- Create an unpacked multiplayer mission folder in editor (eg. ThisNeedsToBeFixed.tanoa)
- Add something to the mission (playable character & e.g. a simple SQF script)
- Launch a local instance of dedicated server that hosts the mission
- Join the given server and join ingame (so that the server uploads the mission to your client)
- Close the server (but not the client)
- Edit something in the mission folder (e.g. the script that you added) and save your changes
- Launch the dedi server again
- Join the server and attempt to join ingame
- The client gets kicked off the server with RPT logging an error message:
Flushing file C:\Users\Net_2\AppData\Local\Arma 3\MPMissionsCache\__cur_mp.pbo not possible - still open