In T160204#2224641, @BIS_fnc_KK wrote:Why is this a problem?
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Aug 11 2021
Aug 11 2021
Ezcoo added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.
BIS_fnc_KK changed the status of T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file from New to Need More Info.
BIS_fnc_KK added a comment to T160204: __cur_mp.pbo file is being flushed/refreshed only when mission name or map changes in case of unpacked mission file.
Why is this a problem?
Sit on quad and load in flatbed
Only CargoLoaded/CargoUnloaded.
Aug 10 2021
Aug 10 2021
BIS_fnc_KK changed the status of T159583: plateFont doesn't refresh correctly when changing terrain from Need More Info to Confirmed Internally.
Thanks for the video, finally I was able to reproduce
I have recorded a video of the issue: https://www.youtube.com/watch?v=zbKbTPfjQAw
I feel like there is a language barrier at work here. Sorry, I have no idea how to explain it in a different way.
Your repro config loads "LucidaConsoleB", this is vanilla font
If the issue would be with my custom font file, then the error wouldn't have happened with my repro config that I posted above. Just to clarify again: I made a new mod with exactly that config from further above, and only booted up the game with that single mod file.
You obviously are doing something wrong. As far as I can see the game loads given font from config. Did you add font file?
Yes... I just used my own/custom font as an example for the screenshots, because I already deleted my repro pbo file and didn't want to make a new one... I assumed the arabic letters would be a dead giveaway that this is not the vanilla font.
Firstly I don't see number 9 at the top row to compare to this number 9. Secondly it looks exactly like vanilla default font. Thirdly, changing font in CfgWords/<world>/plateFont works for me without problems
???? You need to recheck the default font again.
This is just default font for Arma, I don't see any difference
Yes. Here are the vanilla Fuel Truck, Zamak (Transport), and Offroad - I have not touched their configs. Top is my terrain, bottom is Altis. I have loaded up my terrain in 3den, placed the 3 vehicles, took a screenshot. Then I switched to Altis, placed the same vehicles again (no copy&paste), and that was the result. The number plate format is correct, but it won't change the font back to default.
dedmen added a comment to T160173: "__has_include" PreProcessor command errors out when placed after an #else in description.ext.
#if is broken, not __has_include.
#if after a #else is bad.
Maarten moved T158540: Floating trees around Cau Thang, [18618,12360.8,0] from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Hey Shadow,
Maarten edited projects for T158519: BIS_fnc_findSafePos with area that contains [10240,10240,0] on DLC map, added: Arma 3; removed Arma 3 Creator DLC - S.O.G. Prairie Fire.
Hey Herbiie, we're not sure what the problem is here. Forwarding to Arma.
Maarten moved T158317: Map Bug Polygon from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158513: Floating Brier Bushes from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Hey Zhasik,
Maarten moved T158502: Rock from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158480: Missing Terrain Asset Placement - Paddy field dyke from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158494: Watchtowers missing ladders from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158467: Bridge misplacement from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158444: Misplaced terrain object. from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158432: Rocks without Structure from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
BIS_fnc_KK changed the status of T159583: plateFont doesn't refresh correctly when changing terrain from New to Need More Info.
Each vehicle can have override class PlateInfos
Maarten moved T158363: AI can't cross Dykes on CAM LAO NAM from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158347: Floating trees on Cam Lao Nam from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T158340: Flying object from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Aug 9 2021
Aug 9 2021
I cannot give ID to the friend of the prisoner. I can't pick up a truck with explosives. I cannot give medicine to a doctor in the forest
In T150450#2070088, @zezettepglc wrote:can't give medications to medic in forest
can't give network structure map to keystone
Maarten moved T158552: 'Land_vn_hut_07' in World from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
@Maarten er, you'll forgive me if I don't quite buy that, because both other CDLCs have animated textures for their non-sea-level water.
Ччччётко
Yes, many times it does nothing
Hello sorry to hear you are having this issue.
Have you tried letting steam check the Integrity of the gamefiles?
I checked on DEV - all OK!
seems fixed, maybe close the ticket?
Maarten moved T158311: Wires inside hospital Saigon from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Hey Nikko,
Hey Jax,
Maarten moved T158685: Missing SOG Prairie Fire OST in Zeus from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Okey I got repro. The issue is with the "Refresh" audio button, or simply changing your output device.
I debugged all our volume parameters and found that we send the exact same volume to the XAudio API that we use to play back our sounds.
So after a reset we provide the same input parameters, but that API decides to double the volume for whatever magic reason that I can't seem to find.
So this bug will probably stay for a while
Aug 8 2021
Aug 8 2021
Could you try on DEV branch please? The were more fixes, but don’t think they were added to profiling
Thank you for your report, we'll look on it.
Aug 7 2021
Aug 7 2021
Can't confirm complete fix
LSValmont added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.
Wow, nice find Ansible2!
Aug 6 2021
Aug 6 2021
dedmen changed the status of T151477: Exchange of reloadmagazinesound cause log entry on server and clients from New to Need More Info.
Ansible2 updated the task description for T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.
BIS_fnc_KK changed the status of T160059: setUnitLoadout causes JIP queue growth from Need More Info to Feedback.
rev 148009
BIS_fnc_KK changed the status of T160059: setUnitLoadout causes JIP queue growth from New to Need More Info.
Any other commands spam jip queue as well?
beno_83au edited Additional Information on T160104: BIS_fnc_compatibleMagazines Changing Parsed Variable _muzzle.
Sorry, further testing showed that the variable _muzzle was the problem, and simply using a different variable negates the issue.
beno_83au renamed T160104: BIS_fnc_compatibleMagazines Changing Parsed Variable _muzzle from BIS_fnc_compatibleMagazines Changing Parsed Variable to BIS_fnc_compatibleMagazines Changing Parsed Variable _muzzle.
Crashed 20 seconds after completing the mission download. Are you guys goin to help?
I turned off read-only from my Arma 3 folder and crashed as the mission file was downloading.
Aug 5 2021
Aug 5 2021
Thank you! ^^
We were unable to reproduce the issue. If the issue persists please open a new ticket with detailed information.
Graphics card driver is up to date!
Maarten moved T158416: RSNA75 radar operator exit can be stuck from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T159289: Howitzer flare fuse timers from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Maarten moved T159331: The Human Submarine from Internal QA to Queue on the Arma 3 Creator DLC - S.O.G. Prairie Fire board.
Appears to be working fine. Thanks!
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