For a rear arc turret, lockCameraTo only works in half of the turret arc.
https://www.youtube.com/watch?v=ZwWTanvloLs
The half-arc that works changes based on whether the limits are positive or negative angles
initTurn = 180; minTurn = 90; maxTurn = 270; vs initTurn = -180; minTurn = -270; maxTurn = -90;
Current use case is to allow player to have AI gunners track their view direction, this issue limiting rear ramp gunners.
https://www.youtube.com/watch?v=ab9PxffaImg