- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Oct 19 2022
Oct 18 2022
Oct 17 2022
Oct 16 2022
Oct 15 2022
Yes, just check the video I added to the Additional Information section. AI is simulated correctly when player is not in vehicle controlled by AI or AI is not in that vehicle as driver/another passenger.
Oct 14 2022
Do your playable units groups/units have the "wake dynamically simulated objects" option ticked? Or "player triggerDynamicSimulation true;"
REF> https://community.bistudio.com/wiki/triggerDynamicSimulation
Can you check if you also crash when playing without mods?
Can you post your most recent .rpt and (FROZEN) .mdmp's? That way we can see what might be causing the issue.
Oct 13 2022
Really a big bump, but I'd like to see this. class Damage is somewhat hard to understand, unreliable and not good for custom materials (for either config/ingame command).
If this could be a thing, script commands for them are needed as well I think (Like setObjectDamaged/DestroyedMaterial ?).
Oct 11 2022
Oct 10 2022
any news from anyone?
Your crash has this in it:
ErrorMessage: Include file x\cba\addons\main\script_macros.hpp not found.
Oct 9 2022
I updated our server to the latest profiling build, (v06 - 2.10.149973) and the server still crashed. Hopefully the profiling build crash can help a bit.
Oct 8 2022
The crash happens when you delete AI bot from burning vehicle.
Minimal steps to reproduce:
- Setup your scene as shown on the screenshot
- Add the following code to player's Init
Oct 7 2022
The cause seems to be in a windows program called "XAudio2_7", the issue has been reported to Windows.
Oct 6 2022
After more testing, the Radio Support Module Transport doesn't work on dedicated server whether it's the performance/profiling binary or the vanilla binary.
I had issues when using the performance/profiling binary. Which binary are you using?
Sirloin, I'm seeing issues with the Radio Support Transport module as well. Did you find-out anything more in your testing?
Oct 5 2022
I see! Thank you for the reply
Fixed the duplicate entries issue in rev. 149975
It seems that this did not fix the issue. I applied "-malloc=system" to the start up params of our live server, and it crashed with seemingly the same fault address.
--EDIT--
Oct 4 2022
So the issue with the CUP_arifle_MG36 is that has two PointerSlot's defined: the regular PointerSlot and CUP_PicatinnySideMountG36. So that is where the duplicate items come from, as both of them have the same items defined it seems. Similar to the issue with the UK3CB_G3SG1_RIS, but instead of the duplicate slot defining different items it defines the same items.
Interesting case where the muzzle will return the base class rather than the actual parent. Might be something that needs looking into, but out of the scope of this ticket.
After a small message exchange with Dedmen, he told me to include all the following information in the ticket:
I will do that, it may take a while to see if it fixed the issue completely, but I very much appreciate the response!
Oct 3 2022
Heya we analysed your crashlog.
Could you try setting the parameter "-malloc=system" and check if it resolves the isssue?
Hello, we've analysed your crash.
Unfortunately this issue is caused by Microsoft inside their code. Not by our game.
There is not much we can do.
Ah yes deleting that file and re verifying has worked and fixed my issue thanks
Hello, we analysed your crashfiles.
Paste "The cloud file provider is not running" into google and follow the steps, this is an issue with onedrive.
Let us know if this fixes the issue.
Oct 2 2022
I Change Difficulty
Restart the Mission
The captain must survive.
It Works
Oct 1 2022
Hello I'm a big fan of Hatchet and Apache mods. Recently I ordered couple of Thrustmaster cougar MFDs. Would love to use them in Arma 3 to full potential. As stated above, it would be really nice to let modders do their magic engine wise.
Sep 30 2022
I am the developer behind the F-117A Nighthawk, and making a full fidelity aircraft (or as close as you can) is extremely difficult and limiting on real virtuality. There just simply isn't enough to make it feel practical for all of the different pages and specifications. Raising these values would be essential to making aircraft to it's fullest extent, and having the ambition to do so, but not having the engine supporting you in these goals makes it difficult. You can only be hacky and creative for so long, before things start to get hard. I am relatively new to the modding scene, but seeing these limitations gives me little hope for me to make it a realistic / DCS feeling aircraft. But it's in your guy's power to change that, so we'll just have to wait and see how you guys feel. Maybe there's more to this than once thought by us, but we need at least a response.
In T167534#2363144, @NeilZar wrote:Do you have an example for cases where it returns duplicates?