I agree a mod would be fun :D, but not in vanilla.
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May 10 2016
Yaaaaaaaaayyyyyyyyy, nanosuits!!!!!! It's been a long time since I started thinking how cool nanosuits would be in this game!
/downvoted
Moderator, please close this ticket as a no-bug.
It's a bug report. You can see the category is "Visual-Characters".
The drivers also stand on their feet sometimes.
So...are they fixed? I really need a round that is slightly more powerful than the 9mm.
The devs said it was a part of a bigger project which includes refurbishing vehicle optics or something along those lines.
How do you make it displayed immediately?
/upvoted
There were several tickets asking for this feature and it was rejected because the bullet doesn't have enough power to push the body and therefore I shall downvote.
What do you mean? Do you want the bullet to kick someone back a little?
Define "death animation".
Altis?
The feedback tracker sends you emails if you wrote any notes in any issue and it cannot be undone.
Already reported, but I can't find the issue.
EDIT: I still can't find the issue :(, but it had something about camo nets for vehicles and weapons.
This issue is a duplicate issue 0009919.Moderator, please close this ticket.
So, you think the game is better with lights going through your head? Okay.
It's not a "money bag", it's a sack. Please use correct in-game names, not names you gave to the item while playing wasteland.
Yaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyy!!!!!!!!
New weapon?
May I ask for a screenshot of what and where you want to do?
The V key is used for "step over" not for climbing on top of objects.
Where's the irony in that?
The XM25 was shown on the early screenshots.
Duplicate of 0010544. Moderator, please close this issue.
Video?
ACRE FTW!!! I really want ACRE. ACRE is awesome.
Please specify "heavy equipment".
BIS, if making a new menu, please leave an option for the old scroll menu.
Just burn your hard drive.
@Stiffwood (dat name)
The radial menu is...goddammit, I don't know, I just find it impossible to use.
How come people don't understand that the "radial menus" are unusable for some people?
Isn't it possible to bind weapons to keys? I'm using the default layout and when I press "Š" (left of "P", IDK which letter it is on English keyboards) I switch weapons.
NO! No commo rose menus! NO!
Agreed with Demongornot.
The round menus suck and are useless. I once tried using one in Planetside 2. It didn't go very well.
Radial menu? You mean the commo rose sh*t?
Your idea is good, it's just that I don't want to have two (inter)action buttons. One is enough for me.
Btw, I upvoted now.
Make it optional.
It could be improved, just not split into two menus.
Please don't divide it, Bohemia. It's okay the way it is now.
The scroll menu is not very good, but I think this is not the solution.
/downvoted
OK, but why did you do it 5 times in less than 3 hours?
You can update if you actually update the info or correct something, but don't just press the "Edit" button and do nothing.
About the snap turns:
They're possible in an odd and probably unexpected way, you have to lean with the helicopter at 90 degrees to the left for example and then quickly turn on auto-hover. It turns you around about 90 degrees and AFAIK it's only possible with the Comanche.
- and 4) are already reported so please remove them.
Or you could do that.
The latest motion capture was recently done and it's too late now.
There's already a ticket for handsignals BTW.
Make a separate ticket for reloading while prone and post a link/ticket number here.
Fireball isn't a very good moderator, no offense.
MadDogX is better. And he has a good sense of humor. :D
I believe he meant small arms when prone and heavy weapons. I don't think those are two different Bugs and/or Features.
If what I said is not true, please be more explain what you meant.
Yes, it shouldn't be possible to reload neither your sidearm or rifle when moving prone. You could (in theory) push yourself with your legs, but what's the point?
You should remove the reloading while prone request and make this into a feature request asking for a reload cancel.
Most of the issues mentioned in the ticket were already reported. Please remove the following requests: radar, airlifting, controls for both the pilot and gunner and I'm not really sure about the HUD. I think, it's already been reported, but just keep it there.
/upvoted
Btw, where are you from?
Well, BIS achieved it for OFP2, but apparently it had a huge performance cost and wasn't worth it.
Why is this a bug, Iceman? Weren't the SMG versions of the sights created specifically because of this?
Scorp3, please tell me do you want an oil-rig or Rapture?
Do you mean an oil rig or do you mean Rapture?
Yeah, because that's very realistic.
/downvoted
Where? The image you posted clearly says
Posted in:
Concept art
Scenery/Landscapes
Sci-fi
Do you know what sci-fi means?
Or turn on textures.
Plains? Or planes?
Not supported by the engine.
/downvoted
OMG ITS SO HARD TO AD BINOCULAS TO PEEPLES OMG!!!!!
Duplicate of #0005996.
The old fog already works underwater. The new fog creates something that look like a graphical bug/glitch.
The Taliban and Al-Queda can already get images and videos of hand signals, they just have to Google something like "military hand signals".
Please report only one issue per ticket and when reporting refer to the how-to guide http://feedback.arma3.com/how-to-user.html.html .
/upvoted
But...how would I spam it? :(
:D
Okay.
/upvoted
It would make spamming the map with markers impossible.
/downvoted
Are you blind?
Moderator, please close this as a duplicate of 0010246.
Duplicate of 0009890. Moderator, please close this ticket.
Double tap + on the numpad.
Yaaaaaaaaaaaaaaaaay, juggernauts!!!!!!!!!
/downvoted
I think both sides should have both units.
Separate medic class? But the CLS already has anything a medic needs.
They're US Army? I thought they were some European NATO forces.
I think "medical technician" is way better than "life saver".
/upvoted
Yes, just like IRL.
I think this is due to the incompatibility of the regular sights and SMGs. They made new sights for the SMGs.
Not actually a typo. I don't know the real name, but please remove "Typo" from the summary.
Did you try setting it to something? If not, try.
Setting the waypoint elevation to something, perhaps?
My guess: Buildings are not treated as a part of terrain so you have to put the elevation (in this case) 2.
/upvoted
I don't really know. Can we have a mod/dev/manager here?
I'm not really into Minecraft so I don't know, can you please tell me do you have to have Minecraft on to run a server? I don't think that GPU can handle both of them at the same time.
You said minecraft so many times. Don't you think this can be related to minecraft?
Btw, what are your specs?
Related to 0010416.
This is not what the ticket is about (now).
I always thought it was the gun's actual name.
/didn't vote
So...maybe the same armour, but a lot slower movement speed? The Merkava IV has about 60 kph movement speed. Maybe slow it down by 20 kph?
Great ideas. The coilgun tank could have lighter armour and slower movement speed and only fire AP rounds, but it could have less (but still some) bullets drop and a bit higher projectile speed.
So, coilgun tanks can't fire HE rounds? That could make balance it out. The regular tanks have HE and AP rounds, but the coilgun tanks have only AP rounds which are slightly (just slightly) faster than the regular rounds.
So, why do you want them, anyway?
But, what is their attribute that makes them so special? Why are they better than regular guns?
Well, MadDogX agrees with me. That's good.
ProGamer, please tell me why is it that you want the coilgun so much? Do you want better accuracy, less/no bullet drop, higher projectile speed?
MADE IN CHINA
I bet it'll break after launching the first projectile. :D
But humor aside, really sorry for your ticket. I've never seen a ticket being closed so early. It was like 4 minutes, right? :D
Okay, so the coilgun could in theory be done, but what's the point? Do you want better accuracy, less/no bullet drop, higher projectile speed? What is it that makes you want the coilgun so much?
I actually saw someone making a ticket a about a coilgun, but that was in the early alpha. There is a big difference between a railgun and a coilgun. Although it is possible (in theory) to mount a coilgun on a tank, no one's actually tried it (AFAIK).
Btw, they're JUST EVALUATING two railguns for SHIPS. I don't think they'll mount them on a tank in the near future if they're not even sure they'll mount them on ship.