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Aug 28 2021

BIS_fnc_KK added a comment to T160396: lbText is broken.

To test:

Aug 28 2021, 3:36 PM · Arma 3
BIS_fnc_KK changed the status of T160396: lbText is broken from New to Feedback.
Aug 28 2021, 3:35 PM · Arma 3
BIS_fnc_KK added a comment to T160396: lbText is broken.

rev 148127

Aug 28 2021, 3:35 PM · Arma 3
veteran29 added a comment to T160408: Field of View and Recoil breaks none-SOG content.

Duplicate of: https://feedback.bistudio.com/T160367

Aug 28 2021, 3:25 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

The MAR-10 is quoted specifically on the Field Manual as weighing 4.4kg and has mass of 260 ingame. I don't think any other object or weapon has its weight specified anywhere, so it'd probably be the best baseline for any conversion to 'real' units.

Aug 28 2021, 12:55 PM · Arma 3
BIS_fnc_KK claimed T160396: lbText is broken.
Aug 28 2021, 12:49 PM · Arma 3
h- added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

Apparently the mass value has nothing to do with weight (which is correct though because mass != weight), what a ex-BI dev said it's calced with something like model volume * some arbitrary object density value pulled out of thin air.

Aug 28 2021, 7:53 AM · Arma 3
matthewp created T160408: Field of View and Recoil breaks none-SOG content.
Aug 28 2021, 7:18 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
GhostIsSpooky added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

The MAR-10 is quoted specifically on the Field Manual as weighing 4.4kg and has mass of 260 ingame. I don't think any other object or weapon has its weight specified anywhere, so it'd probably be the best baseline for any conversion to 'real' units.

Aug 28 2021, 2:31 AM · Arma 3

Aug 27 2021

Ron4Swat updated the task description for T160397: Arma3 not starting anymore in 2.06 RC Branch.
Aug 27 2021, 11:11 PM · Arma 3
Ron4Swat updated the task description for T160397: Arma3 not starting anymore in 2.06 RC Branch.
Aug 27 2021, 11:05 PM · Arma 3
Ron4Swat updated the task description for T160397: Arma3 not starting anymore in 2.06 RC Branch.
Aug 27 2021, 11:04 PM · Arma 3
Ron4Swat created T160397: Arma3 not starting anymore in 2.06 RC Branch.
Aug 27 2021, 7:56 PM · Arma 3
Alexis_74 created T160396: lbText is broken.
Aug 27 2021, 6:40 PM · Arma 3
Groove_C added a comment to T154446: Left Mouse Button and Ctrl+LMB don't work to manually fire or order the AI gunner to fire from 120/125 mm cannon, when player is turned out as commander (using Arma 3 Apex keyboard preset) in T-100 Varsuk and Rhino MGS (UP).

still not fixed...

Aug 27 2021, 4:53 PM · Arma 3
Groove_C added a comment to T154445: BTR-K Kamysh has no possibility for player as commander to cycle through different armament types (Ctrl+F), when turned out, unlike AFV-4 Gorgon with same turret/armament.

still not fixed...

Aug 27 2021, 4:52 PM · Arma 3
Groove_C added a comment to T137283: Glitch smoke with MRAP's window.

still not fixed...

Aug 27 2021, 4:52 PM · Arma 3
Groove_C added a comment to T148556: List of vehicles with wheels sinking into the ground (locally).

still not fixed...

Aug 27 2021, 4:52 PM · Arma 3
Groove_C added a comment to T148411: List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat.

still not fixed...

Aug 27 2021, 4:51 PM · Arma 3
h- added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

Just read the discord discussion about this, a wee bit messy indeed.
So ounce is good I guess, although as the density is arbitrary then the ounce thing also gets messy I suppose.

Aug 27 2021, 4:49 PM · Arma 3
Groove_C renamed T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted from Tank AI commander with 0 ammo, makes player as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted to Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted.
Aug 27 2021, 4:40 PM · Arma 3
Leopard20 edited Steps To Reproduce on T160392: Commanding Menu "RscMenuEngage": AI don't turn their body when told to look in a direction.
Aug 27 2021, 3:32 PM · Arma 3
Leopard20 edited Steps To Reproduce on T160392: Commanding Menu "RscMenuEngage": AI don't turn their body when told to look in a direction.
Aug 27 2021, 3:31 PM · Arma 3
Leopard20 created T160392: Commanding Menu "RscMenuEngage": AI don't turn their body when told to look in a direction.
Aug 27 2021, 3:29 PM · Arma 3
BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

I think for simplicity one can imagine ounces, thus could be explained on wiki. Im still trying to weigh pros and cons of having max load setter

Aug 27 2021, 2:53 PM · Arma 3
Tenshi added a comment to T160004: status access violation repeatedly.

Heya we have a wiki page on out different branches and how to access them,
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
Hope this helps

Aug 27 2021, 12:52 PM · Arma 3
Maarten moved T159749: misplaced building blocks roads in Son Tay from Backlog to Internal QA on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.

Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.

Aug 27 2021, 12:28 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158735: Enemies sound much closer than they actually are as Resolved.

We have made note of your opinion and will take it into consideration when developing this system.

Aug 27 2021, 12:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158698: Series of minor bugs for the F4 Phantom from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 27 2021, 11:49 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158772: Huts (Village & Montagnard) Non-Matching Ruins as Resolved.

Thank you, we will take your suggestion into account when planning new content. The removal of undamaged models should be fixed after the next update.

Aug 27 2021, 11:44 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158717: Respawning issue in solo campaign mission from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 27 2021, 11:41 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
h- added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

I was told the the mass of things like weapons is something arbitrary; I had a short discussion about this with Dedmen some months ago on arma discord community_wiki channel and the answer was "mass is a arbitrary unit, not a weight".
So I assume the formula that calcs the load is based on the arbitrary unit used for the mass of inventory objects, whatever that may be.

Aug 27 2021, 7:38 AM · Arma 3
BIS_fnc_KK claimed T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.
Aug 27 2021, 12:28 AM · Arma 3

Aug 26 2021

BIS_fnc_KK changed the status of T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad from New to Need More Info.
Aug 26 2021, 11:37 PM · Arma 3
BIS_fnc_KK added a comment to T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad.

I have a feeling that loadAbs is in ounces, and load is loadAbs / maxSoldierLoad

Aug 26 2021, 11:36 PM · Arma 3
BIS_fnc_KK closed T159583: plateFont doesn't refresh correctly when changing terrain as Resolved.
Aug 26 2021, 10:43 PM · Arma 3
R3vo closed T160351: Blocked loading of Codex.dll file as Resolved.
Aug 26 2021, 6:18 PM · Arma 3
Maarten moved T158436: H-34 door gun issues from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 26 2021, 6:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158321: Using the Phantom's ejection seat can result in instant death from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 26 2021, 5:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158366: Death after ejecting from F4 from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 26 2021, 5:58 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158327: Centreline gunpods on the Phantom do not fire if a wing gunpod is also fitted from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 26 2021, 5:53 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158638: Duplicated Buildings when you destroy them. from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 26 2021, 5:44 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158998: Tree in the road at [2654.74,15025.2,0] from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 26 2021, 5:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158364: Destruction does not work properly from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 26 2021, 5:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158310: Riot Grenades blow up Helicopter (OH-6A Cayuse) from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 26 2021, 5:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158318: Map Bug - Rock No Collision from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 26 2021, 5:32 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Aug 25 2021

GhostIsSpooky created T160377: addUserActionEventHandler doesn't trigger reliably for Sec. Mouse Button input.
Aug 25 2021, 4:48 PM · Arma 3
jackyjoy123 added a comment to T158955: Export Mission to SQF. Several issues when converting attribute code into sqf code.
Aug 25 2021, 2:10 PM · Arma 3

Aug 24 2021

TahmidCrescent added a comment to T160351: Blocked loading of Codex.dll file.

Verify your game's data and try without mods.

Aug 24 2021, 7:23 PM · Arma 3
Beachhead85 changed Severity from severity:none to severity:major on T160367: SOGPF Overrides Recoil on Non-SOGPF Weapons.
Aug 24 2021, 4:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Beachhead85 created T160367: SOGPF Overrides Recoil on Non-SOGPF Weapons.
Aug 24 2021, 4:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
R3vo added a comment to T160351: Blocked loading of Codex.dll file.

Verify your game's data and try without mods.

Aug 24 2021, 4:31 PM · Arma 3
Aleixucos added a comment to T160004: status access violation repeatedly.

Unstable RAM? Memory allocator issues?

Aug 24 2021, 10:07 AM · Arma 3

Aug 23 2021

TahmidCrescent created T160351: Blocked loading of Codex.dll file.
Aug 23 2021, 6:52 PM · Arma 3
GhostIsSpooky added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.

Update: this is actually caused by switching to any uniform where index of insignia in hiddenSelections array is different from original uniform.

Aug 23 2021, 4:18 PM · Arma 3
GhostIsSpooky created T160350: LMG_03_F reloads every time it is added to inventory.
Aug 23 2021, 4:15 PM · Arma 3
TRAGER renamed T160343: Digit order problem from 1>10 in Eden Editor to Digit order problem.
Aug 23 2021, 11:03 AM · Arma 3
TRAGER created T160343: Digit order problem.
Aug 23 2021, 5:37 AM · Arma 3

Aug 22 2021

Leopard20 updated the task description for T150513: [Feature Request] New LOD type for lineIntersectsSurfaces command: "ROADWAY".
Aug 22 2021, 7:24 PM · Arma 3
Leopard20 updated the task description for T160339: [Feature Request] New command for doing multiple line intersections at once: linesIntersectSurfaces.
Aug 22 2021, 6:37 PM · Arma 3
Leopard20 updated the task description for T160339: [Feature Request] New command for doing multiple line intersections at once: linesIntersectSurfaces.
Aug 22 2021, 6:34 PM · Arma 3
Leopard20 created T160339: [Feature Request] New command for doing multiple line intersections at once: linesIntersectSurfaces.
Aug 22 2021, 6:32 PM · Arma 3
xRavenCrossx created T160336: Status Access Violation.
Aug 22 2021, 2:21 AM · Arma 3

Aug 21 2021

krzychuzokecia created T160334: Error in editor when Workshop composition was removed/deleted by author.
Aug 21 2021, 11:11 PM · Arma 3
LouMontana added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

The issue was that "something" (a mod, a user mission, whatever) corrupted your profile and made it load indefinitely. So your game was fine, but your user profile was ill.

Aug 21 2021, 4:56 PM · Arma 3
LouMontana closed T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch as Resolved.
Aug 21 2021, 4:55 PM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 21 2021, 4:09 PM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 21 2021, 3:54 PM · Arma 3
Blu12 changed Severity from severity:major to severity:none on T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 21 2021, 3:44 PM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

Maybe i'll find a cracked version of the game and play it for a while.

Maybe you can get banned from here, too

1/ I hope you are trying to run the game without any mods
2/ Try a Steam game files cache check
3/ if this doesn't fix the issue, try renaming C:\Users\Administrator\Documents\Arma 3 - Other Profiles\Blu12\Blu12.vars.Arma3Profile (to e.g Blu12_backup.vars.Arma3Profile and start the game

Aug 21 2021, 3:41 PM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

Maybe i'll find a cracked version of the game and play it for a while.

Maybe you can get banned from here, too

1/ I hope you are trying to run the game without any mods
2/ Try a Steam game files cache check
3/ if this doesn't fix the issue, try renaming C:\Users\Administrator\Documents\Arma 3 - Other Profiles\Blu12\Blu12.vars.Arma3Profile (to e.g Blu12_backup.vars.Arma3Profile and start the game

Aug 21 2021, 3:35 PM · Arma 3
LouMontana added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

PS: your Windows 10 version is surprisingly obsolete – and is EOL

Aug 21 2021, 1:52 PM · Arma 3
LouMontana added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

Maybe i'll find a cracked version of the game and play it for a while.

Maybe you can get banned from here, too

Aug 21 2021, 1:48 PM · Arma 3
PettyRastaP added a comment to T157228: AI Controlled Groups Don't Mount SPZ1A1 Line of Vehicles Completely .

Thanks for the update Gal. I hope Bohemia makes a fix in the future.

Aug 21 2021, 8:28 AM · Arma 3 Creator DLC - Global Mobilization
Blu12 edited Additional Information on T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 21 2021, 5:45 AM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

Any dev there to help me?

Aug 21 2021, 5:44 AM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 21 2021, 5:07 AM · Arma 3
Blu12 updated the task description for T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 21 2021, 5:04 AM · Arma 3
Blu12 changed Severity from severity:crash to severity:major on T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 21 2021, 5:03 AM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

I can't even play the game right now.

Aug 21 2021, 3:24 AM · Arma 3
Blu12 added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..

I've had this happen recently with a Marid as well. I'm not sure if it's because I'm using a Track IR or not. I think I was crouching to dodge enemy fire at the time.

That's not the problem of any device you're using.The problem was caused of you have a mortar/HMG pack in your inventory,and the other one is in the vehicle(MRAP/truck)'s inventory.Then,you scrolled the mouse to assemble the fixed turret.That action shouldn't pop up at that moment.Due to the magical PhysX,the vehicle and the turret will both explode.Sometimes the car will even fly away cause of the crash between them.

Aug 21 2021, 3:14 AM · Arma 3

Aug 20 2021

Maarten moved T159038: Terrain Objects Destruction Problem from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 20 2021, 2:45 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158956: big FPS loss near large rock formations/lots of rocks/large urban centers as Resolved.

Thank you for your report, we'll take it into account whilst optimising.

Aug 20 2021, 2:41 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158939: AI Can't cross rice fields from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 20 2021, 2:40 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T159057: Hue ricefields from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 20 2021, 2:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158839: certain equipment not showing in equipment storage screen from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 20 2021, 2:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T159045: MC-10 Suppressor size from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 20 2021, 2:30 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158412: TOW launcher sight is light blue from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 20 2021, 2:30 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158409: M101 gun shells LOD shift position from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 20 2021, 2:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten closed T158334: UH-1B, C, P model issues as Resolved.

Please open a new ticket with more detailed information if you are still experiencing the issue.

Aug 20 2021, 2:21 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158516: 40mm Bofors severly underpowered from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 20 2021, 2:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
h- renamed T152952: [Feature Request] New scripting commands: loadContainer, setContainerLoad from [Feature Request] New scripting commands: loadContainer, setContainerLoad, setContainerMaxLoad to [Feature Request] New scripting commands: loadContainer, setContainerLoad.
Aug 20 2021, 12:20 PM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

These are two logs today

Aug 20 2021, 11:58 AM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

Aug 20 2021, 11:58 AM · Arma 3
Blu12 added a comment to T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.

Tried on the dev version,but that doesn't work.Also,I have no unit.That shouldn't be a matter.

Aug 20 2021, 11:44 AM · Arma 3
GalComT closed T141406: Mounted ATGM launcher clips head of character when turning as Resolved.

cannot be fixed without sacrificing usability of the launcher

Aug 20 2021, 11:11 AM · Arma 3 Creator DLC - Global Mobilization
GalComT closed T157228: AI Controlled Groups Don't Mount SPZ1A1 Line of Vehicles Completely as Resolved.

cannot be fixed by us

Aug 20 2021, 11:10 AM · Arma 3 Creator DLC - Global Mobilization
GalComT closed T141405: Crew in gunner seats turn in instead of just storing weapon the first time as Resolved.

This cannot be resolved as commands to force a unit to turn out do not exist

Aug 20 2021, 11:10 AM · Arma 3 Creator DLC - Global Mobilization
GalComT closed T143777: ModuleEditTerrainObject_F didnt work on brdiges as Resolved.

This cannot be adjusted, and is a compromise between having the ability to destroy bridges and AI path planing

Aug 20 2021, 11:09 AM · Arma 3 Creator DLC - Global Mobilization
GalComT changed the status of T157218: Mi2URP & URP-G pilot cannot issue fire commands to gunner from New to Acknowledged.
Aug 20 2021, 11:07 AM · Arma 3 Creator DLC - Global Mobilization