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Aug 28 2021
Duplicate of: https://feedback.bistudio.com/T160367
In T152952#2228142, @GhostIsSpooky wrote:The MAR-10 is quoted specifically on the Field Manual as weighing 4.4kg and has mass of 260 ingame. I don't think any other object or weapon has its weight specified anywhere, so it'd probably be the best baseline for any conversion to 'real' units.
Apparently the mass value has nothing to do with weight (which is correct though because mass != weight), what a ex-BI dev said it's calced with something like model volume * some arbitrary object density value pulled out of thin air.
The MAR-10 is quoted specifically on the Field Manual as weighing 4.4kg and has mass of 260 ingame. I don't think any other object or weapon has its weight specified anywhere, so it'd probably be the best baseline for any conversion to 'real' units.
Aug 27 2021
still not fixed...
still not fixed...
still not fixed...
still not fixed...
still not fixed...
Just read the discord discussion about this, a wee bit messy indeed.
So ounce is good I guess, although as the density is arbitrary then the ounce thing also gets messy I suppose.
I think for simplicity one can imagine ounces, thus could be explained on wiki. Im still trying to weigh pros and cons of having max load setter
Heya we have a wiki page on out different branches and how to access them,
https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
Hope this helps
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
We have made note of your opinion and will take it into consideration when developing this system.
Thank you, we will take your suggestion into account when planning new content. The removal of undamaged models should be fixed after the next update.
I was told the the mass of things like weapons is something arbitrary; I had a short discussion about this with Dedmen some months ago on arma discord community_wiki channel and the answer was "mass is a arbitrary unit, not a weight".
So I assume the formula that calcs the load is based on the arbitrary unit used for the mass of inventory objects, whatever that may be.
Aug 26 2021
I have a feeling that loadAbs is in ounces, and load is loadAbs / maxSoldierLoad
Aug 25 2021
Aug 24 2021
In T160351#2227558, @R3vo wrote:Verify your game's data and try without mods.
Verify your game's data and try without mods.
Unstable RAM? Memory allocator issues?
Aug 23 2021
Update: this is actually caused by switching to any uniform where index of insignia in hiddenSelections array is different from original uniform.
Aug 22 2021
Aug 21 2021
The issue was that "something" (a mod, a user mission, whatever) corrupted your profile and made it load indefinitely. So your game was fine, but your user profile was ill.
In T160320#2226924, @LouMontana wrote:Maybe i'll find a cracked version of the game and play it for a while.
Maybe you can get banned from here, too
1/ I hope you are trying to run the game without any mods
2/ Try a Steam game files cache check
3/ if this doesn't fix the issue, try renaming C:\Users\Administrator\Documents\Arma 3 - Other Profiles\Blu12\Blu12.vars.Arma3Profile (to e.g Blu12_backup.vars.Arma3Profile and start the game
In T160320#2226924, @LouMontana wrote:Maybe i'll find a cracked version of the game and play it for a while.
Maybe you can get banned from here, too
1/ I hope you are trying to run the game without any mods
2/ Try a Steam game files cache check
3/ if this doesn't fix the issue, try renaming C:\Users\Administrator\Documents\Arma 3 - Other Profiles\Blu12\Blu12.vars.Arma3Profile (to e.g Blu12_backup.vars.Arma3Profile and start the game
PS: your Windows 10 version is surprisingly obsolete – and is EOL
Maybe i'll find a cracked version of the game and play it for a while.
Maybe you can get banned from here, too
Thanks for the update Gal. I hope Bohemia makes a fix in the future.
Any dev there to help me?
I can't even play the game right now.
In T159943#2226457, @hardly wrote:I've had this happen recently with a Marid as well. I'm not sure if it's because I'm using a Track IR or not. I think I was crouching to dodge enemy fire at the time.
That's not the problem of any device you're using.The problem was caused of you have a mortar/HMG pack in your inventory,and the other one is in the vehicle(MRAP/truck)'s inventory.Then,you scrolled the mouse to assemble the fixed turret.That action shouldn't pop up at that moment.Due to the magical PhysX,the vehicle and the turret will both explode.Sometimes the car will even fly away cause of the crash between them.
Aug 20 2021
Thank you for your report, we'll take it into account whilst optimising.
Please open a new ticket with more detailed information if you are still experiencing the issue.
These are two logs today
Tried on the dev version,but that doesn't work.Also,I have no unit.That shouldn't be a matter.
cannot be fixed without sacrificing usability of the launcher
cannot be fixed by us
This cannot be resolved as commands to force a unit to turn out do not exist
This cannot be adjusted, and is a compromise between having the ability to destroy bridges and AI path planing