Sorry for the delayed response. We updated the server to the latest version of the mission file from the devs and found some interesting information.
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Jan 24 2018
Jan 23 2018
Any chance that this will make it into one of the next releases? :-)
also fix ifrits they're a piece of paper now
Thank you for the report. I had a look at the mines and I was able to disarm all of them both the old and the new and with all explosive experts in Eden editor.
Thank you for the report, we are aware of the issue and are looking into it.
In T127582#1663735, @jgaz-uk wrote:Is anyone from Bis checking this out?
In T124461#1643926, @dedmen wrote:Confirmed. I had a quick look into the Arsenal script but couldn't find the reason.
Ref: https://feedback.bistudio.com/T122717
BI is currently working on magazineWells. https://github.com/CBATeam/CBA_A3/issues/108#issuecomment-359797633
Let's hope it turns out good.
In T122717#1643935, @dedmen wrote:Duplicate of https://feedback.bistudio.com/T124461
Thank you for the report. We are aware of the issue.
Is anyone from Bis checking this out? Assigned To
changing transportSoldier to 8 will change capacity of the vehicle to 16 people in total (8 regular seats which doesn't exist + 8 turret seats) so it's not proper solution in this case
We are aware of the issue, but I have no information on its progress right now.
Jan 22 2018
Thank you for the report we will have a look at it.
Tested with three people on their server and on their server, the same error.
Thank you for the report, we will see what can be done.
Turn off grass (terrain to 'LOW') and you will see what the AI see.
That is why they can spot you when you have no chance to see them with grass on.
Yes, BIG gameplay problem that AI see through fallen trees
Thank you for the report, we will have a look at it.
yes, deploy the list of all units (Blufor/Opfor/... ==> rifleman/enginer/pilot...) and choose your loadout. It is to load a default loadout like Viper squad leader, or diver
Jan 21 2018
In T126959#1663500, @PiepMGI wrote:It's an intended hard coded limitation.
Not tested without the Laws Of War DLC
Seems Microsoft has put some weird stuff in the Fall Creators Update, I've been having different issues with other apps, i.e. https://gitlab.com/tortoisegit/tortoisegit/issues/3087
Nice fix Optio! I've been wondering about this issue for a while and stumbled on your year-old solution. No "reviewed" tag from BI yet; maybe we need to bug @Wulf :)
The missing bench pod is a config issue: https://feedback.bistudio.com/T117357
@Lex So, it's not a solution and not related to 0% CPU usage and/or GPU freeze + ALT key malfunction in Arma only.
Defragmenting game files after large updates and user files, even for SSD, speeds up the game loading a little, but this also does not exclude the possibility of sometimes freezing games for me. Try to optimize the disks with the program Disk Defrag Pro, the program has the ability to optimize only files that have defragmentation. The windows disk optimizer for this task will not work.
It's an intended hard coded limitation.
Yrp! Same for me. It happens very often since 1.80 Vanilla. My left Alt key toggle also very often in altitude mode in 3den editor (I just have to strike ALT one more time to toggle in normal ALT behavior. Arma is the only one software to do this weird thing.
I also experience some heavier freeze with no possibility to ALT tab and work on task manager as in video. I can just shut down the PC and restart it!
Is it linked to French keyboard? I guess not. To video card? I'll see that with further NVIDIA drivers, but I guess not. So, What BI/Steam did with the keyboard interaction??? Why does these problems happen on Arma only?
Jan 20 2018
Many thanks for the clarification, that's very useful to know.
use setFuel 0 if you want to crash the helo.
Jan 19 2018
5 years later, the lack of this still makes me weep :'(
This is intentional.
I'd like a separate option for flying in Eden.
Right now the editor just assumes I want the engine on when I put a helicopter in the air. Sometimes I want a helicopter in the air without its engine on.
And it doesn't set it to "flying" until a certain height.
What is the progress of the update ?
Some additional info that might help https://www.reddit.com/r/PUBATTLEGROUNDS/comments/77otmg/bad_module_info_crash_after_windows_10_update_any/
PUBG also has it. So either windows 10 has f'ed up which I find highly likely. Or Battleye, would be the other common element.
I also heard that windows 10 lately shows bad module info for any crash. Where it had shown "program has stopped working" before. So the "bad module info" might actually be completly unrelated to the crash behind that.
Can you explain? Deploy which list of units?
Jan 18 2018
Thank you for the report, we will have a look at it.
We do not support this scenario, one workshop item should contain exactly one mod. Optional mods can authors publish as separate workshop items dependent on the main one.
The issue occurs when the mod is updated by steam. though when I copy the mod back into the workshop folder it still doesn't pick up the optional mods
Jan 17 2018
Thanks, I am monitoring this thread and fixing it in-game is planned, I however cannot say when exactly. Thank you for this, though!
Hello, I'd also like to see the date range extended farther into the past.
That fixed it. Although I remember someone from BI telling me to use the legacyports to fix something or other a year or so ago... can't remember what it was.
None, just .rpts files.
When I fix this?
When I fix this?