Vaulting fences is a major feature that involve also PvP, which means it can make the difference between the lost of a character or staying alive. Animations feel fluid, except for a few cases, but the worst issue is when vaulting low fences.
In that case, the animation starts and ends fast but the "in air" time seems a little bit too long.
A good compromise could be keep this standard with something in hands, and speed up air time with hands empty. Climbing feels OK but I'd also try to find a way to grapple from the distance.
AWESOME JOB guys