	_proxy = player getVariable ["proxy", ""];
	player selectionVectorDirAndUp [_proxy, 1e15] params ["_vy", "_vz"];
	_pos = player selectionPosition [_proxy, 1e15] vectorAdd[0.33,0,0];
	
	_vx = _vy vectorCrossProduct _vz;
	
	_mat = matrixTranspose [_vx, _vy, _vz];
	_pos = _pos vectorAdd flatten(_mat matrixMultiply _offset);
	
	_p1 = player modelToWorldVisualWorld _pos;
	_p2 = _p1 vectorAdd (player vectorModelToWorldVisual (_vy vectorMultiply 1000));
	drawLine3D [ASLtoAGL _p1, ASLtoAGL _p2, [1,0,0,1]];
}
Nov 3 2023, 4:58 PM · Arma 3
NikkoJT added a comment to T174022: Jets DLC some scripts incorrect work in MP.

he can manually eject from seat to parachute

Should this be possible at all? Can you leave ejection seat in real life in flight?

Nov 3 2023, 4:30 PM · Arma 3
dedmen changed the status of T176181: Game Keeps Crashing when Loading in from New to Need More Info.

note: Minidump has been generated into the file C:\Users\venui\AppData\Local\Arma 3\Arma3_x64_2023-10-12_22-46-44.mdmp

Nov 3 2023, 1:56 PM · Arma 3
dedmen merged T176183: Vehicles continue to blow up and don't stop blowing up into T175731: Neverending cook off tank explosions in Multiplayer.
Nov 3 2023, 1:54 PM · Arma 3
dedmen merged task T176183: Vehicles continue to blow up and don't stop blowing up into T175731: Neverending cook off tank explosions in Multiplayer.
Nov 3 2023, 1:54 PM · Arma 3
dedmen changed the status of T176250: 3DEN OnHistoryChange event not triggered when placing comment and pressing cancel from New to Feedback.

Not just when pressing cancel. Didn't trigger at all.
The trigger you get when pressing OK, is the second "Attributes changed" history entry.

Nov 3 2023, 1:52 PM · Arma 3
dedmen added a comment to T176456: arma3_x64.exe - System Error ( Arma 3 doesn't start) OxC0000135 - Status_DLL_NOT_FOUND.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Nov 3 2023, 1:25 PM · Arma 3
dedmen changed the status of T176398: 0x0000DEAD - from New to Need More Info.

0xDEAD means the game displayed a error message to you before it closed itself. What was the error message?

Nov 3 2023, 1:24 PM · Arma 3
dedmen changed the status of T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute from Need More Info to Feedback.

Fixed next dev branch

Nov 3 2023, 1:19 PM · Arma 3
dedmen added a comment to T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.

Found it. There was a missing return line in the unscheduled execution.
Because the scheduled execution actually returns nil intentionally, but the unscheduled should've exited earlier

Nov 3 2023, 1:15 PM · Arma 3
dedmen added a comment to T175273: Game crash while playing in MP.

As I wrote above. Its fixed on profiling branch.

Nov 3 2023, 1:02 PM · Arma 3
dedmen merged task T176543: Game crash while playing in MP into T175273: Game crash while playing in MP.
Nov 3 2023, 1:01 PM · Arma 3
dedmen merged T176543: Game crash while playing in MP into T175273: Game crash while playing in MP.
Nov 3 2023, 1:01 PM · Arma 3
dedmen added a comment to T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.

I had a report from another user about this. But turns out his PBO's were actually broken and somehow windows server didn't throw him out for that.
What tools were used to pack/sign these PBO's?

Nov 3 2023, 12:26 PM · Arma 3
TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.

Should this be possible at all? Can you leave ejection seat in real life in flight?

Nov 3 2023, 12:02 PM · Arma 3
BIS_fnc_KK added a comment to T174022: Jets DLC some scripts incorrect work in MP.

he can manually eject from seat to parachute

Should this be possible at all? Can you leave ejection seat in real life in flight?

Nov 3 2023, 11:56 AM · Arma 3
Leopard20 changed the status of T72205: CutRSC cannot be behind UI from Assigned to Feedback.

Revision: 151123
Added new bool parameter to cutRsc/cutText/cutObj

cutRsc/cutObj [class, effect, speed, showInMap, drawOverHUD]
cutText [class, effect, speed, showInMap, isStructuredText, drawOverHUD]
Nov 3 2023, 11:55 AM · Arma 3
TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.

When player eject he fly in seat a 350m, in that time he can manually eject from seat to parachute:
Ejection_Seat_Base_F → UserActions → Ejection_Seat_Eject statement = "[this] spawn BIS_fnc_ejectionSeatRelease";
Using that action(function) will insta kill pilot due collision hit Pilot ↔ Ejection Seat

Nov 3 2023, 10:33 AM · Arma 3
TRAGER added a comment to T176726: Sounds on building's Hitzone Hitpoints damage cuts before finish.

But if destroy building complete using cursorObject setDamage 1; the sound will be full

Nov 3 2023, 1:13 AM · Arma 3

Nov 2 2023

BIS_fnc_KK claimed T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.
Nov 2 2023, 2:25 PM · Arma 3
BIS_fnc_KK changed the status of T176691: ctrlActivate open configured control url from New to Feedback.
Nov 2 2023, 2:15 PM · Arma 3
BIS_fnc_KK added a comment to T176691: ctrlActivate open configured control url.

SHould be able to do this with

Nov 2 2023, 2:15 PM · Arma 3
BIS_fnc_KK claimed T176691: ctrlActivate open configured control url.
Nov 2 2023, 1:58 PM · Arma 3
TRAGER added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

T171471 but w/o 2. problem note

Nov 2 2023, 12:20 PM · Arma 3
TRAGER created T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.
Nov 2 2023, 12:12 PM · Arma 3
TRAGER created T176726: Sounds on building's Hitzone Hitpoints damage cuts before finish.
Nov 2 2023, 10:22 AM · Arma 3
LoboArdiente created T176691: ctrlActivate open configured control url.
Nov 2 2023, 1:19 AM · Arma 3

Nov 1 2023

SoulMasterOpus added a comment to T175775: Eden Collab - Wish List.

In general naming of script commands for 3DEN is already inconsistent, like these are all entity specific:

  • add3DENConnection/remove3DENConnection/get3DENConnections
  • clear3DENInventory/save3DENInventory
Nov 1 2023, 9:56 PM · Arma 3
Slowpokevg closed T158796: Huey helicopter AFM as Resolved.
Nov 1 2023, 3:32 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Apollo3CB added a comment to T158796: Huey helicopter AFM.

With SFM we allow all helicopters to sling-load more than they should for game play purposes.

Nov 1 2023, 3:31 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen added a comment to T175775: Eden Collab - Wish List.

Thinking, is that naming bad? should it be get3DENEntityLayer/get3DENEntityParent ?
Though I wouldn't know of why we would have any non-Entity ones

Nov 1 2023, 2:51 PM · Arma 3
BIS_fnc_KK claimed T176681: Respawn display: missed texture of button to close loadout details.
Nov 1 2023, 2:43 PM · Arma 3
Schatten edited Additional Information on T176681: Respawn display: missed texture of button to close loadout details.
Nov 1 2023, 11:50 AM · Arma 3
Schatten updated the task description for T176682: Respawn system: an error occurs when removing a respawn position.
Nov 1 2023, 11:44 AM · Arma 3
Schatten created T176682: Respawn system: an error occurs when removing a respawn position.
Nov 1 2023, 11:43 AM · Arma 3