BattlEye has provided native Linux and Mac support for a long time and we can announce that we will also support the upcoming Steam Deck (Proton). This will be done on an opt-in basis with game developers choosing whether they want to allow it or not.
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Oct 12 2021
Oct 11 2021
- try verifying installation files on steam
- try to create different soldier profile in game
That should be good enough I'd say. So fine with me as well.
It also happens in the Arsenal VR
Oct 10 2021
@dedmen Could one use the implemented commands to also get the closest terrain vertices to a position? I know that the current set of commands get the closest point when setting or getting the height nearest to a position but I have not found a decent way to find the given points before making edits to the area. If not could you extend the feature to also allow the query of terrain vertices?
I’d much prefer gunnerisdriver and only gunner so unless you are gunner you can’t drive and driver pos is disabled
what hasDriver = -1; should do exactly?
To be able to drive at the same time while operating any turret or sitting in cargo.
should be fixed in rev.148328
Added alt syntax rev. 148327
so what hasDriver = -1; should do exactly? And how is it different from commanding the AI driver?
should work global or local
ya i saw it in the patchnotes 1 day after my last post :)
(taking over effective commander even works for a tank under command by another AI leader, and even if you have your own AI group leader)
Ok this is the situation as best i can tell:
- Never works with DS - regardless what you do (empty, made empty, starting as effective commander, starting as non effective commander, becoming effective commander, etc)
- With hosted it:
a) works with cars if you are effective commander (regardless of empty, made empty, starting as effective commander, becoming effective commander, etc) [what position is effective commander depends on vehicle setup - commanding config parameter]
b) for tanks it works for empty
c) for tanks it works if you start as effective commander
d) for tanks you can become effective commander if you switch for both gunner and commander the AI to passenger (cargo) [by switching between them] AND getting out the tank and back in directly as gunner/commander - NOT as cargo and switch then
should be fixed since rev. 148326
@BIS_fnc_KK It didnt, but works with latest stable build. (thought i was on perf - retesting now)
Can you confirm that it also happens in 3DEN environment, VR, 1 unit with binoculars
‘ hosted it works if you are effectiveCommander ‘
@BIS_fnc_KK I am using perf build - hosted it works if you are effectiveCommander (so you dont have to remove the AI if you are already depending on the specific vehicle setup if gunner or commander position is effectiveCommander).
DS nothing works at all. Without AI from the start, or deleting them or any other combo.
It happens to me throughout the game, playing on King Of The Hill servers or in campaigns
Oct 9 2021
Does this happen in EDEN editor?
@kju-PvPscene Could you do me a favour and make sure there are no AIs in the vehicle:
There are multiple tunnel entrances. The tunnel module does not work on khe sang.
A question on this: Can you use the tunnel entrance module to get into the tunnels? I set mine up and no matter which tunnel I choose on Khe Sanh I get an error telling me that the game can't find a tunnel position with 75m of my position. For me at present the only way I can get in is to spawn myself inside it from the editor, though I need to conduct more thorough tests on this first.
is there any update on a possible fix for this issue?
@BIS_fnc_KK any luck with this one, or a viable workaround you can think of?
In T126030#1672863, @POLPOX wrote:I don't know this works in dedicated though, place
_nil = this spawn {_this setUnitLoadout getUnitLoadout _this}in Init field, you can now loot items from these dead bodies.
However this sometimes failed to fix it(make him naked). Use sleep or waitUntil or something to more accurate execution? Need confirmation.More useful usage example:
waitUntil {time != 0} ; {_x setUnitLoadout getUnitLoadout _x} forEach allUnits ;in init.sqf.
Oct 8 2021
should be fixed in rev.148325
Added with rev.148324
I'm afraid, this is not possible at this point because of how the maps inside controls groups are handled. You will have to script it yourself in one of those per each frame EHs.
Freeze dump:
Tested on Profiling Branch. The issues with the tracking speed in game have been fixed but I'm now having another issue where I cannot use freelook with my head tracking when I have a bipod deployed. Rather than rotate the head to look around, if shifts it side to side, up and down, back and forth instead.
I managed to get the mdmp generated.
Do you have any idea what it could be, I just spent a week with the Mask Color Checker going through and removing every discrepancy that could possibly cause an issue with color on the mask image, and still have no idea
I'm still getting this error in v2.06.
Users reporting the same issue on Steam, but with different Workshop item. The only solution is apparently to unsubscribe from ALL Arma 3 Workshop items - rather inconvienient with the amount of modded content used with the game.
Fixed in profiling branch v1
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