Its not night vision issue, they are not on, and found out it ONLY does this on 3rd person servers .. 1st person it doesn't happen
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Aug 19 2019
Aug 18 2019
It also happens in Tisy military base, in the building from the video and another building near it.
It's a common thing that death infected bodies are dissapearing.
Have you guys tried to hold R button to perform unjam action?
It might be connected with your character's stamina level. It can be too low to perform melee gun attack, there are some other actions which are using stamina, they affected from this bug too.
Try to turn on and then off your night vision goggles
I can log into community exp 1.05 just logged into smokes exp 1.05 and is working fine .. just seems to happen on official servers
👍🏻
Thank you Cleetus, yes the only issue seems to be the json file limit when saving.
In T143590#1935178, @Col_Kernel wrote:This also occurs:
- with other guns (tried it with the MK II and the FX-45)
- if you go prone during the reload animation
Not only is the gun bugged, but you can't interact with objects or open doors etc. either.
In T143590#1935044, @rlagudwns26 wrote:Thank you for explain better than me ;)
This also occurs:
- with other guns (tried it with the MK II and the FX-45)
- if you go prone during the reload animation
If so we then need dark nail polish added to the loot-tables :)
I can confirm that the same thing occurs at a corner bar in Novodmitrovsk. You also can't open the back door of the building.
Thank you for explain better than me ;)
Fragnet ATL servers are off and on see this comment on another ticket about it https://feedback.bistudio.com/T143455
I will second that .. found this about an hour ago
There are several buildings I found this an issue with .. some of the mili buildings are like this if you vault on top of an item that is close enough to the ceiling .. was never and issue before because you could not get up there
Its the character light bubble that causes the glowing nails .. devs are aware , pretty sure geez said it won't be fixed in another post for same
there is no linux server or support
I can confirm that this bug can be reproduced. When single-chambering (single loading) a bullet into Mlock, if I jump during the animation, the Mlock in my character's hand will be bugged. A bugged pistol cannot be removed from hand nor chambered again. Drop or throw will not work. Drag into inventory or ground won't work either. No magazine can be combined with it. It will not fire, even though one bullet seemed to be removed from inventory. And if there is a stack of ammo in inventory, its number will indicate as if one bullet was removed from the stack. The stack in the inventory couldn't be interacted with after the gun was bugged. Only logging out and joining back in the game can resolve the above issue.
Aug 17 2019
I managed to fix the issue. If anyone else is experiencing this problem, here's what I did.
I can confirm parts of this claim; I also have a private server to test out things without being sniped and 1.04 still has persistance issues with either generators, lights, cable reels or generators connected to lights by cables. Gennys, cables and lights all seem stable for a period of time even with recurring server restarts, no problems. But after a period of about five or so days, these things disappeared in my base. I checked in on the steam forum and someone said that there seems to be an issue with the construction lights in particular, that they are not persistant at the moment and if you have them connected to generators, they too will eventually despawn with the lights as well.
https://youtu.be/xFYO1oTj6No
magician
https://www.youtube.com/watch?v=oRKB326-FnE vaulting also can do
and Mlock 91 too https://youtu.be/IhE4H357rr8
edit : only with MLOCK-91 and loading -> chamber
And with other guns, jump until load mag, it can reload really fast
This is also true for every static military tent in Dayz.
If there is a crate or table in it you could jump on those and use third person to look through the walls.
About this?
Whatever you put into the inventory gets removed from the world. The inventory is not always placed where the wardrobe is but anywhere in the house.
are you talking about bandanna ? it has been broken"unable to tie " since 1.04
verify your game files in steam , Ive not had this issue
Prison Cells generaly are also buged
when you doing this, you can't combine or swap, no gesture.
Aug 16 2019
@jamielou.007 Are you saying that we currently fade out for non head shots, and go straight to black for headshots. That’s kinda cool if so. Can’t believe I missed it. Unless I always get headshotted 😂. Even if it already happens, expanding on the fade out would be great.
@EnterThePug may be WIP, but devs can't publish any info about changes
Today I noticed this bug again after several attempts of taking and removing FX-45 in character hands.
Hi Geez,
it's been a while, so I have to check on the latest exp version if I can still reproduce. I'll update, once I've tried.
Best regards,
Freerider
Do you have a router?
Does your internet connection also get affected outside of DayZ when this happens?
Hello mostafa1379.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello Col_Kernel and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello freerider3434.
Can you please send us the location of where the reflective road appears?
Regards,
Geez
You can assign a single vertex a selection name and animate it for all axis. Instead of setting the position via script, you would translate the target position to a local animation value for the axis. You would need to name all the vertices you want to move anyway in order to know which is which in script. So the step from doing that to just giving it animations is quite small.
Hello Revan and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello FlipGaming.
We have been trying to produce this issue, however, we had no luck so far in doing so. Is it possible that the issue occurs only under specific circumstances?
Regards,
Geez
Hell mostafa1379.
This is not a bug, but a wardrobe inventory.
Regards,
Geez
I don't think, because you're talking about the fact that we can do an animation with this ticket? If that's the case, we always stay limited, some vertices need to be in specific places calculated on the moment T, and the fact of creating animations prevents you from having precise things because it's pre-defined. (Correct me if I'm wrong, and you weren't thinking about that)