AI can't cross Dykes already placed on the map on CAM LAO NAM.
If the dykes are placed from the editor on any map the AI can cross them fine no issues, its only if they have been placed in the map creation using Terrain Builder{F2307869}
AI can't cross Dykes already placed on the map on CAM LAO NAM.
If the dykes are placed from the editor on any map the AI can cross them fine no issues, its only if they have been placed in the map creation using Terrain Builder{F2307869}
Open CAM LAO NAM, place AI inside rice paddy, order them to move out or waypoint them out. They stop at the edges of the dykes.
I created the bocage dirt mounds for the Iron Front mod, it was a while ago and i think i had similar issues, fixing it was placing in the geometry LOD the named properties, class - house, and or it was in the config that fixed it, it was what the object was derived from.
Also it happens with UNSUNG, i know its a seperate mod but i think some devs work on both, its the same issue with the rice paddys, last time i check on some of the maps AI couldnt cross them either..
If you want to look at my bocage dirt mounds let me know,
thanks
Reece
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Hello,
We've picked up your issue and the fix has been implemented in the last S.O.G. update. Thanks for helping us making the game better!
In the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Best Regards,
Bob Murphy