#0014539
Nope, they're not working on the bugs at all..
#0014539
Nope, they're not working on the bugs at all..
OMG!!!!!! BIS HURRY!!!!!!!!!!!!!!
Isn't this resolved in dev?
Some people have been experiencing FPS drop due to light shafts, but not as severe
as the one in the ticket.
But they don't add the models to the vehicles. I know that's only visual, but it looks stupid dropping invisible bombs.
This belongs on the forums.
An inventory editor is confirmed.
You can now close the ticket.
He meant the insect sounds, not the insect particle effects (bees flying etc.).
So, the issue here is the rifle clipping into the objects?
Sure, make some videos.
The game already lets you know that something is blocking the gun by moving your crosshairs to the object that's blocking it.
The problem with this is that it isn't really useful when crosshairs are disabled.
/didn't vote
What HUD do you mean? You can change the color of the HUD in the options.
It should just be made so it stands out a bit more.
I don't understand the issue. Could you explain please?
The MXM used 7.62 in the early alpha, but it was changed.
/didn't vote
Do you mean there aren't any animations for the Mk200 and the Zafir?
...which will come next year.
Do you have any mods installed?
The uniform? How?
Duplicate of #0014366.
Oh my fu**ing God, why can't people search before making tickets?
Duplicate of #0000369.
"show-your-location-on-a-map"
This is also a good feature, but it should also only be possible when equipped with a GPS.
"But maybe precise bearings are not required on servers that have 3rd view mode enabled"
Agreed.
"map-shift click cheat"
That is, IMO, a good feature. They just need to remove the range indicator.
I asked if the compass points to the magnetic north. You said I don't how a compass works. Then you said a compass points to the magnetic north.
Uhm...okay...
Don't compasses always point at the magnetic north? And what's the "other north"?
Well, it's resolved in the dev branch.
The Arma 2 thing looks horrible.
Confirmed on 1920x1080.
Duplicate of #0014984.
Where have I seen this before?
The Greyhawk is, apparently based off of the YABHON-R. It's max cruise speed is 240 km/h, so yeah, it's a bit of in the game.
Source: http://www.adcom-systems.com/ENG/UAV/YAHBON-R/Overview.html
However, maybe they could just make a smaller, yet powerful engine in the next 20 years.
I'm fine with limiting it's max speed to around 250 km/h, though.
Duplicate of #0000369.
Resolved in the dev build.
Do you have any mods installed? Are the servers you cannot access using the dev build?
Are you sure you used the right key?
I'd say three weeks max.
Isn't this resolved in dev?
This is BIS's way of optimizing things.
Yeah, great summary...
This issue is about the dynamic lights not casting shadows, which would be too performance costly.
Duplicate of #0013917.
What magazines are compatible with static weapons?
Try validating your Steam game cache and removing any mods you have.
Already reported, though I can't find the ticket.
Already requested 20 times.
BTW, you can join your friends through Steam.
I think all of the items and weapons should just be put in one place, if possible.
Try validating your Steam game cache.
Party jet!
So, you want the churches to be enterable?
May I ask something: who the hell cares how their weapons look when dropped on the ground?
OPFOR are apparently getting a new marksman rifle, so BLUFOR might get the EBR. Upvoted, anyway.
What exactly is the bug? Could you provide a screenshot or a video?
They said they won't do it.
Sorry, upvoted.
Resolved in the dev build.
Wait, wait, wait, I remember back in the alpha that people's weapons showed up, at least in the Orca.
OMFG
I suppose the fifth one is the one on the dry lake. That's just a runway, not a whole airport.
O.o A fourth airfield. I didn't know it was there. Now you have solid proof that Altis is goddamn huge.
Try validating your Arma 3 cache through Steam. Also, what mission did you get these errors on?
You know your report is excellent when Dslyecxi says it's excellent.
Confirmed.
Animals might be the cause, though.
A snake can come to that one square meter.
Can you upload a repro mission?
Turn rain to manual. The automatic one gives you rain all the time.
The KA-56 looks kind of like a Comanche.
Here http://dev.arma3.com/sitrep-00026 under "Operations".
No, BIS is currently working on two CAS planes for NATO and CSAT.
They are working on two planes right now.
/downvoted
Sure, also how about adding the following weapons:
-HS Produkt 2000
-H&K MP5
-H&K MP7
-H&K UMP
-HS Produkt VHS
-H&K G36
-Colt M4
-Sako TRG
-MACS M3
-RT-20
-Remington M40
-Barret M82
-RGB-6
-H&K AG36 (for G36 rifles)
-FN M249
-FN MAG
-Ultimax 100
-9K38 Igla
-RL90 M95
-AT4
And the following vehicles:
-M-84D
-M-95 Degman
-BVP M-80A
-BOV VP
-M1151 Up-Armored Capable HMMWV
-Iveco LMV
-International MaxxPro
-M-84AI
-PTS-M
-PMS (mounted on Tatra T813 8x8 trucks)
-Strijela - 10CROA1
-MV-4
-Mikoyan-Gurevich MiG-21
-Pilatus PC-9
-Zlin 242
-Air Tractor AT-802
-Canadair CL-415
-Bombardier Challenger 600
-Elbit Skylark
-Elbit Hermes 450
-Mil Mi-17
-Mil Mi-8
-Bell 206
-Iveco 5 tone transport truck
-Iveco medium and heavy trucks
-Mercedes-Benz Actros 6x6, 8x8
-MAN Tank Transporter Truck
-Astra Truck
-Daf Truck
-Toyota Landcruiser
-Mercedes G 4WD
-Nissan Navara 4WD
-Land Rover Wolf 4WD
And the following artillery guns:
-M56
-D-30 RH M94
-CITER 155mm L33 Gun
These are all currently in use by NATO and will be in use for at least the next 10 years (maybe one or two wont, I'm not completely sure).
Thank you for reading.
Damn, the second one is beautiful.
/upvoted
Can you close the ticket then?
I wonder if there is a single screenshot you've posted that isn't F'ed up.
Goddammit, people, it's not steam friendly UI, it's stReam friendly UI.
You can double click on it to enlarge it, but it's still not big enough.
...or just remove 3rd person?
Really? I know there were crosshairs for all of the vehicles. Maybe they've been removed?
You're not using rockets, you're using the cannon.
Well, then, don't play 3rd person. You wouldn't be able to hit anything, anyway.
You do have crosshairs.
/downvoted
What the hell is on that screenshot?
The bullets shouldn't affect the bodies that much. I don't want CS style bodies flying 5 meters into the air when hit by a 9mm.
Try it without mods.
Did you plug the headset into the jack on your speaker (which most speakers have AFAIK) or the jack on the computer?
Well, make your own interface.
Duplicate of #0012353.
Okay, tested it in the editor on regular and was able to blow one up with one charge and one satchel. The ones in the showcase were probably damaged or something.
/upvoted
I was playing the "Armed assault" showcase on regular difficulty. It took me one one explosive charge to destroy the Sochor.
Unable to reproduce. It took me one explosive charge to take out a piece of artillery.
Try validating your game cache.
Duplicate of #0005374.
The only single thing that I agree with from the whole ticket is the useless launcher and pistol attachment slots.
Already reported.
You need to be an engineer or explosive specialist and you need to have a toolkit in your inventory.
It works for me.
Can't you close it yourself?
Well, yes, that's what's going on on the menu. And I don't have too long loading times.
Well, you do have to load the whole map and the mission that's going on...
Again, even if it was done via a text box next to the description, MP would need, I quote "a more serious revision".