If you destroy one part of building the sound will cut off before finishing
This can happen when destroying only part of the building (Hitzone_1_hitpoint, Hitzone_2_hitpoint, etc.) or e.g. when using setHitPointDamage
Tested on Dev rev.151119
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- 22H2
- Category
- Sound
Steps To Reproduce
- open Eden Editor, any world e.g. Stratis
- place player in centre of Girna player setPosATL [2036.4,2734.18,0.00154161]
- make your cursorObject on some house, exec cursorObject setHitpointDamage ["Hitzone_1_hitpoint",1];
- listen the sound, it's will cut before finish
Event Timeline
Comment Actions
But if destroy building complete using cursorObject setDamage 1; the sound will be full