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Aug 20 2021

GalComT closed T157220: Strange Lighting on Vehicle Insignia as Resolved.

Alpha texture shadow does not work very reliably and is always a compromise, this cannot be fixed/changed on our side

Aug 20 2021, 11:06 AM · Arma 3 Creator DLC - Global Mobilization
GalComT changed the status of T157497: Barmke roadsign LOD reads "Klein Sisbeck" from New to Acknowledged.
Aug 20 2021, 11:05 AM · Arma 3 Creator DLC - Global Mobilization
GalComT closed T159932: Private Wealth Management Glenview as Resolved.
Aug 20 2021, 11:00 AM · Arma 3 Creator DLC - Global Mobilization
severgun created T160326: Feature Request - Add ability to set icons to diary records as it was implemented for subjects..
Aug 20 2021, 7:59 AM · Arma 3
Blu12 renamed T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch from Arma 3 0xc0000005 - status_access_violation crashing problem to Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 20 2021, 3:27 AM · Arma 3

Aug 19 2021

Leopard20 updated the task description for T160321: [Feature Request] Scripting Command: setAngularVelocity.
Aug 19 2021, 3:49 PM · Arma 3
Leopard20 created T160322: [Feature Request] Scripting Command: setAcceleration.
Aug 19 2021, 3:47 PM · Arma 3
Leopard20 updated the task description for T160321: [Feature Request] Scripting Command: setAngularVelocity.
Aug 19 2021, 3:25 PM · Arma 3
Leopard20 created T160321: [Feature Request] Scripting Command: setAngularVelocity.
Aug 19 2021, 3:25 PM · Arma 3
Blu12 edited Steps To Reproduce on T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 19 2021, 2:30 PM · Arma 3
Blu12 created T160320: Arma 3 0xc0000005 - status_access_violation crashing problem when launch.
Aug 19 2021, 2:28 PM · Arma 3
coalburns added a comment to T160004: status access violation repeatedly.

Hi Dedman,

Aug 19 2021, 8:50 AM · Arma 3
AirFramen changed Reproducibility from reproducibility:none to reproducibility:always on T160296: ARMA Contact.
Aug 19 2021, 7:58 AM · Arma 3
cookieclickeraz added a comment to T158935: perlin noise not working with `seed random [x, y]`.
Aug 19 2021, 4:51 AM · Arma 3

Aug 18 2021

Lexx2k added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

I just checked the latest dev-branch and it seems to be working now. Thanks.

Aug 18 2021, 10:27 PM · Arma 3
hardly added a comment to T159943: Accidentally assembling the mortor near a vehicle caused both to explode..

I've had this happen recently with a Marid as well. I'm not sure if it's because I'm using a Track IR or not. I think I was crouching to dodge enemy fire at the time.

Aug 18 2021, 9:01 PM · Arma 3
baller23 added a comment to T160304: Bad Image Error, plz fix.

Aug 18 2021, 6:55 PM · Arma 3
baller23 created T160304: Bad Image Error, plz fix.
Aug 18 2021, 6:53 PM · Arma 3
AirFramen updated the task description for T160296: ARMA Contact.
Aug 18 2021, 4:13 PM · Arma 3
Tenshi added a comment to T160119: help.

If that doesn't help please send us the crashfiles so we can see what is happening around the time of the crash.
You can get those by pressing the left button on the screen you send a screenshot of, or use this https://community.bistudio.com/wiki/Crash_Files

Aug 18 2021, 12:56 PM · Arma 3
Tenshi changed the status of T160253: 0xC0000005 - STATUS_ACCESS_VIOLATION from New to Need More Info.

Please follow the steps here: https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION
If that doesn't help please send us the crash report, so we can see what is happening at the time of the crash: https://community.bistudio.com/wiki/Crash_Files

Aug 18 2021, 12:52 PM · Arma 3
AirFramen updated the task description for T160296: ARMA Contact.
Aug 18 2021, 12:25 PM · Arma 3
AirFramen updated the task description for T160296: ARMA Contact.
Aug 18 2021, 8:11 AM · Arma 3
AirFramen created T160296: ARMA Contact.
Aug 18 2021, 8:10 AM · Arma 3
TRAGER created T160294: AL-6 Case - russian localization error.
Aug 18 2021, 7:37 AM · Arma 3

Aug 17 2021

Maarten moved T159048: Players can access mortars in Warlords from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 17 2021, 10:06 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158448: WARLORDS: mortars available in the arsenal from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 17 2021, 10:06 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
LouMontana closed T158211: The "fadeSound"-scripting command is not working properly since the latest Arma 3 update [2.04.147540] as Resolved.
Aug 17 2021, 7:06 PM · Arma 3
Kenzo99 added a comment to T160056: DX11 out of memory CTD.
Aug 17 2021, 5:58 PM · Arma 3 Creator DLC - CSLA Iron Curtain
dedmen added a comment to T160004: status access violation repeatedly.

Most of your crashes actually have the same symptoms, something is overwriting memory.
I would love to fix this, I have seen dozens of crash reports with this exact stuff and I have absolutely no clue why or how it happens. I'd love to finally fix this mess.

Aug 17 2021, 5:09 PM · Arma 3
dedmen added a comment to T160004: status access violation repeatedly.

Please switch to perf/prof branch, these are newer binaries and will make crash analysis a bit easier.
Also it would be great if I could get a full dump, but these are very huge (compress well with 7z though) and will need to be uploaded somewhere else (for example google drive)
If you load this mod: https://github.com/dedmen/ArmaFullDump/releases/tag/1.1 Arma will create full crashdumps several GB in size that contains all the information.
The normal crashdumps are just minidumps that omit alot of useful information

Aug 17 2021, 2:36 PM · Arma 3
dedmen added a comment to T160004: status access violation repeatedly.

Okey, for your 08-01_19-15-26 crash. That was in our audio system.
Again pointing to audio like was my first guess.

Aug 17 2021, 2:10 PM · Arma 3
GeniusPlayUnique added a comment to T158211: The "fadeSound"-scripting command is not working properly since the latest Arma 3 update [2.04.147540].

I don't know exactly why but now that the server runs version [2.04.147719] the fadeSound-command seems to work as usual again.

Aug 17 2021, 1:42 PM · Arma 3
dedmen added a comment to T160004: status access violation repeatedly.

Man something really is seriously wrong.
What looks like memory corruption crashes all over the place.
I'll look closer into some of these, but most look like just random memory garbage crashes.

Aug 17 2021, 12:06 PM · Arma 3
dedmen changed the status of T160101: Can't get in an online match from New to Need More Info.

When I go to join and play in an online match it always crashes before I'm fully in the game.

Aug 17 2021, 10:57 AM · Arma 3
LethalsLoaded added a comment to T160267: Arma 3 Campaigns Crashing.

Thanks @dedmen!

Aug 17 2021, 10:56 AM · Arma 3
dedmen changed the status of T160119: help from New to Need More Info.
Aug 17 2021, 10:56 AM · Arma 3
dedmen changed the status of T160267: Arma 3 Campaigns Crashing from New to Feedback.

Error was only present on profiling branch, fix is in profiling v16 this week

Aug 17 2021, 10:55 AM · Arma 3

Aug 16 2021

geo added a comment to T160253: 0xC0000005 - STATUS_ACCESS_VIOLATION.

im getting the same problem and have tryed everything to fix it

Aug 16 2021, 9:26 PM · Arma 3
LethalsLoaded added a comment to T160267: Arma 3 Campaigns Crashing.

Aug 16 2021, 7:44 PM · Arma 3
LethalsLoaded added a comment to T160267: Arma 3 Campaigns Crashing.

Aug 16 2021, 7:38 PM · Arma 3
LethalsLoaded created T160267: Arma 3 Campaigns Crashing.
Aug 16 2021, 7:38 PM · Arma 3
dedmen added a comment to T160265: CfgFunctions "serverOnly" attribute.

Could just use preprocessor #ifdef to hide them on server, either with __IS_DEDICATED__ or with command line parameter macro

Aug 16 2021, 12:54 PM · Arma 3
LouMontana created T160265: CfgFunctions "serverOnly" attribute.
Aug 16 2021, 12:32 PM · Arma 3
dedmen closed T135718: Memory leak on every compiled script as Resolved.
Aug 16 2021, 12:31 PM · Arma 3
Leopard20 renamed T160263: [Feature Request] New AI feature for enableAI/disableAI: "FIRE" from [Feature Request] new AI feature for enableAI/disableAI; "FIRE" to [Feature Request] New AI feature for enableAI/disableAI: "FIRE".
Aug 16 2021, 11:38 AM · Arma 3
Leopard20 created T160263: [Feature Request] New AI feature for enableAI/disableAI: "FIRE".
Aug 16 2021, 11:37 AM · Arma 3
Sekoloji created T160261: Mistake.
Aug 16 2021, 3:58 AM · Arma 3

Aug 15 2021

Counserf created T160256: bug with grass on new drivers AMD.
Aug 15 2021, 6:15 PM · Arma 3
TheSameFaen created T160253: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Aug 15 2021, 4:15 PM · Arma 3
RogoRogo added a comment to T157554: Analog Controls for TRACKED and WHEELED vehicles can not be bound/used in parallel.

additional note (pointing out the source issue even more):
a "steerable parachute" is also categorized as a "vehicle", responding only to the analog bindings for steering - making the confused state of the TRACKED VEHICLES not responding at all to the bindings even more noticeable.

Aug 15 2021, 1:01 PM · Arma 3
alec444 added a comment to T160251: Crash (Aplication Hung) after immense unrecovvered frame drop in contact carpe noctrum (wrong spelling) mission.

Find the crach report attached

Aug 15 2021, 11:32 AM · Arma 3
alec444 created T160251: Crash (Aplication Hung) after immense unrecovvered frame drop in contact carpe noctrum (wrong spelling) mission.
Aug 15 2021, 11:31 AM · Arma 3

Aug 14 2021

Ezcoo added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

Nevermind. I had filePatching disabled on my client for some reason even though I enabled it last night while testing these things. Arma... Or maybe an user based error :P

Aug 14 2021, 11:28 PM · Arma 3
Ezcoo added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.
Aug 14 2021, 10:43 PM · Arma 3
Ezcoo added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

It gives me this error message now:

Aug 14 2021, 10:38 PM · Arma 3
Pi closed T159901: Problem saving custom classes to profilenamespace as Resolved.

Closed on request of author.

Aug 14 2021, 8:18 PM · Arma 3
Ezcoo added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

Thanks @blackfisch!! :)

Aug 14 2021, 4:58 PM · Arma 3
BIS_fnc_KK added a comment to T160224: missionConfigFile class saving/loading causes crash.

crash should be fixed, yes, and thanks for reporting

Aug 14 2021, 3:19 PM · Arma 3
blackfisch added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.
:: path to pbo manager
set PBOManager=C:\Program Files\PBO Manager v.1.4 beta
Aug 14 2021, 2:22 PM · Arma 3
gc8 added a comment to T160224: missionConfigFile class saving/loading causes crash.

rev 148073

Also, what you are doing makes no sense, I mean saving mission config in profile namespace, same as saving display for use later. Mission config exists only while mission is running. New mission, new config instance. On top profile namespace is serialized and loaded on game start. way before any mission is started, so mission config saved to profile namespace will give you exactly nothing after you left mission.

Aug 14 2021, 10:53 AM · Arma 3

Aug 13 2021

Ezcoo added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

Would either of you happen to have an example batch file for the PBO packing?

Aug 13 2021, 11:14 PM · Arma 3
BIS_fnc_KK added a comment to T160236: Сбой.

You have some file writing issues probably, antivirus, windows permissions, something else

Aug 13 2021, 9:27 PM · Arma 3
BIS_fnc_KK changed the status of T160224: missionConfigFile class saving/loading causes crash from New to Feedback.
Aug 13 2021, 9:25 PM · Arma 3
BIS_fnc_KK added a comment to T160224: missionConfigFile class saving/loading causes crash.

rev 148073

Aug 13 2021, 9:25 PM · Arma 3
Max888 created T160236: Сбой.
Aug 13 2021, 9:08 PM · Arma 3
gc8 created T160235: nil config entry printing.
Aug 13 2021, 6:21 PM · Arma 3

Aug 12 2021

BIS_fnc_KK claimed T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 11:47 PM · Arma 3
seb105 added a comment to T75850: Zeus "Remote Control" Module: Loss of Unit Control and Friendly Fire Issues.

I have been able 100% reproduce the remoteControl issue, but getting it to happen with selectPlayer eludes me. I've never seen it myself, so perhaps the person reporting it to me was wrong.
The scripts are all in the init.sqf.

Aug 12 2021, 11:05 PM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

we can add consistent functionality via alt syntax

Aug 12 2021, 7:45 PM · Arma 3
1st-Wolf created T160227: Missing sensors on UH 34 Stinger.
Aug 12 2021, 7:18 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
gc8 updated the task description for T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:15 PM · Arma 3
gc8 renamed T160224: missionConfigFile class saving/loading causes crash from Config class saving/loading to missionConfigFile causes crash to missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:14 PM · Arma 3
gc8 edited Steps To Reproduce on T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:08 PM · Arma 3
gc8 updated the task description for T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:07 PM · Arma 3
gc8 edited Additional Information on T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:07 PM · Arma 3
gc8 created T160224: missionConfigFile class saving/loading causes crash.
Aug 12 2021, 6:05 PM · Arma 3
Maarten closed T158837: wheeled vehicles have trouble moving certain terrain on the map as Resolved.

Hey neuromancer,

Aug 12 2021, 3:43 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Maarten moved T158894: Bunker not flush to ground from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 12 2021, 3:39 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
h- added a comment to T151112: The scripting command 'reload' needs tweaking.

Yes.
Non-full mag in main muzzle and non-full mag in secondary muzzle:

  • only reloads the main muzzle, secondary muzzle stays untouched.
  • If secondary muzzle is selected only hand gesture is played, none of the weapon anims play (as the main muzzle mag gets reloaded). If main muzzle is selected all anims play correctly
Aug 12 2021, 2:26 PM · Arma 3
BIS_fnc_KK added a comment to T151112: The scripting command 'reload' needs tweaking.

so to summarise, if current muzzle can be reloaded it gets reloaded with proper animation and that’s the end of reloading. otherwise it keeps searching for a muzzle to reload, and if it is not current muzzle, it reloads it without animation, and this is where reload ends? Sounds like it should just put another magazine into current muzzle, I think the idea was to mimic reload key press.

Aug 12 2021, 1:37 PM · Arma 3
BIS_fnc_KK claimed T151112: The scripting command 'reload' needs tweaking.
Aug 12 2021, 1:23 PM · Arma 3
h- renamed T151112: The scripting command 'reload' needs tweaking from The scripting command 'reload' is broken to The scripting command 'reload' needs tweaking.
Aug 12 2021, 10:07 AM · Arma 3
h- updated the task description for T151112: The scripting command 'reload' needs tweaking.
Aug 12 2021, 10:07 AM · Arma 3

Aug 11 2021

LSValmont added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

Had this issue in Malden after adding those rocks manually via the EDEN Editor as regular objects (Not simple objects) but all simulations disabled on them.

Aug 11 2021, 11:05 PM · Arma 3
blackfisch added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.

might be related: https://feedback.bistudio.com/T160213

Aug 11 2021, 10:32 PM · Arma 3
BIS_fnc_KK added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

This ^^^ I forgot how I did it years ago, exactly that packing pbo then launching server, takes seconds

Aug 11 2021, 10:24 PM · Arma 3
blackfisch added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

I've just closed server exe, as I didn't think about that it could make a difference. When it comes to the bat file, my main motivation was to shorten the iteration cycle for editing multiplayer missions so having to close and restart the client kind of is the actual issue. When you have e.g. Tanoa as map, it takes a moment for the game to fire up even with the game on an ultra fast SSD drive.

Aug 11 2021, 9:47 PM · Arma 3
blackfisch added a comment to T160213: FPS drops/stutters when driving near a certain rock object.

I downloaded and tested the provided mission, as well as tried some more details with the following result:

Aug 11 2021, 9:45 PM · Arma 3
BIS_fnc_KK placed T85682: setDebriefingText shows no effect up for grabs.
Aug 11 2021, 9:38 PM · Arma 3
BIS_fnc_KK closed T160210: Feature Request - add ammo count parameter to addMagazineCargoGlobal as Resolved.
Aug 11 2021, 9:27 PM · Arma 3
Azeh created T160213: FPS drops/stutters when driving near a certain rock object.
Aug 11 2021, 5:15 PM · Arma 3
severgun added a comment to T160210: Feature Request - add ammo count parameter to addMagazineCargoGlobal.

Oh. There is addMagazineAmmoCargo.
My bad.

Aug 11 2021, 3:48 PM · Arma 3
severgun created T160210: Feature Request - add ammo count parameter to addMagazineCargoGlobal.
Aug 11 2021, 3:46 PM · Arma 3
Ezcoo added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

I've just closed server exe, as I didn't think about that it could make a difference. When it comes to the bat file, my main motivation was to shorten the iteration cycle for editing multiplayer missions so having to close and restart the client kind of is the actual issue. When you have e.g. Tanoa as map, it takes a moment for the game to fire up even with the game on an ultra fast SSD drive.

Aug 11 2021, 3:28 PM · Arma 3
seb105 added a comment to T75850: Zeus "Remote Control" Module: Loss of Unit Control and Friendly Fire Issues.

This issue is also much more likely to occur when there is lots of AI about and client/server fps is low. Due to the difficulty of reproducing this bug I can't tell if it is caused by client or server issues.

Aug 11 2021, 2:35 PM · Arma 3
seb105 added a comment to T75850: Zeus "Remote Control" Module: Loss of Unit Control and Friendly Fire Issues.

This issue is still present.

Aug 11 2021, 2:32 PM · Arma 3
BIS_fnc_KK changed the status of T159583: plateFont doesn't refresh correctly when changing terrain from Confirmed Internally to Feedback.
Aug 11 2021, 1:42 PM · Arma 3
BIS_fnc_KK added a comment to T159583: plateFont doesn't refresh correctly when changing terrain.

rev. 148055

Aug 11 2021, 1:42 PM · Arma 3
BIS_fnc_KK added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.

Do you exit the server all the way to the main screen before shutting down the server or just close server exe? Also why not create bat file which will launch both server and client, adding a line that will shut any if still running prior to relaunching?

Aug 11 2021, 12:53 PM · Arma 3