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nib_77
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User Since
Mar 7 2013, 11:19 PM (394 w, 3 d)

Recent Activity

May 10 2016

nib_77 added a comment to T80711: Easy way to significantly improve the clunky action menu.

Hey guys, take a look:

http://feedback.arma3.com/view.php?id=10730

Another suggestion about the context menus.

May 10 2016, 10:02 AM · Arma 3
nib_77 edited Steps To Reproduce on T69922: Combat pose when standing.
May 10 2016, 4:53 AM · Arma 3
nib_77 edited Steps To Reproduce on T69241: Texture Problem in guns.
May 10 2016, 4:28 AM · Arma 3
nib_77 added a comment to T69143: Missing undo in editor.

Oh yes!! Really annoying delete units with values defined and not have a ctrl+z!
+1

May 10 2016, 4:24 AM · Arma 3
nib_77 edited Steps To Reproduce on T69137: Clear identification for markers center.
May 10 2016, 4:24 AM · Arma 3
nib_77 added a comment to T69134: Please remove the spaces reserved for Supressors, Optics and attachements from Launchers (inventory slots).

Well, my bad. If the BIS have the intention of make this attachments, I'll agree, there is no logical reason, otherwise, no reason to keep it.

May 10 2016, 4:24 AM · Arma 3
nib_77 edited Steps To Reproduce on T69134: Please remove the spaces reserved for Supressors, Optics and attachements from Launchers (inventory slots).
May 10 2016, 4:24 AM · Arma 3
nib_77 added a comment to T69132: Suggestion about the inventory.

@KardasLT

You assuming that soldiers in real life can take just one mag in hands each time then do this 10 times to catch mags?

Some levels of realism will be impossible to achieve in games...I don't like to click 10 times to do this thing, and many other players too.

May 10 2016, 4:24 AM · Arma 3
nib_77 added a comment to T69132: Suggestion about the inventory.

Alt+right click can work, edited.

May 10 2016, 4:24 AM · Arma 3
nib_77 edited Steps To Reproduce on T69132: Suggestion about the inventory.
May 10 2016, 4:24 AM · Arma 3
nib_77 edited Steps To Reproduce on T69092: Suggestion about control AI when it in vehicles.
May 10 2016, 4:22 AM · Arma 3
nib_77 added a comment to T69089: Suggestion about the Context Menus (left click and scroll down/release left mouse button to select).

Not for me...I use middle mousebutton for grenades.

Considering that the actually selection is made by left click when in menu (Arma 2 preset), its no trouble. No need to 'let the fire free'

May 10 2016, 4:22 AM · Arma 3
nib_77 added a comment to T69089: Suggestion about the Context Menus (left click and scroll down/release left mouse button to select).

To Clarify:

1.Mouse scroll to make the menus appears;
2.Left Click to liberate mouse movement (up/down) over the menu
3.Release left click to select the option
4.Appearance like the game main menu

Buttons used don't matter (customizable), since the menu works properly

May 10 2016, 4:22 AM · Arma 3
nib_77 added a comment to T69089: Suggestion about the Context Menus (left click and scroll down/release left mouse button to select).

The left button should work to scroll/select only in menus. No problem with shooting.

May 10 2016, 4:22 AM · Arma 3
nib_77 added a comment to T69089: Suggestion about the Context Menus (left click and scroll down/release left mouse button to select).

You shot AFTER select the option. Or you shoot and select at the same time?! lol
The button will have 2 funtions - Shoot, and when some menu appears, to make the mouse movement happen.

I think its easier, but the buttons can be customized.

May 10 2016, 4:22 AM · Arma 3
nib_77 edited Steps To Reproduce on T69089: Suggestion about the Context Menus (left click and scroll down/release left mouse button to select).
May 10 2016, 4:22 AM · Arma 3
nib_77 added a comment to T69085: Easy way to significantly improve the clunky action menu.

Hey guys, take a look:

http://feedback.arma3.com/view.php?id=10730

Another suggestion about the context menus.

May 10 2016, 4:19 AM · Arma 3
nib_77 edited Steps To Reproduce on T69012: Better particles system when light armor shoots.
May 10 2016, 4:16 AM · Arma 3
nib_77 added a comment to T69012: Better particles system when light armor shoots.

hum....not talking only about bullet penetration values...But about a REAL holes (visual stuff), like 10-20cm diameter on the walls...sometimes the entire wall collapsing etc

It will give a huge boost on immersion.

May 10 2016, 4:16 AM · Arma 3
nib_77 added a comment to T68968: Improving Feedback System - Faster Development!.

Its a GREAT idea. +1

May 10 2016, 4:14 AM · Arma 3
nib_77 edited Steps To Reproduce on T63978: Marker Colors Black and Grey are wrong.
May 10 2016, 1:08 AM · Arma 3
nib_77 edited Steps To Reproduce on T63928: Marker names.
May 10 2016, 1:04 AM · Arma 3
nib_77 added a comment to T63928: Marker names.

Sorry about that, i was refering to marker 'text' box, not name. 'Text' also dont appear on editor.

May 10 2016, 1:04 AM · Arma 3
nib_77 added a comment to T63927: Marker problems.

The markers fail to appears during the playing itself. I like to do big red elipses that goes green when something is acomplished and some markers for indication. In this case, some markers simply don't show up. Happens also on preview.

Funny thing is - Appears correctly on briefing.
PS: I saw one marker disapears in front of my eyes when zooming in/out on editor (???)
im sending the pbo.

thanks for answer!

May 10 2016, 1:04 AM · Arma 3
nib_77 added a comment to T63927: Marker problems.

Solved. Like Varanon said, upsmon was hidding the markers.
My bad.

Closed case.

May 10 2016, 1:04 AM · Arma 3
nib_77 edited Steps To Reproduce on T63927: Marker problems.
May 10 2016, 1:04 AM · Arma 3

May 9 2016

nib_77 added a comment to T61701: Please add parachutes.

COD fucking kiddies

May 9 2016, 11:18 PM · Arma 3
nib_77 edited Steps To Reproduce on T60874: Light Problem.
May 9 2016, 10:19 PM · Arma 3
nib_77 edited Steps To Reproduce on T60802: Diving on lower water.
May 9 2016, 10:03 PM · Arma 3
nib_77 edited Steps To Reproduce on T60798: Changing seats on IFRIT.
May 9 2016, 10:03 PM · Arma 3