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Improving Feedback System - Faster Development!
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Description

There should be a place where modders can put their fixes for bugs, so BI developers can acsess them easier and can use the fixes and speed up their work.

For example: I have reported the issue #0008968, and there is a mod that solves the problem (http://www.armaholic.com/page.php?id=21054).
This way the modder could send his solution directly to BI so developers don't have to find out how to fix the problem, just integrate the solution into the original code.

Am I an idealist?

Details

Legacy ID
4270629730
Severity
None
Resolution
Open
Reproducibility
N/A
Category
General

Event Timeline

riise edited Steps To Reproduce. (Show Details)Jun 28 2013, 9:58 AM
riise edited Additional Information. (Show Details)
riise set Category to General.
riise set Reproducibility to N/A.
riise set Severity to None.
riise set Resolution to Open.
riise set Legacy ID to 4270629730.May 7 2016, 3:04 PM
riise added a subscriber: riise.May 7 2016, 3:04 PM
riise added a comment.Jun 28 2013, 7:42 PM

Could any downvoter give a note, what is the problem with this?

Thanks.

Rewan added a subscriber: Rewan.May 7 2016, 3:04 PM
Rewan added a comment.Jun 28 2013, 7:47 PM

The problem I have with this is not about the concept but about the ability of realizing this.

What if someone who made a fix for the game was to see "his work" used by BIS and asked royalties for it ?

CXN2615 added a subscriber: CXN2615.May 7 2016, 3:04 PM

Rewan

I think riise's idea means add a special passage for modders to send their work to devs, so if you'd like to send it that way, it means you permit devs to use your code.
Maybe a license for it.

riise added a comment.Jun 28 2013, 9:11 PM

CXN2615

Exactly!

This is just a base idea, the details are up to BIS.

I think anyone who posts his fix on that specific site has to accept a perm.
Autors should be added to credits - at least. But this is BIS-s part.

And of course no modder is forced to give his fix to BIS and improve the game he/she loves...its a possibilitiy
I think it does not hurt if you won't have to patch up your game with dosens of (free) little mods to fix bugs, but these fixes are implemented in the core game.

Unknown Object (User) added a subscriber: Unknown Object (User).May 7 2016, 3:04 PM
Unknown Object (User) added a comment.Jun 28 2013, 9:15 PM

riise, that would be pretty much using third party support as fixers and devs, it WOULD be nice..... but very limited, and i think BIS would still have to make the FIX into an official patch/addon/thing, and that takes time

I understand, but what is wrong with that?
I know it won't be a big deal, but this could help to fix the low priority little, annoying bugs faster.
I know BIS would have to work with these too, but half of the work would be done by the modder.

Maybe I am wrong, i am not a game developer nor a hardcore modder.

bez added a comment.Jun 29 2013, 1:32 AM

This is a great idea!
Sure BI would need to take these bug fixing mods and add
them to a patch and it would take time.

But it would take much less time than doing it from scratch.

Only today i saw a mod at armaholic that fixes all the stance movement
animation issues that make you stop for a sec.
The mod fixes those completly. as far as i know BI is still
working on it (if they work on it at all). it would save them allot of time to just take this mod,
If the maker grants it of course.

Sure mabe some mods wont fit or are too poorly coded,
but it can help allot and to be honest i have no idea why BI
didn't do something like that already.

Unknown Object (User) added a comment.Jun 29 2013, 5:30 AM

well.... it does looks good, but as far as i know BIS, they wont trust their work on someone outside the company

bez added a comment.Jun 29 2013, 10:31 PM

@Dr_Death, And who is smookie? they hired him based on his animation mods.

I think people who downvote this ticket are not only hindering a process
that could potentially make the game better, more stable and do all this faster,
but also are quick to forget that this game was built over the years
not just by BI but also by the community.

And here, only two examples of things BI still haven't fixed
that have been done by mods:

Fixes the inability to switch weapons while moving, by Sniperwolf572:
http://www.youtube.com/watch?feature=player_embedded&v=wouoN9e9fM4#at=11

Fixes the movement stops while changing stances, by Igitur:
http://www.youtube.com/watch?feature=player_embedded&v=J50dwHvniFU

think about how faster this game would progress
if an idea like this would be implemented.

And let's not forget that

  • We, the community, mod this game because we have permission from BI to do so.
  • Nobody will force the modders to give their mods, it will by choice.
  • Most likely most modders will be happy to contribute and probably will get credits in the game.
  • BI can choose which mods will fit their needs, if it's not good, it's not in, if it is, why fix it from scratch?
  • It's a potential recruitment pipeline for BI.

I think it's a FANTASTIC idea and people should vote this up.
If you vote this down it's like shooting yourself in the leg really.

@bez

Thanks!
It is good to see some people are understanding it.

bez added a comment.Jun 29 2013, 11:24 PM

NP riise,

I really think it a great idea and truly don't understand
who on his right mind would downvote this :/

The excuse of using third party mods is so weak IMHO,
look at ArmA 2 Operation arrowhead, if I remember correctly
many of the new features introduced there, started as mods by the community.

Hope your idea get implemented!

-EDIT-
@Rewan, BTW, the issue with royalties is a non issue really,
since BI hold all rights for the game, and modders in fact have permission from BI
to make mods by using and changing game content.
No modder will ever be able to ask for royalties from BI,
exactly the same way no modder can sell his work for money.

nib_77 added a subscriber: nib_77.May 7 2016, 3:04 PM

Its a GREAT idea. +1

I'm pretty sure Arrowhead features came from VBS rather than the community mods.

BIS might hold the rights for the game, the engine, et cetera... but I would say you might have to think again : Sure modders have the right to make MODS, however MODS aren't the GAME itself, you PAY for the game (supposedly) NOT for the mods.

And knowing BIS (I might be wrong tho) I actually don't see them take something from someone without hiring and/or paying him beforehand. AFAIC BIS respects modders works A LOT, enough to sacrifice a bit of developpement speed.

bez added a comment.Jun 29 2013, 11:52 PM

We are not talking about textures or models here that are self made art assets.
We are talking about bug fixes, made entirely in the engine of the game.

If you are referring to the thermal imaging yes it might come from VBS.
but like I said, IF I remember correctly (I could be wrong here I admit)
there are some things in the ArmA series that started as mods.
I will have to search a bit, since I don't remember ATM.

However, if a project like the ticket suggest would happen,
Any modder that will send his bug fix (related to a ticket from here)
would need to tick a disclaimer check box stating he understand he can not ask for any royalty etc etc
and BI have the full rights over his mod/fix. He will get a credit at the game though.

This should solve this issue in any case,
and I am sure most modders would be honored to have a place
in the credit section and will be happy to help.

Anyway, if BI don't like the idea, OK whatever,
but I don't think it's a reason to downvote this ticket.

Unknown Object (User) added a comment.Jun 30 2013, 2:32 AM

fine, you convinced me, but i still dont thing its gonna work...

bez added a comment.Jun 30 2013, 4:54 AM

You could very much be right.
But every vote counts :)

Unknown Object (User) added a comment.Jun 30 2013, 6:21 AM

not really, i have seen tickets with over 70% of votes negatives being reviewed and good ideas in tickets being denyed

bez added a comment.Jun 30 2013, 7:26 AM

Yeah i know, it was just a figure of speech you know...

MadDogX added a subscriber: MadDogX.May 7 2016, 3:04 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.