At the end of a Zeus Multiplayer mission, on the Official BIS Zeus servers, if the Zeus ends the scenario instead of letting the admin use the "#missions" command, sometimes the server has a "Session Lost" error, kicks everyone out and restarts. It's annoying to have a full 18 Player server have to be repopulated. I'm not sure if this bug is present on any other missions as I mostly play Zeus gamemode.
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Sometimes
- Operating System
- Windows 10
- Category
- Zeus - General
As the Zeus, end the mission. There is a chance that the session will be lost.
A work around is that the admin types "#missions" and ends the mission that way.
EDIT: Actually, I just ended a mission with the Admin command and I still crashed the server with a Session Lost. I am now no longer sure there is a work around.
Event Timeline
Hello.
You mention that it happens sometimes, how often is that? Also have you tried recreating this in Eden editor?
Is it a specific ending to a mission? Mission successful or mission failed?
I am testing this on a dedicated server and everything seems normal.
It might have something to do with a full server. I know it happens quite a bit on the official US servers. I have not seen it when simply testing it by myself, only when there are people in the server. it probably happens about 20% of the time when ending the mission. It's not specific to a successful of failed mission. If you are going back to the lobby, there is a chance it will crash the server. I know a few zeuses have tried to delete everything on the map and then reset, but there is still a chance the server will crash.
The only way I know how to reproduce this bug is to play for a while on the official Zeus servers with actual people and wait for the mission to end, I can't replicate this in the editor.
Hmm could you please send us your Arma 3 crash report right after it crashes for you the next time? Perhaps there might be something that will shed some light to this issue.
Will sending a crash report help if it’s not me that crashes, but the server itself, kicking everyone off as a result? Does the crash report generate a log file on my machine when it crash’s? I would think the best place to look would be the servers crash files and not mine. However, if the server does indeed transfers it’s crash report data to mine, I will send it when it happens next.
Your logs are generated always when you play so there might be something that will help shed light.
Just uploaded a crash file for the session lost bug. I was playing on an Official Combat Patrol server, at the end of the mission, I did the #missions command, and the server booted us all out and gave a "Session Lost" message.