New functions in diag.exe for control of terrain vertices would be very handy for different purposes including addition to ingame editor for Buldozer like terrain editing.
_res = getTerrainResolution; //returns size/resolution of heightmap e.g. 1024,2048,... _grid = getTerrainGridSize; //returns grid size in m, e.g. 12.5, 6.75. _res*_grid is equal to mapsize in m _height = getTerrainVertex [i,j]; //returns height ASL of vertex i,j where [0,0] is the bottom left vertex and [getTerrainResolution-1,getTerrainResolution-1] ist the top right one. [i,j] setTerrainVertex _heightASL; //Selfexplained