As dedmen said please remove -noLogs so that we can see the logs.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Oct 26 2017
Thank you for the report, we will have a look at it. :)
A BIG red exclamation mark at D3DX. You could have found that by yourself.
Your DirectX 10/11 is bad.
Your Report Log is useless.
If you use -noLogs and you send us your logs... That won't be useful as they will be empty. Also it doesn't contain any crashdumps.
Please crash it again without "-noLogs -mod= -beservice" and create a new report.
Arma report log? https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Oct 25 2017
In T126800#1648202, @Wulf wrote:I was able to recreate it but it is not completely 100% you need to do it in a specific way. Either way ticket created and we will see what can be done.
And this.
This video explains what you did with the sway.
This FLIR system you are talking about I am pretty sure this was added by some mod to helicopters because this is not in the Vanilla game.
Thank you that really helps. :)
Allegedly fixed on dev branch today
Thank you for the report. We will have a look at it.
Like I said, I changed only language to polish and added key binding to Map (M) as #4 Mouse Button.
I was unable to reproduce this issue. Could you tell me more details like what controls you changed?
As mentioned by Vietwitch. Could you please send us your Arma report?
Thank you for the report. We will have a look at the commands and see what we can do about it.
Thank you for the report, but I am unable to reproduce this issue. When I use "F" without selecting an entity my camera moves but it shows no script error.
Thank you for the report. There might be a reason for the difference, but I am unsure right now. Anyway it is really a trivial thing so it might get fixed can't guarantee it though.
Thank you for the report. We will have a look at it.
We had a look at the radar and we added an option to resize the radar. You can try this in our development version of the game.
Yes we are aware of the problem. We fixed the issue and hopefully it will be in the next dev branch update.
+100%
Thank you for the report.
+100%
Change the behavior of the parachute. This is annoying when the character almost touched the ground with the feet but the parachute:
- jumps on the crowns of trees and bushes
- jumps on the roofs of houses and other structures
The character dies in conditions that produce not the natural behavior of the parachute, which can not be controlled.
Thank you for letting us know as dedmen said could you please send us your report? Also, have you already tried these possible solutions?
Thank you for the report. Have you already tried these possible solutions?
Jup. But reportedly fixed on dev an perf/prof.
Great! Good to hear that is is okay. Also, thank you for letting us know. :)
Here is another video of the issues. I noticed when flying over water, the issue didn't occur. The video is long and you can probably skip the high altitude part. The last 5-10 minutes show most. Around the 12min area there is some interesting sound position issues.
The issue is still there on stable.
Oct 24 2017
Hopefully in a way, deter people from becoming mg medics. I second this, needs to be a way for the medkits and toolkits to fit in the vests but also represented visually. At the moment only traits and display name indications throw you into either a repair specialist or medic category.
@MDCCLXXVI There is no eventhandler for any but one cheat.
Wulf, I offer to save performance at same level by increasing view distance only in vertical axes and to not change it in horizontal. It should not hit performance, because there is nothing above the ground except, maybe, few planes. Performance in the air will be the same as from ground level or even a little better because of LOD.
Seeing the surface is not pointless. You can use it for better orientation in combat, emergency landing, enjoying view, etc. How can you fully enjoy playing game if you cannot see anything except your own cockpit?
If user has shitty PC and, as result, low view distance he'll be able to see the ground from higher altitude with same performance as he has at the ground level.
I think that 2.5km (default view distance for multiplayer game) is to low for fast jets.
In addition, many problems AI landing, disembarkation and movement on the platform.
https://youtu.be/insaX6M_kb8
use the cheat event handler to send a remote exec to server for ban
This would be very handy. I have had issues with players exploiting it with the ENDMISSION command on my server, and I know other people have had concerns about it too.
Oct 23 2017
MJHUBNK/
ok, in 5% its working?
i am not really understanding why.
Hello. Thanks for your feedback.
This could be caused by missing or corrupted NET Framework library. Please try to re-install NET Framework 4 with the latest available version (currently 4.7 https://www.microsoft.com/en-us/download/details.aspx?id=55167).
Hello. What did you exactly observed? Please be more precise. Did the game crashed or just error message showed up? Could you provide us more info about it? For example send us your RPT, dump and minidump (if they are there) files from: <Drive>:\Users\Your_name\AppData\Local\Arma 3 after problem occurs and we try to figured out.
Good to know and also thanks for additional info about it.
version 1.76.143187 - Hotfix (23.10.2017)
In T85673#1650457, @RueLight wrote:
Oct 22 2017
@RueLight its raining so smokescreens cant really build up
thrown just 4 smoke grenades for cover... ehmm yes... ai had good laugh.
Still no fix for this? We are coming up on 1 year and the new DLC is nice and all but useless if we can't use it.
Oct 21 2017
I fixed it: https://www.youtube.com/watch?v=YMLc5hHC0tQ
Have a BI dev contact me and I'll walk him through the necessary changes. It's really very easy. It is not as performance friendly as I'd like (Only work is being done once at game start. no runtime difference)
but that's because of the decision to put the groups into the magazines array which wasn't mine.
Hello! I confirm it. Arma uses all my phys and pagefile memory, memsize flag does nothing.
Also my pagefile placed on ssd.
https://gyazo.com/a60cad483a8e8803455951d081e6014b
Hello! I confirm it. Arma uses all my phys and pagefile memory, memsize flag does nothing.
https://gyazo.com/a60cad483a8e8803455951d081e6014b
Just tested it. magazineGroup is working just fine in the backend.
Please delete this bug report.
Oct 20 2017
Thanks @Lex, but if this mod completely disables the chat for ai-subordinates, then this is not suitable for me, because it deprives at least some feeling of realism.
There is a further issue of addAction not working when the player is >15 metres of object centre regardless of selection position and radius.
https://feedback.bistudio.com/T126959
hello, i heave this problem my arma3 again, status-acess-violation.
Sorry i posted it Wrongfully