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May 10 2016

AD2001 added a comment to T69287: (Realistic) Battlesuits... no, seriously..

I agree a mod would be fun :D, but not in vanilla.

May 10 2016, 4:30 AM · Arma 3
AD2001 added a comment to T69287: (Realistic) Battlesuits... no, seriously..

Yaaaaaaaaayyyyyyyyy, nanosuits!!!!!! It's been a long time since I started thinking how cool nanosuits would be in this game!
/downvoted

May 10 2016, 4:29 AM · Arma 3
AD2001 added a comment to T69286: first person view blackfoot chopper.

Moderator, please close this ticket as a no-bug.

May 10 2016, 4:29 AM · Arma 3
AD2001 added a comment to T69284: Driving prone.

It's a bug report. You can see the category is "Visual-Characters".

The drivers also stand on their feet sometimes.

May 10 2016, 4:29 AM · Arma 3
AD2001 added a comment to T69257: .45 rounds are instantkill (ACP and Vermin).

So...are they fixed? I really need a round that is slightly more powerful than the 9mm.

May 10 2016, 4:29 AM · Arma 3
AD2001 added a comment to T69243: User interface for APCs, helis and guided missiles looks dated, is incoherent and un-immersive.

The devs said it was a part of a bigger project which includes refurbishing vehicle optics or something along those lines.

May 10 2016, 4:28 AM · Arma 3
AD2001 added a comment to T69243: User interface for APCs, helis and guided missiles looks dated, is incoherent and un-immersive.

How do you make it displayed immediately?
/upvoted

May 10 2016, 4:28 AM · Arma 3
AD2001 added a comment to T69223: no kill animation.

There were several tickets asking for this feature and it was rejected because the bullet doesn't have enough power to push the body and therefore I shall downvote.

May 10 2016, 4:27 AM · Arma 3
AD2001 added a comment to T69223: no kill animation.

What do you mean? Do you want the bullet to kick someone back a little?

May 10 2016, 4:27 AM · Arma 3
AD2001 added a comment to T69223: no kill animation.

Define "death animation".

May 10 2016, 4:27 AM · Arma 3
AD2001 added a comment to T69218: The pier near Camp Tempest (Stratis) can be clipped through.

Altis?

May 10 2016, 4:27 AM · Arma 3
AD2001 added a comment to T69213: Feedbacktracker sends unnecessary and unrequested emails..

The feedback tracker sends you emails if you wrote any notes in any issue and it cannot be undone.

May 10 2016, 4:27 AM · Arma 3
AD2001 added a comment to T69204: [Feature Request] Camouflage on sniper rifles.

Already reported, but I can't find the issue.

EDIT: I still can't find the issue :(, but it had something about camo nets for vehicles and weapons.

May 10 2016, 4:27 AM · Arma 3
AD2001 added a comment to T69200: Sun reflection on optics is not possible so please remove it (vid inside).

This issue is a duplicate issue 0009919.Moderator, please close this ticket.

May 10 2016, 4:26 AM · Arma 3
AD2001 added a comment to T69200: Sun reflection on optics is not possible so please remove it (vid inside).

@Raoul1234

So, you think the game is better with lights going through your head? Okay.

May 10 2016, 4:26 AM · Arma 3
AD2001 added a comment to T69196: Vehicle damage too much?.

It's not a "money bag", it's a sack. Please use correct in-game names, not names you gave to the item while playing wasteland.

May 10 2016, 4:26 AM · Arma 3
AD2001 added a comment to T69188: [BLUE] Recon Marksman missing config files.

Yaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyy!!!!!!!!

May 10 2016, 4:26 AM · Arma 3
AD2001 added a comment to T69188: [BLUE] Recon Marksman missing config files.

New weapon?

May 10 2016, 4:26 AM · Arma 3
AD2001 added a comment to T69184: When stepping on the grave in Agia Marina church in the north - get stucked inside.

May I ask for a screenshot of what and where you want to do?

The V key is used for "step over" not for climbing on top of objects.

May 10 2016, 4:26 AM · Arma 3
AD2001 added a comment to T69184: When stepping on the grave in Agia Marina church in the north - get stucked inside.

Where's the irony in that?

May 10 2016, 4:26 AM · Arma 3
AD2001 added a comment to T69181: Please add rifle grenades.

The XM25 was shown on the early screenshots.

May 10 2016, 4:26 AM · Arma 3
AD2001 added a comment to T69180: vermin smg zeroing way off.

Duplicate of 0010544. Moderator, please close this issue.

May 10 2016, 4:26 AM · Arma 3
AD2001 added a comment to T69142: Weapon accessories move differently from the base weapon..

Video?

May 10 2016, 4:24 AM · Arma 3
AD2001 added a comment to T69116: Suggestion: Allow selection of (radio) channels by command.

ACRE FTW!!! I really want ACRE. ACRE is awesome.

May 10 2016, 4:23 AM · Arma 3
AD2001 added a comment to T69098: Drowning.

Please specify "heavy equipment".

May 10 2016, 4:22 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

BIS, if making a new menu, please leave an option for the old scroll menu.

May 10 2016, 4:21 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

@insaneltu

Just burn your hard drive.

May 10 2016, 4:20 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

@Stiffwood (dat name)

The radial menu is...goddammit, I don't know, I just find it impossible to use.

May 10 2016, 4:20 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

How come people don't understand that the "radial menus" are unusable for some people?

May 10 2016, 4:20 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Isn't it possible to bind weapons to keys? I'm using the default layout and when I press "Š" (left of "P", IDK which letter it is on English keyboards) I switch weapons.

May 10 2016, 4:20 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

http://i1.ytimg.com/vi/I-Ve4PJQhjY/mqdefault.jpg

May 10 2016, 4:20 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

NO! No commo rose menus! NO!

May 10 2016, 4:20 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Agreed with Demongornot.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

The round menus suck and are useless. I once tried using one in Planetside 2. It didn't go very well.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Radial menu? You mean the commo rose sh*t?

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Your idea is good, it's just that I don't want to have two (inter)action buttons. One is enough for me.

Btw, I upvoted now.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

@Bis

Make it optional.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

It could be improved, just not split into two menus.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Please don't divide it, Bohemia. It's okay the way it is now.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69085: Easy way to significantly improve the clunky action menu.

The scroll menu is not very good, but I think this is not the solution.
/downvoted

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69080: AH-99 Blackfoot issues and improvements.

OK, but why did you do it 5 times in less than 3 hours?

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69080: AH-99 Blackfoot issues and improvements.

You can update if you actually update the info or correct something, but don't just press the "Edit" button and do nothing.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69080: AH-99 Blackfoot issues and improvements.

@OP

http://i.imgur.com/r0i1NFH.jpg

Seriously, it's really annoying. It floods my e-mail inbox.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69080: AH-99 Blackfoot issues and improvements.

About the snap turns:

They're possible in an odd and probably unexpected way, you have to lean with the helicopter at 90 degrees to the left for example and then quickly turn on auto-hover. It turns you around about 90 degrees and AFAIK it's only possible with the Comanche.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69080: AH-99 Blackfoot issues and improvements.
  1. and 4) are already reported so please remove them.

Or you could do that.

May 10 2016, 4:19 AM · Arma 3
AD2001 added a comment to T69051: Diver handsignals + Diver animations improvement.

The latest motion capture was recently done and it's too late now.

There's already a ticket for handsignals BTW.

May 10 2016, 4:18 AM · Arma 3
AD2001 added a comment to T69038: Can't move while reloading heavy weapons, can't cancel reload either.

@SuicideKing

Make a separate ticket for reloading while prone and post a link/ticket number here.

May 10 2016, 4:17 AM · Arma 3
AD2001 added a comment to T69038: Can't move while reloading heavy weapons, can't cancel reload either.

Fireball isn't a very good moderator, no offense.

MadDogX is better. And he has a good sense of humor. :D

@SuicideKing

I believe he meant small arms when prone and heavy weapons. I don't think those are two different Bugs and/or Features.

@Fireball

If what I said is not true, please be more explain what you meant.

May 10 2016, 4:17 AM · Arma 3
AD2001 added a comment to T69038: Can't move while reloading heavy weapons, can't cancel reload either.

Yes, it shouldn't be possible to reload neither your sidearm or rifle when moving prone. You could (in theory) push yourself with your legs, but what's the point?

@SuicideKing

You should remove the reloading while prone request and make this into a feature request asking for a reload cancel.

May 10 2016, 4:17 AM · Arma 3
AD2001 added a comment to T69037: Helicopters recomendation ....

Most of the issues mentioned in the ticket were already reported. Please remove the following requests: radar, airlifting, controls for both the pilot and gunner and I'm not really sure about the HUD. I think, it's already been reported, but just keep it there.
/upvoted

Btw, where are you from?

May 10 2016, 4:17 AM · Arma 3
AD2001 added a comment to T69012: Better particles system when light armor shoots.

Well, BIS achieved it for OFP2, but apparently it had a huge performance cost and wasn't worth it.

May 10 2016, 4:16 AM · Arma 3
AD2001 added a comment to T69004: Vermin SMG not zeroed properly with reflex sights.

Why is this a bug, Iceman? Weren't the SMG versions of the sights created specifically because of this?

May 10 2016, 4:16 AM · Arma 3
AD2001 added a comment to T69000: suggestion an Underwater base.

Scorp3, please tell me do you want an oil-rig or Rapture?

May 10 2016, 4:16 AM · Arma 3
AD2001 added a comment to T69000: suggestion an Underwater base.

Do you mean an oil rig or do you mean Rapture?

May 10 2016, 4:16 AM · Arma 3
AD2001 added a comment to T69000: suggestion an Underwater base.

Yeah, because that's very realistic.
/downvoted

May 10 2016, 4:16 AM · Arma 3
AD2001 added a comment to T69000: suggestion an Underwater base.

Where? The image you posted clearly says
Posted in:
Concept art
Scenery/Landscapes
Sci-fi

Do you know what sci-fi means?

May 10 2016, 4:16 AM · Arma 3
AD2001 added a comment to T68998: [Request] Adding a Bird's Eye option when the map is shown..

Or turn on textures.

May 10 2016, 4:16 AM · Arma 3
AD2001 added a comment to T68974: Ability to Make flat parts for bases in the editor..

Plains? Or planes?

May 10 2016, 4:15 AM · Arma 3
AD2001 added a comment to T68974: Ability to Make flat parts for bases in the editor..

Not supported by the engine.
/downvoted

May 10 2016, 4:15 AM · Arma 3
AD2001 added a comment to T68965: Binocular and chopper for civilian.

OMG ITS SO HARD TO AD BINOCULAS TO PEEPLES OMG!!!!!

May 10 2016, 4:14 AM · Arma 3
AD2001 added a comment to T68948: Can't throw chem lights in water and drop them underwater.

Duplicate of #0005996.

May 10 2016, 4:14 AM · Arma 3
AD2001 added a comment to T68936: New scripting command: setUnderwaterVisibility.

The old fog already works underwater. The new fog creates something that look like a graphical bug/glitch.

May 10 2016, 4:13 AM · Arma 3
AD2001 added a comment to T68926: Need real tactical military hand signals during stealth combat.

The Taliban and Al-Queda can already get images and videos of hand signals, they just have to Google something like "military hand signals".

May 10 2016, 4:13 AM · Arma 3
AD2001 added a comment to T68872: Fish don't float around when killed and water goes through assault and rescue boats..

Please report only one issue per ticket and when reporting refer to the how-to guide http://feedback.arma3.com/how-to-user.html.html .
/upvoted

May 10 2016, 4:11 AM · Arma 3
AD2001 added a comment to T68868: Author's nickname visible under the markers in the in-game map.

But...how would I spam it? :(

May 10 2016, 4:11 AM · Arma 3
AD2001 added a comment to T68868: Author's nickname visible under the markers in the in-game map.

:D

Okay.
/upvoted

May 10 2016, 4:11 AM · Arma 3
AD2001 added a comment to T68868: Author's nickname visible under the markers in the in-game map.

It would make spamming the map with markers impossible.
/downvoted

May 10 2016, 4:11 AM · Arma 3
AD2001 added a comment to T68864: UH-80 minigun view problem.

Are you blind?

May 10 2016, 4:11 AM · Arma 3
AD2001 added a comment to T68864: UH-80 minigun view problem.

Moderator, please close this as a duplicate of 0010246.

May 10 2016, 4:11 AM · Arma 3
AD2001 added a comment to T68859: Message when getting locked on by AA missiles/lauchers.

Duplicate of 0009890. Moderator, please close this ticket.

May 10 2016, 4:11 AM · Arma 3
AD2001 added a comment to T68844: 3rd Person Camera.

Double tap + on the numpad.

May 10 2016, 4:10 AM · Arma 3
AD2001 added a comment to T68833: Optional mandible guards and visors for helmets along with the other possible attachments..

Yaaaaaaaaaaaaaaaaay, juggernauts!!!!!!!!!
/downvoted

May 10 2016, 4:10 AM · Arma 3
AD2001 added a comment to T68831: Combat Life Saver.

@Laqueesha

I think both sides should have both units.

May 10 2016, 4:10 AM · Arma 3
AD2001 added a comment to T68831: Combat Life Saver.

CLF?

May 10 2016, 4:10 AM · Arma 3
AD2001 added a comment to T68831: Combat Life Saver.

Separate medic class? But the CLS already has anything a medic needs.

May 10 2016, 4:10 AM · Arma 3
AD2001 added a comment to T68831: Combat Life Saver.

@Laqueesha

They're US Army? I thought they were some European NATO forces.

May 10 2016, 4:10 AM · Arma 3
AD2001 added a comment to T68831: Combat Life Saver.

I think "medical technician" is way better than "life saver".
/upvoted

May 10 2016, 4:10 AM · Arma 3
AD2001 added a comment to T68823: Weapon recoil based on additional stamina..

Yes, just like IRL.

May 10 2016, 4:09 AM · Arma 3
AD2001 added a comment to T68814: SMGs with Holo and Reflex sights range adjustment ability..

I think this is due to the incompatibility of the regular sights and SMGs. They made new sights for the SMGs.

May 10 2016, 4:09 AM · Arma 3
AD2001 added a comment to T68790: Typo: Main menu says Alpha when game is Beta.

Not actually a typo. I don't know the real name, but please remove "Typo" from the summary.

May 10 2016, 4:08 AM · Arma 3
AD2001 added a comment to T68785: AI fall thru the floor..

Did you try setting it to something? If not, try.

May 10 2016, 4:08 AM · Arma 3
AD2001 added a comment to T68785: AI fall thru the floor..

Setting the waypoint elevation to something, perhaps?

May 10 2016, 4:08 AM · Arma 3
AD2001 added a comment to T68785: AI fall thru the floor..

My guess: Buildings are not treated as a part of terrain so you have to put the elevation (in this case) 2.
/upvoted

May 10 2016, 4:08 AM · Arma 3
AD2001 added a comment to T68784: It crashes Java(when I am running a minecraft server) when launching arma 3.

I don't really know. Can we have a mod/dev/manager here?

May 10 2016, 4:08 AM · Arma 3
AD2001 added a comment to T68784: It crashes Java(when I am running a minecraft server) when launching arma 3.

I'm not really into Minecraft so I don't know, can you please tell me do you have to have Minecraft on to run a server? I don't think that GPU can handle both of them at the same time.

May 10 2016, 4:08 AM · Arma 3
AD2001 added a comment to T68784: It crashes Java(when I am running a minecraft server) when launching arma 3.

You said minecraft so many times. Don't you think this can be related to minecraft?

Btw, what are your specs?

May 10 2016, 4:08 AM · Arma 3
AD2001 added a comment to T68769: Add option: "Player as X; playable as Y".

Related to 0010416.

May 10 2016, 4:08 AM · Arma 3
AD2001 added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

@ProGamer

This is not what the ticket is about (now).

May 10 2016, 4:07 AM · Arma 3
AD2001 added a comment to T68762: AH-99/ Comanche seats should have both gunner and pilot ability.

@Anachoretes

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTG6MV1zZHqsnsVH9rB58U77BPnlzgamtAkFHWU3m1ZTwMDZrRs

May 10 2016, 4:07 AM · Arma 3
AD2001 added a comment to T68755: Typo: "Katiba Carabine [sic]".

I always thought it was the gun's actual name.
/didn't vote

May 10 2016, 4:07 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

So...maybe the same armour, but a lot slower movement speed? The Merkava IV has about 60 kph movement speed. Maybe slow it down by 20 kph?

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

@Doln

Great ideas. The coilgun tank could have lighter armour and slower movement speed and only fire AP rounds, but it could have less (but still some) bullets drop and a bit higher projectile speed.

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

@InstaGoat

So, coilgun tanks can't fire HE rounds? That could make balance it out. The regular tanks have HE and AP rounds, but the coilgun tanks have only AP rounds which are slightly (just slightly) faster than the regular rounds.

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

So, why do you want them, anyway?

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

But, what is their attribute that makes them so special? Why are they better than regular guns?

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

Well, MadDogX agrees with me. That's good.

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

ProGamer, please tell me why is it that you want the coilgun so much? Do you want better accuracy, less/no bullet drop, higher projectile speed?

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

MADE IN CHINA

I bet it'll break after launching the first projectile. :D

But humor aside, really sorry for your ticket. I've never seen a ticket being closed so early. It was like 4 minutes, right? :D

Okay, so the coilgun could in theory be done, but what's the point? Do you want better accuracy, less/no bullet drop, higher projectile speed? What is it that makes you want the coilgun so much?

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

I actually saw someone making a ticket a about a coilgun, but that was in the early alpha. There is a big difference between a railgun and a coilgun. Although it is possible (in theory) to mount a coilgun on a tank, no one's actually tried it (AFAIK).

May 10 2016, 4:06 AM · Arma 3
AD2001 added a comment to T68739: Railgun / coilgun tank availability.

Btw, they're JUST EVALUATING two railguns for SHIPS. I don't think they'll mount them on a tank in the near future if they're not even sure they'll mount them on ship.

May 10 2016, 4:06 AM · Arma 3