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Better particles system when light armor shoots
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High caliber guns and light armor, when shoot buldings, should create holes on walls. The only thing that happens is broken windows. It would be nice to see bullet holes through the walls when inside a building. No Building stands at a Heavy Armor shoot.


Legacy ID
Feature Request

Event Timeline

nib_77 edited Steps To Reproduce. (Show Details)Jun 28 2013, 6:51 PM
nib_77 edited Additional Information. (Show Details)
nib_77 set Category to Feature Request.
nib_77 set Reproducibility to N/A.
nib_77 set Severity to None.
nib_77 set Resolution to Open.
nib_77 set Legacy ID to 1664007737.May 7 2016, 3:05 PM
aoshiS2 added a subscriber: aoshiS2.May 7 2016, 3:05 PM

just need an ajust on penetration values that is already in arma 2 and 3

nib_77 added a subscriber: nib_77.May 7 2016, 3:05 PM

hum....not talking only about bullet penetration values...But about a REAL holes (visual stuff), like 10-20cm diameter on the walls...sometimes the entire wall collapsing etc

It will give a huge boost on immersion.

Not possible. I dont know how keen you are with game development but adding holes through geometry for weapons is a huge undergoing.

You cant expect that. The technic is not developed enough to "just add" this feature.

Maybe in a few years this will be standard but right now its nearly impossible to achieve.

AD2001 added a subscriber: AD2001.May 7 2016, 3:05 PM

Well, BIS achieved it for OFP2, but apparently it had a huge performance cost and wasn't worth it.