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Oct 12 2021

Jaxx300 created T161320: Default loadouts no longer showing up in "loadouts" module in zeus.
Oct 12 2021, 6:37 AM · Arma 3

Oct 11 2021

ctbearfxt created T161314: Type 56's recoil is too low .
Oct 11 2021, 11:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen added a member for Arma 3 Creator DLC - S.O.G. Prairie Fire: Bob_Murphy.
Oct 11 2021, 8:59 PM
VWWrath created T161308: OH-6A and CH-34 Artificial Horizon - Incorrect Behaviour.
Oct 11 2021, 8:23 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen lowered the priority of T161306: [Feature Request] Add Mission EH 'HandleRadioMessage' from Immediate to Normal.
Oct 11 2021, 7:16 PM · Arma 3
kju-PvPscene created T161306: [Feature Request] Add Mission EH 'HandleRadioMessage'.
Oct 11 2021, 7:08 PM · Arma 3
kju-PvPscene created T161305: [Feature Request] Extend SoundPlayed EH with sound object as 3rd parameter.
Oct 11 2021, 7:04 PM · Arma 3
jj added a comment to T148823: BattlEye not working on Linux using proton.

BattlEye has provided native Linux and Mac support for a long time and we can announce that we will also support the upcoming Steam Deck (Proton). This will be done on an opt-in basis with game developers choosing whether they want to allow it or not.

Oct 11 2021, 6:55 PM · Arma 3
BIS_fnc_KK added a comment to T161269: Binoculars don't work.
  1. try verifying installation files on steam
  2. try to create different soldier profile in game
Oct 11 2021, 6:40 PM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

That should be good enough I'd say. So fine with me as well.

Oct 11 2021, 8:27 AM · Arma 3
kennedystewart added a comment to T144894: UI issues with ultrawide monitor (32:9 3840*1080).
Oct 11 2021, 3:36 AM · Arma 3
ChombO added a comment to T161269: Binoculars don't work.

It also happens in the Arsenal VR

Oct 11 2021, 12:36 AM · Arma 3

Oct 10 2021

ZaneIndelicato added a comment to T156093: Commands to query and manipulate terrainvertices.

@dedmen Could one use the implemented commands to also get the closest terrain vertices to a position? I know that the current set of commands get the closest point when setting or getting the height nearest to a position but I have not found a decent way to find the given points before making edits to the area. If not could you extend the feature to also allow the query of terrain vertices?

Oct 10 2021, 10:45 PM · Arma 3
sgtscuba created T161292: Multiplayer, F4 Phantom Rear Seat Cannot be exited via "get out".
Oct 10 2021, 6:08 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

I’d much prefer gunnerisdriver and only gunner so unless you are gunner you can’t drive and driver pos is disabled

Oct 10 2021, 4:08 PM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

what hasDriver = -1; should do exactly?

To be able to drive at the same time while operating any turret or sitting in cargo.

Oct 10 2021, 3:54 PM · Arma 3
BIS_fnc_KK changed the status of T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE from New to Feedback.
Oct 10 2021, 1:46 PM · Arma 3
BIS_fnc_KK added a comment to T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE.

should be fixed in rev.148328

Oct 10 2021, 1:46 PM · Arma 3
BIS_fnc_KK changed the status of T160485: magazinesAllTurrets for turrets with FFV opportunity from New to Feedback.
Oct 10 2021, 1:32 PM · Arma 3
BIS_fnc_KK added a comment to T160485: magazinesAllTurrets for turrets with FFV opportunity.

Added alt syntax rev. 148327

Oct 10 2021, 1:32 PM · Arma 3
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

so what hasDriver = -1; should do exactly? And how is it different from commanding the AI driver?

Oct 10 2021, 12:35 PM · Arma 3
BIS_fnc_KK added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

should work global or local

Oct 10 2021, 12:33 PM · Arma 3
BIS_fnc_KK claimed T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE.
Oct 10 2021, 12:32 PM · Arma 3
KlausHerberth added a comment to T147191: P3D spawned using createSimpleObject from MPMission causes "wrong signature for file".

ya i saw it in the patchnotes 1 day after my last post :)

Oct 10 2021, 12:29 PM · Arma 3
Zarickan created T161288: Support info for "airportSide" command specifies returntype as NOTHING while return type actually is SIDE.
Oct 10 2021, 10:56 AM · Arma 3
kju-PvPscene created T161287: Exception code: C0000005 ACCESS_VIOLATION at 2B8B84E1.
Oct 10 2021, 10:39 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

(taking over effective commander even works for a tank under command by another AI leader, and even if you have your own AI group leader)

Oct 10 2021, 10:08 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

Oct 10 2021, 10:05 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

Ok this is the situation as best i can tell:

  1. Never works with DS - regardless what you do (empty, made empty, starting as effective commander, starting as non effective commander, becoming effective commander, etc)
  2. With hosted it:

a) works with cars if you are effective commander (regardless of empty, made empty, starting as effective commander, becoming effective commander, etc) [what position is effective commander depends on vehicle setup - commanding config parameter]
b) for tanks it works for empty
c) for tanks it works if you start as effective commander
d) for tanks you can become effective commander if you switch for both gunner and commander the AI to passenger (cargo) [by switching between them] AND getting out the tank and back in directly as gunner/commander - NOT as cargo and switch then

Oct 10 2021, 10:03 AM · Arma 3
BIS_fnc_KK changed the status of T161282: getSensorTargets on an empty vehicle crashes the game from New to Feedback.
Oct 10 2021, 9:30 AM · Arma 3
BIS_fnc_KK added a comment to T161282: getSensorTargets on an empty vehicle crashes the game.

should be fixed since rev. 148326

Oct 10 2021, 9:30 AM · Arma 3
BIS_fnc_KK claimed T161282: getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 9:14 AM · Arma 3
BIS_fnc_KK placed T161283: getSensorTargets return is strange up for grabs.
Oct 10 2021, 9:14 AM · Arma 3
BIS_fnc_KK claimed T161283: getSensorTargets return is strange.
Oct 10 2021, 9:12 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK It didnt, but works with latest stable build. (thought i was on perf - retesting now)

Oct 10 2021, 9:10 AM · Arma 3
BIS_fnc_KK added a comment to T161269: Binoculars don't work.

Can you confirm that it also happens in 3DEN environment, VR, 1 unit with binoculars

Oct 10 2021, 9:06 AM · Arma 3
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

‘ hosted it works if you are effectiveCommander ‘

Oct 10 2021, 8:25 AM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK I am using perf build - hosted it works if you are effectiveCommander (so you dont have to remove the AI if you are already depending on the specific vehicle setup if gunner or commander position is effectiveCommander).
DS nothing works at all. Without AI from the start, or deleting them or any other combo.

Oct 10 2021, 7:54 AM · Arma 3
kju-PvPscene edited Additional Information on T161283: getSensorTargets return is strange.
Oct 10 2021, 7:38 AM · Arma 3
kju-PvPscene added a comment to T161282: getSensorTargets on an empty vehicle crashes the game.

Oct 10 2021, 7:36 AM · Arma 3
kju-PvPscene created T161283: getSensorTargets return is strange.
Oct 10 2021, 7:31 AM · Arma 3
kju-PvPscene renamed T161282: getSensorTargets on an empty vehicle crashes the game from getSensorTargets on an empty vehicle seems to crash the game to getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 7:29 AM · Arma 3
kju-PvPscene created T161282: getSensorTargets on an empty vehicle crashes the game.
Oct 10 2021, 7:28 AM · Arma 3
ChombO added a comment to T161269: Binoculars don't work.

It happens to me throughout the game, playing on King Of The Hill servers or in campaigns

Oct 10 2021, 6:35 AM · Arma 3
overflo created T161278: The launcher always wants to unload the Profiling Branch Companion Mod when joining a server.
Oct 10 2021, 1:06 AM · Arma 3

Oct 9 2021

BIS_fnc_KK added a comment to T161269: Binoculars don't work.

Does this happen in EDEN editor?

Oct 9 2021, 11:22 PM · Arma 3
BIS_fnc_KK added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@kju-PvPscene Could you do me a favour and make sure there are no AIs in the vehicle:

Oct 9 2021, 11:01 PM · Arma 3
Darkbelg added a comment to T160631: Tunnel supports and misc objects disappearing on Khe Sanh map.

There are multiple tunnel entrances. The tunnel module does not work on khe sang.

Oct 9 2021, 10:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
VWWrath added a comment to T160631: Tunnel supports and misc objects disappearing on Khe Sanh map.

A question on this: Can you use the tunnel entrance module to get into the tunnels? I set mine up and no matter which tunnel I choose on Khe Sanh I get an error telling me that the game can't find a tunnel position with 75m of my position. For me at present the only way I can get in is to spawn myself inside it from the editor, though I need to conduct more thorough tests on this first.

Oct 9 2021, 10:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
UDIE added a comment to T158681: possible Launcher DLC confusion .

is there any update on a possible fix for this issue?

Oct 9 2021, 7:49 PM · Arma 3
ChombO created T161269: Binoculars don't work.
Oct 9 2021, 6:47 PM · Arma 3
kju-PvPscene renamed T156436: [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout from [Feature Request] New scripting command: setAutoCombatTimout to [Feature Request] New scripting command: setAutoCombatTimout / getAutoCombatTimout.
Oct 9 2021, 6:46 PM · Arma 3
kju-PvPscene added a comment to T153212: [BUG] One-man-tanks (hasDriver=-1) not working in multiplayer.

@BIS_fnc_KK any luck with this one, or a viable workaround you can think of?

Oct 9 2021, 6:34 PM · Arma 3
hounddog1975 created T161267: Support tasks cannot be created.
Oct 9 2021, 1:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
kju-PvPscene created T161266: Engine sounds lingers if you setPos a simulatedDisabled tank/vehicle.
Oct 9 2021, 1:02 PM · Arma 3
johnb43 added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

I don't know this works in dedicated though, place

_nil = this spawn {_this setUnitLoadout getUnitLoadout _this}

in Init field, you can now loot items from these dead bodies.
However this sometimes failed to fix it(make him naked). Use sleep or waitUntil or something to more accurate execution? Need confirmation.

More useful usage example:

waitUntil {time != 0} ;
{_x setUnitLoadout getUnitLoadout _x} forEach allUnits ;

in init.sqf.

Oct 9 2021, 12:03 PM · Arma 3
kingofnuthin1980 updated the task description for T161263: Modded Keybinding - Problem with "MODS" Section.
Oct 9 2021, 8:19 AM · Arma 3
kingofnuthin1980 updated the task description for T161263: Modded Keybinding - Problem with "MODS" Section.
Oct 9 2021, 8:13 AM · Arma 3
kingofnuthin1980 created T161263: Modded Keybinding - Problem with "MODS" Section.
Oct 9 2021, 8:12 AM · Arma 3

Oct 8 2021

BIS_fnc_KK changed the status of T160825: turretOwner command can return 0 when the thrown turret is -1 from New to Feedback.
Oct 8 2021, 11:55 PM · Arma 3
BIS_fnc_KK added a comment to T160825: turretOwner command can return 0 when the thrown turret is -1.

should be fixed in rev.148325

Oct 8 2021, 11:55 PM · Arma 3
Hecks created T161259: Sling loading using advanced flight model often causes the helicopter to barrel roll randomly.
Oct 8 2021, 11:38 PM · Arma 3
Leopard20 created T161258: [Feature Request] Supporting OBJECT data types for setVariable's public flag (similar to remoteExec).
Oct 8 2021, 11:16 PM · Arma 3
BIS_fnc_KK changed the status of T161243: Getter for ctrlMapSetPosition from New to Feedback.
Oct 8 2021, 11:04 PM · Arma 3
BIS_fnc_KK added a comment to T161243: Getter for ctrlMapSetPosition.

Added with rev.148324

Oct 8 2021, 11:04 PM · Arma 3
BIS_fnc_KK closed T161242: Add animation duration parameter to ctrlMapSetPosition as Resolved.
Oct 8 2021, 10:47 PM · Arma 3
BIS_fnc_KK added a comment to T161242: Add animation duration parameter to ctrlMapSetPosition.

I'm afraid, this is not possible at this point because of how the maps inside controls groups are handled. You will have to script it yourself in one of those per each frame EHs.

Oct 8 2021, 10:47 PM · Arma 3
Vdauphin edited Additional Information on T161256: Creating a rope from and to the same object crash the game.
Oct 8 2021, 8:59 PM · Arma 3
Leopard20 added a comment to T161256: Creating a rope from and to the same object crash the game.

Freeze dump:

Oct 8 2021, 8:56 PM · Arma 3
Vdauphin created T161256: Creating a rope from and to the same object crash the game.
Oct 8 2021, 8:31 PM · Arma 3
VWWrath added a comment to T161232: Altered TrackIR behaviour since 2.06 update..

Tested on Profiling Branch. The issues with the tracking speed in game have been fixed but I'm now having another issue where I cannot use freelook with my head tracking when I have a bipod deployed. Rather than rotate the head to look around, if shifts it side to side, up and down, back and forth instead.

Oct 8 2021, 8:28 PM · Arma 3
SigmaEOD added a comment to T160919: [mod] Arma 3 Status Access and unsupported format pallette 8.

I managed to get the mdmp generated.

Oct 8 2021, 7:26 PM · Arma 3
BIS_fnc_KK claimed T79436: Add a command to toggle automatic freefall.
Oct 8 2021, 7:14 PM · Arma 3
SigmaEOD added a comment to T160919: [mod] Arma 3 Status Access and unsupported format pallette 8.

Do you have any idea what it could be, I just spent a week with the Mask Color Checker going through and removing every discrepancy that could possibly cause an issue with color on the mask image, and still have no idea

Oct 8 2021, 6:18 PM · Arma 3
dmorchard added a comment to T160615: Nested #if statements with __has_include keyword result in 'Preprocessor failed with error - invalid filename(empty filename)'.

I'm still getting this error in v2.06.

Oct 8 2021, 5:07 PM · Arma 3
veteran29 created T161252: Feature request: Commands for PiP view distance.
Oct 8 2021, 4:04 PM · Arma 3
krzychuzokecia added a comment to T160334: Error in editor when Workshop composition was removed/deleted by author.

Users reporting the same issue on Steam, but with different Workshop item. The only solution is apparently to unsubscribe from ALL Arma 3 Workshop items - rather inconvienient with the amount of modded content used with the game.

Oct 8 2021, 3:14 PM · Arma 3
dedmen changed the status of T161232: Altered TrackIR behaviour since 2.06 update. from New to Feedback.
Oct 8 2021, 2:08 PM · Arma 3
dedmen added a comment to T161232: Altered TrackIR behaviour since 2.06 update..

Fixed in profiling branch v1

Oct 8 2021, 2:08 PM · Arma 3
Maarten closed T158839: certain equipment not showing in equipment storage screen as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 8 2021, 1:57 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T159057: Hue ricefields as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 8 2021, 1:57 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158939: AI Can't cross rice fields as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 8 2021, 1:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T159038: Terrain Objects Destruction Problem as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 8 2021, 1:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158318: Map Bug - Rock No Collision as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 8 2021, 1:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158310: Riot Grenades blow up Helicopter (OH-6A Cayuse) as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 8 2021, 1:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158364: Destruction does not work properly as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 8 2021, 1:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158998: Tree in the road at [2654.74,15025.2,0] as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.

Oct 8 2021, 1:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158638: Duplicated Buildings when you destroy them. as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate situation that (part of) the issue persists please open a new ticket and include a link to this one.

Oct 8 2021, 1:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158327: Centreline gunpods on the Phantom do not fire if a wing gunpod is also fitted as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate situation that (part of) the issue persists please open a new ticket and include a link to this one.

Oct 8 2021, 1:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158366: Death after ejecting from F4 as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate situation that (part of) the issue persists please open a new ticket and include a link to this one.

Oct 8 2021, 1:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158321: Using the Phantom's ejection seat can result in instant death as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate situation that (part of) the issue persists please open a new ticket and include a link to this one.

Oct 8 2021, 1:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158436: H-34 door gun issues as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate situation that (part of) the issue persists please open a new ticket and include a link to this one.

Oct 8 2021, 1:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158717: Respawning issue in solo campaign mission as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate situation that (part of) the issue persists please open a new ticket and include a link to this one.

Oct 8 2021, 1:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158698: Series of minor bugs for the F4 Phantom as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate situation that (part of) the issue persists please open a new ticket and include a link to this one.

Oct 8 2021, 1:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T160367: SOGPF Overrides Recoil on Non-SOGPF Weapons as Resolved.

We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate situation that (part of) the issue persists please open a new ticket and include a link to this one.

Oct 8 2021, 1:54 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T160776: F4s air-to-air locking capability seems wrong [UPDATE BETA] from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Oct 8 2021, 1:50 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
mickeymen updated the task description for T161191: The light of flashlights and headlights in Arma3 always shines through objects.
Oct 8 2021, 12:26 PM · Arma 3
hounddog1975 created T161250: Ranks, Awards, Bages.
Oct 8 2021, 11:11 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK claimed T161243: Getter for ctrlMapSetPosition.
Oct 8 2021, 8:23 AM · Arma 3
GeorgRavioli created T161248: Weapons reload/seize when magazine is added or changed.
Oct 8 2021, 7:24 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire