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Sep 9 2021

Geez changed the status of T160658: Improper sound effect when stealth killing? from New to Assigned.
Sep 9 2021, 9:54 AM · DayZ
Geez changed the status of T160662: The wall through which it is visible from New to Assigned.
Sep 9 2021, 9:53 AM · DayZ
Geez changed the status of T160654: Landmines visible in vicinity from New to Assigned.
Sep 9 2021, 9:51 AM · DayZ
Geez changed the status of T160659: Hotbar does not properly update items from New to Assigned.
Sep 9 2021, 9:50 AM · DayZ
windstride created T160667: Pistol draw with broken legs bug.
Sep 9 2021, 4:51 AM · DayZ
chucky20097 created T160666: "you were kicked off the game battleye (client not responding".
Sep 9 2021, 4:13 AM · DayZ
freerider3434 added a comment to T158378: Reload weapon with another mag with "hold r" keybinding problem.

@Geez Hi, the issue is still present on todays experimental version. It appears that the bug affects the magazine, that is attached to the gun when logging in.

Sep 9 2021, 4:06 AM · DayZ
tjensen created T160665: Linux DayZ Server Experimental 1.14.154166 - Script and crash logs are not being generated.
Sep 9 2021, 2:11 AM · DayZ
lozergod created T160664: Door locked with lock pick will not open.
Sep 9 2021, 2:06 AM · DayZ
lozergod added a comment to T158232: Locked inside trailer caravan.

This issue has happened to me yesterday and it is still happenning. I locked a door with a lockpick, logged out and when i got back in it won't let me unlock it.

Sep 9 2021, 2:03 AM · DayZ

Sep 8 2021

arthur_galvao added a comment to T160658: Improper sound effect when stealth killing?.

This happened to me today on the right side of the Nadbor firestation, inside the compound.

Sep 8 2021, 11:25 PM · DayZ
rashii added a comment to T158232: Locked inside trailer caravan.

This issue still exist so the fix was not in the next update. Locked inside a one door house after using lockpick. logged back in and now door is still locked and door wont open

Sep 8 2021, 11:22 PM · DayZ
tjensen changed Reproducibility from reproducibility:none to reproducibility:always on T160663: Linux DayZ Server Experimental 1.14.154166 - Crash when Ctrl+C is pressed to stop server.
Sep 8 2021, 10:33 PM · DayZ
tjensen renamed T160663: Linux DayZ Server Experimental 1.14.154166 - Crash when Ctrl+C is pressed to stop server from Linux DayZ Server Experimental 1.14 - Crash when Ctrl+C is pressed to stop server to Linux DayZ Server Experimental 1.14.154166 - Crash when Ctrl+C is pressed to stop server.
Sep 8 2021, 10:31 PM · DayZ
tjensen created T160663: Linux DayZ Server Experimental 1.14.154166 - Crash when Ctrl+C is pressed to stop server.
Sep 8 2021, 10:30 PM · DayZ
MOMOSK created T160662: The wall through which it is visible.
Sep 8 2021, 10:00 PM · DayZ
arthur_galvao created T160661: Livonia Experimental 1.14 Radunin iten spawn Problem.
Sep 8 2021, 9:51 PM · DayZ
arthur_galvao created T160660: Experimental 1.14 Ammo Economy Sugestion.
Sep 8 2021, 9:40 PM · DayZ
DrDeSync created T160659: Hotbar does not properly update items.
Sep 8 2021, 8:43 PM · DayZ
DrDeSync created T160658: Improper sound effect when stealth killing?.
Sep 8 2021, 8:30 PM · DayZ
Curry_EO created T160657: Inventory Frezze when closing.
Sep 8 2021, 8:00 PM · DayZ
imjustdave created T160656: No loot on the towers of the Island.
Sep 8 2021, 7:30 PM · DayZ
SaintDude renamed T160655: Balaclava & Bandana glitches when used with other headgear from Balaclava and other headgear visual glitch to Balaclava & Bandana glitches when used with other headgear.
Sep 8 2021, 7:21 PM · DayZ
SaintDude created T160655: Balaclava & Bandana glitches when used with other headgear.
Sep 8 2021, 6:35 PM · DayZ
Stockdogg created T160654: Landmines visible in vicinity .
Sep 8 2021, 5:53 PM · DayZ
tarkules added a comment to T160518: [Experimental branch] Unable to join my community server, client gets stuck after login counter, server is barely responding.

Happy to report that version 1.14.154166 solved this problem.

Sep 8 2021, 4:57 PM · DayZ
EnderJess created T160652: Night vision glasses .
Sep 8 2021, 4:39 PM · DayZ
MrTallTales created T160650: Keys In Game Show Up in German Despite Selecting English as a Language.
Sep 8 2021, 4:15 PM · DayZ
TonyGordo82 created T160648: Game crash spliting rags..
Sep 8 2021, 3:20 PM · DayZ
etwas created T160647: zombie territories.
Sep 8 2021, 1:33 PM · DayZ
falagor closed T160534: Russian localization error Please FIX. Important! as Resolved.

Great catch, will be fixed, thank you!

Sep 8 2021, 1:25 PM · DayZ
JerryK created T160644: Item spawn inside of shelf.
Sep 8 2021, 12:20 PM · DayZ
Liven added a comment to T159764: Request : add m_ActualAttackType Null check in ZombieBase FightLogic.

This problem persists on 1.14
Any news on that?

Sep 8 2021, 10:44 AM · DayZ Modding, DayZ
Kathosky added a comment to T160634: 1.14 Experimental - Bird and cricket ambient sounds are audible in contaminated zones.

I strongly support this. Small but important detail to add tension and immersion when in this toxic zones.

Sep 8 2021, 9:00 AM · DayZ
Chambersenator added a comment to T160634: 1.14 Experimental - Bird and cricket ambient sounds are audible in contaminated zones.

I agree completely. It's a relatively small addition, but the psychological effects to the player it would cause would be well worth it.

Sep 8 2021, 4:28 AM · DayZ
tjensen created T160634: 1.14 Experimental - Bird and cricket ambient sounds are audible in contaminated zones.
Sep 8 2021, 3:40 AM · DayZ
Edwardo394 added a comment to T160567: Servers problems .

Obs: it's 21:59 (UTC -3)

Sep 8 2021, 3:01 AM · DayZ
Edwardo394 added a comment to T160567: Servers problems .

Here is some images about whats is happening right now, the "DayZ HC BR 4-001" is offline for around 20 minutes...

Sep 8 2021, 2:59 AM · DayZ
realproru added a comment to T159630: PIng game.

@Geez

Sep 8 2021, 2:06 AM · DayZ

Sep 7 2021

NAyRAM added a comment to T160583: 1.14 tripwire exploit feedback.

@NAyRAM you are mistaken, you can unpin a grenade and hold it for how long you want, If you keep holding onto the lever, and you can pin it back If you didnt release the lever and grenade would be safe, as I said THE PIN DOESNT AFFECT THE FUSE, its the lever on the nade that makes the fuse start, as soon as you drop the nade the lever detaches from the nade the fuse starts and there is no preventing it from exploding that is how the nade should work, you cant stop a activated fuse on a grenade. You can pin and unpin the nade all as you want if the lever is not release fuse wont start grenade wont explode, and if the fuse start there is no way to stop it.

For gameplay balance, in doorways tripwires are almost invisible (the wire is really thin) and the sticks can be easily hidden, way less visible than landmines, and they insta kill you with a cook nade, that is not good gameplay, the same reason landmines were changed, to a way better state now.

Boring is dying to a insta death almost invisible trap with no counterplay, and no decision input from the player, and most of the time the people that set the trap will have long gone like what happen with landmines before.

Having normal fuse time (4 s on russians and 5 s on americans) on nades its balanced for how easy is to make them and how easy it is to make people fall into them.

PS: I set up 5 tripwires total at different times with smokes and road flares on Prison Island in random buidings doorways , I camped prison for about 2 hours and 3 different players at different times triggered the tripwires because how you can make them so hard to spot

Sep 7 2021, 11:48 PM · DayZ
toupeira added a comment to T160583: 1.14 tripwire exploit feedback.
Sep 7 2021, 11:21 PM · DayZ
NAyRAM added a comment to T160583: 1.14 tripwire exploit feedback.

But that would just make it boring, landmines are visible enough such as bear traps but guess what? Players still step on them.

Sep 7 2021, 8:24 PM · DayZ
MikeDocherty added a comment to T160583: 1.14 tripwire exploit feedback.

For me its not about the realism, its just a bad gameplay balance. They changed the landmines for this exact reason, and tripwires are waaaaaaaaaayyyyy easier to get than a landmine is, and arguably even harder to see. I feel like the mechanic of everyone who finds a grenade, literally just creating an OP trap that insta kills players and leaving it in random doorways just doesn't benefit the game in any way. Especially because of how common grenades are, these traps will be everywhere. Judging from how they changed the landmines, I'm assuming that the devs see it that way too, which makes me think this grenade thing was just a bit of an oversight really. I think the balance of the trip wires with uncooked grenades is great, you will stumble and have a couple seconds to get away from the explosion, if you don't or cant avoid it you'll lose health or even die, and the explosion will go off regardless, alerting nearby players and zeds to your whereabouts. Which is much more balanced and fun than just dying out of nowhere

Sep 7 2021, 8:12 PM · DayZ
NAyRAM added a comment to T160583: 1.14 tripwire exploit feedback.

In the cases most have pointed out, a grenade should not be pinned back. Yet you can hold it in your hands for as long as you can, the issue is not cooking the grenades, it's just that the mechanics we have for throwing atm are slow. If they were gonna start the counter the moment you unpin it then you'd die every time you'd try to throw it.

Sep 7 2021, 8:06 PM · DayZ
Geez closed T159711: ATOG 4x32 Scope seeing through window texture with iron sights as Resolved.

Hello CharlesE98.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Sep 7 2021, 4:54 PM · DayZ
toupeira added a comment to T160583: 1.14 tripwire exploit feedback.
Sep 7 2021, 4:48 PM · DayZ
Tempor created T160627: Floating objects/despawn issue?.
Sep 7 2021, 4:27 PM · DayZ
Tempor added a comment to T159885: Being kicked with message "Your latency is too high".

So I play on Spaggie's servers, which are unfortunately in Europe, and I live in Central America. My normal latency pinging out to those servers tends to be about 130-140 ms, but my connection is obviously susceptible to a lot of possible issues. At any rate, I tend to stick to the high max ping servers, and since 1.13 at least, even that has proven difficult. Last night for instance, I was playing on a server with a 300 max ping limit, and I got kicked off a couple times. I left a ping running to the server in the background (please bear in mind I was running a large download as well, which obviously didn't help), and while I was seeing pings jumping upwards of 220-230 here and there, things were pretty good. After about 10 minutes or so, I did in fact get kicked, and sure enough, there was one (1!) ping > 300 ms. Now obviously ping as a tool has it's limitations, but we can assume it was no more than a couple seconds of ping that high, as pings on either side were < 200. This leads me to believe that the ping filter in DayZ is incredibly oversensitive and reacts on seeing a single event, rather than any kind of smoothing or average ping. Even taking a sampling of 3-5 pings over say 10-30 seconds and averaging those out would probably be a drastic improvement and give some forgiveness (it would also allow you some room to filter for packetloss, though you probably want an increased sample rate).

Sep 7 2021, 4:13 PM · DayZ
Geez closed T159304: 1.13 Puffer Jackets and car loot can't be got as Resolved.
Sep 7 2021, 4:04 PM · DayZ
Geez closed T160537: 1.14 Experimental possible bug as Resolved.

Hello again.
The issue has been resolved internally and the fix will be deployed as soon as possible.
Regards,
Geez

Sep 7 2021, 3:25 PM · DayZ
Geez closed T160523: Game crash when splitting stack of items as Resolved.

Hello again.
The issue has been resolved internally and the fix will be deployed as soon as possible.
Regards,
Geez

Sep 7 2021, 3:25 PM · DayZ
NATION created T160625: The vehicleparts typo is back in the current mapgroupproto.xml files from chernarus and enoch..
Sep 7 2021, 3:04 PM · DayZ
Kuhtopf created T160624: Car damage seems high.
Sep 7 2021, 2:46 PM · DayZ
KempasUK created T160623: "Status_Access_Violation".
Sep 7 2021, 2:45 PM · DayZ
Geez changed the status of T160607: Splitting Normal or Disinfected rags from New to Reviewed.

Thank you for the report Dropqt.
This is a known issue and it is scheduled for a fix.
Regards,
Geez

Sep 7 2021, 2:10 PM · DayZ
Geez changed the status of T160605: Infected run through shut doors from New to Need More Info.

Hello Kershaw_P.
Is this a case with multiple objects, or has this been a case in a specific object? Have you experienced this more often or was this just one time occurrence?
Regards,
Geez

Sep 7 2021, 2:08 PM · DayZ
Geez changed the status of T160602: LE MAS clipping range PC Experimental 1.14 Update 1: Version 1.14.154146. from New to Assigned.
Sep 7 2021, 2:07 PM · DayZ
RoyBeer added a comment to T160583: 1.14 tripwire exploit feedback.

The fix is removing the ability to cook grenades, it doesnt make sense and it is not realistic in the first place

Sep 7 2021, 12:48 PM · DayZ
raxto added a comment to T156427: Our Servers Do NOT Show in DayZ Standard Launcher.

Where was your servers hosted ?

Sep 7 2021, 12:21 PM · DayZ
Geez closed T160617: Boiled Potato has no texture maybe? as Resolved.

Hello CosmoDayZ.
This is not a bug, boiled potatoes turn lighter than their raw counterparts, you can notice it still does produce shades of yellow.
Regards,
Geez

Sep 7 2021, 11:14 AM · DayZ
Pi edited projects for T160614: Add the ability to create Improvised filters., added: DayZ; removed Arma 3.
Sep 7 2021, 10:17 AM · DayZ
Pi added a comment to T160614: Add the ability to create Improvised filters..

^ Moved from Arma to DayZ Project

Sep 7 2021, 10:14 AM · DayZ
CosmoDayZ created T160617: Boiled Potato has no texture maybe?.
Sep 7 2021, 9:50 AM · DayZ
Mischkov added a comment to T160565: Official Livonia EU - DE 4295 unstable connection affecting multiple players.

Hello Mischkov.
Can you please provide us with screenshots of the error?
Regards,
Geez

Sep 7 2021, 9:47 AM · DayZ
zvukoper added a comment to T153920: Can not connect to LAN server without an internet connection..

Done 6 complete restarts of the server and the client. And it works again. So strange.

Sep 7 2021, 9:35 AM · DayZ
zvukoper added a comment to T153920: Can not connect to LAN server without an internet connection..

Stopped working again. So it is random for me.

Sep 7 2021, 9:31 AM · DayZ
zvukoper added a comment to T153920: Can not connect to LAN server without an internet connection..

Now it works for almost no reason.

Sep 7 2021, 8:02 AM · DayZ
zvukoper added a comment to T153920: Can not connect to LAN server without an internet connection..

Even with BattlEye=0;
And removing the ""-BEpath=D:\Program Files (x86)\Steam\steamapps\common\DayZServer\battleye"" from launch

Sep 7 2021, 7:49 AM · DayZ
zvukoper added a comment to T153920: Can not connect to LAN server without an internet connection..

10:34:11 [IdleMode] Entering IN - save processed
10:43:01 [Login]: Adding player -=PA=-Mikhail (915883123) to login queue at position 0
10:43:01 [LoginMachine]: Add player -=PA=-Mikhail (915883123)
10:43:01 [StateMachine]: Player -=PA=-Mikhail (dpnid 915883123 uid ) Entering AuthPlayerLoginState
10:43:02 [IdleMode] Leaving OUT
10:43:02 BattlEye Server: Player #0 -=PA=-Mikhail (192.168.11.150:2316) connected
10:43:02 Игрок -=PA=-Mikhail соединяется.
10:43:02 [StateMachine]: Player -=PA=-Mikhail (dpnid 915883123 uid ) Entering WaitAuthPlayerLoginState
10:43:02 BattlEye Server: Connected to BE Master
10:43:12 [Disconnect]: No packets from 915883123
10:43:12 [Disconnect]: No identity -> remove player info 915883123
10:43:12 [LoginMachine]: Force remove player -=PA=-Mikhail (915883123)
10:43:12 [Disconnect]: DisconnectPlayerFinish 915883123
10:43:13 [Disconnect]: Remove player info 915883123
10:43:13 [Disconnect]: Player destroy 915883123
10:43:13 Игрок -=PA=-Mikhail отсоединился.
10:43:13 BattlEye Server: Player #0 -=PA=-Mikhail disconnected

Sep 7 2021, 7:44 AM · DayZ
zvukoper added a comment to T153920: Can not connect to LAN server without an internet connection..

I confirm the same problem.

Sep 7 2021, 7:43 AM · DayZ
Jacob_Mango added a comment to T160388: New C0000005 ACCESS_VIOLATION Server Crash When Running A Few Script Heavy Mods.

Well, Expansion-Vehicles and Expansion-Market are going to be getting an increase in the number of scripts soon, sorry about that. There will be an active effort to reduce the number of scripts in the future though once we know what needs to be reduced.

Sep 7 2021, 6:48 AM · DayZ Modding, DayZ
CosmoDayZ added a comment to T160613: Gas mask Filters and charcoal tablets .

I agree with this feature.

Sep 7 2021, 1:38 AM · DayZ
Kecha created T160613: Gas mask Filters and charcoal tablets .
Sep 7 2021, 1:21 AM · DayZ

Sep 6 2021

ZingZootZephyr created T160608: 1.14 gas strike radio signal.
Sep 6 2021, 11:44 PM · DayZ
Dropqt added a comment to T160607: Splitting Normal or Disinfected rags.

I forgot to add it's on experimental 1.4

Sep 6 2021, 11:08 PM · DayZ
Dropqt created T160607: Splitting Normal or Disinfected rags.
Sep 6 2021, 10:52 PM · DayZ
Kathosky added a comment to T160603: Dynamic Contaminated Zones Feedback [1.14].

Agree and good thought. I was thinking that they should be less frequent, but I like your idea that they should be less deadly. Instead of reducing maximum health, I would make it so you get the same stages and symptoms as now, but a lot slower. I think they should force you to leave but not immediately, like you can stay some time in them but not forever because you get the gas poisoning sickness and if too long you eventually die. I would make the same stages and symptoms as now, but a lot slower. Still, I would make this dynamic toxic events rarer in terms of frequency.

Sep 6 2021, 10:44 PM · DayZ
Kershaw_P created T160605: Infected run through shut doors.
Sep 6 2021, 10:23 PM · DayZ
toupeira created T160603: Dynamic Contaminated Zones Feedback [1.14].
Sep 6 2021, 10:13 PM · DayZ
MikeDocherty added a comment to T160583: 1.14 tripwire exploit feedback.

Couldn't agree more toupeira, nailed it

Sep 6 2021, 9:58 PM · DayZ
toupeira added a comment to T160583: 1.14 tripwire exploit feedback.
Sep 6 2021, 9:50 PM · DayZ
LordJaws created T160602: LE MAS clipping range PC Experimental 1.14 Update 1: Version 1.14.154146..
Sep 6 2021, 9:41 PM · DayZ
Alexmsk added a comment to T160463: Low fps in dayz on AMD.

I also have rx 5700 xt and don't have any problems with fps at all on new driver. Maybe its some problem with windows or configuration.

Sep 6 2021, 7:23 PM · DayZ
4NDRO1D added a comment to T160463: Low fps in dayz on AMD.

I also have rx 5700 xt and don't have any problems with fps at all on new driver. Maybe its some problem with windows or configuration.

Sep 6 2021, 7:04 PM · DayZ
Edwardo394 added a comment to T160567: Servers problems .

Well, if you take a look at this site(at 1:00 AM UTC) you probably will see that it's "Failed to respond the query", wich means that it's offline sometimes.
https://www.battlemetrics.com/servers/dayz/11595319
It's probably a problem with Fragnet.com, who Host the Brazilian official servers. But i don't think i can resolve this with them.
The site that i send have some graphics to look at other moments, so you don't need to see at 1:00 AM UTC, you can just look the times that the server is not online and how long was that.
in short: The servers (ALL BR OFFICIAL) at 20:00 - 00:00 (UTC-3) is unstable and sometimes give the players a rollback, with can being able us to lose some loot

Sep 6 2021, 6:25 PM · DayZ
MikeDocherty added a comment to T160589: Baseball bat / Nailed Bat has short hit range..

Cheers for the work Geez, you do really well on here to respond to stuff. Much love mate <3

Sep 6 2021, 5:11 PM · DayZ
Geez changed the status of T160549: Move call to MiscGameplayFunctions.RemoveSplint from DeactivateCondition to OnDeactivate from New to Assigned.
Sep 6 2021, 5:10 PM · DayZ Modding, DayZ
Geez changed the status of T160592: Chernarus object Land_Smokestack_Big have wrong both upper endings of ladders. (stable 1.13) from New to Assigned.
Sep 6 2021, 5:08 PM · DayZ
MikeDocherty added a comment to T160583: 1.14 tripwire exploit feedback.

Its just unbalanced man, its clearly not supposed to be in the game this way. For one you cannot just "re pin" a grenade IRL. Landmines don't even kill players anymore, so it makes no sense for a tripwire grenade to do it, and yes, if you time it right...it IS instant. Cooking grenades isnt really hard or risky at all tbh, if you have the ability to move your fingers you can cook a grenade to perfection very easily, you literally just need to drop it and pick it back up...i wouldn't call it risky. Pile that on top of how hard it is to see the tripwires, and how easy it is to make a tripwire...literally all this is going to lead to is many pointless, frustrating deaths. Doesn't belong in the game at all

Sep 6 2021, 5:06 PM · DayZ
Geez changed the status of T160590: Shock damage from New to Assigned.
Sep 6 2021, 4:59 PM · DayZ
Geez changed the status of T160589: Baseball bat / Nailed Bat has short hit range. from New to Assigned.
Sep 6 2021, 4:57 PM · DayZ
Geez changed the status of T160573: mapgroupproto.xml for Livonia has a new typo from Assigned to Acknowledged.

Thank you for the report sileed.
We have confirmed the issue and we will attempt to deploy as fix as soon as possible.
Regards,
Geez

Sep 6 2021, 4:56 PM · DayZ
Geez changed the status of T160574: Double loading text in loading screen 1.14 exp. from New to Assigned.
Sep 6 2021, 4:48 PM · DayZ
Geez merged T160576: Mask filters problem 1.14 exp into T160524: Player struggling to breathe with empty filter/empty gas mask should eventually stop or not occur when not in a contaminated zone.
Sep 6 2021, 4:46 PM · DayZ
Geez merged task T160576: Mask filters problem 1.14 exp into T160524: Player struggling to breathe with empty filter/empty gas mask should eventually stop or not occur when not in a contaminated zone.
Sep 6 2021, 4:46 PM · DayZ
Geez changed the status of T160572: [1.14 EXPERIMENTAL] Zmiovka from Infected says Pristine but won't allow user to wear it from New to Assigned.
Sep 6 2021, 4:43 PM · DayZ
Geez changed the status of T160573: mapgroupproto.xml for Livonia has a new typo from New to Assigned.
Sep 6 2021, 4:09 PM · DayZ
Geez added a comment to T160565: Official Livonia EU - DE 4295 unstable connection affecting multiple players.

Also, can you please provide us the time of the occurrence, your Steam ID/In game nickname of your player character and from where do you connect?
Regards,
Geez

Sep 6 2021, 4:05 PM · DayZ
Geez changed the status of T160565: Official Livonia EU - DE 4295 unstable connection affecting multiple players from New to Need More Info.

Hello Mischkov.
Can you please provide us with screenshots of the error?
Regards,
Geez

Sep 6 2021, 4:04 PM · DayZ
Geez changed the status of T160571: Unable to join Official servers. from New to Need More Info.

Hello John_Koda.
Have you tried to do a traceroute towards the server?
Regards,
Geez

Sep 6 2021, 4:03 PM · DayZ