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OH6A Cayuse - Cargo seat inconsistency (dontCreateAI 0)
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Description

The cargo seats with FFV functionality in ArmA3 base game as well as with the other vehicles in the SOG PF DLC have their cargo seats flagged with dontCreateAI 1.

The Cayuse instead have this value set to 0, which feels inconsistent (noticable for example if you createVehicleCrew and with every other vehicle you will not fill up passenger seats but you will on the Cayuse)

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Config
Steps To Reproduce

Vehicle config on Cayuse. No need to reproduce anything, just look at the difference in how cargo seats are handled on the Cayuse vs the other helicopters in the DLC.

Additional Information

Here is Apollo's explanation from the discord:

Apollo — Today at 5:53 PM
On the OH6-A, there is a pilot and 3 turrets (copilot, right door gunner and left FFV).
Apollo — Today at 6:11 PM
The reason that the OH6-A adds the FFV crew member with the createVehicleCrew command is because we have set dontCreateAI = 0; in this seat's turret config
Apollo — Today at 6:24 PM
FFV seats are only ignored because dontCreateAI is generally set to 1, but it's not necessarily so.
Yes, it is slightly inconsistent for this FFV seat to be spawning with crew, we'll review the design decision to check why it was done like this.

Event Timeline

Thanks for making this report and can confirm the details above are correct.

Reviewed and fixed in SGD internal build.