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AI fall thru the floor.
Closed, ResolvedPublic

Description

So I tried to put some soliders in the millitry house at Air station Mike and some solider fall thru the floor as you can see at the screenshot.
I have no Idea why. {F20360}

Details

Legacy ID
1602291743
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
AI Issues

Event Timeline

noandgu edited Steps To Reproduce. (Show Details)Jun 26 2013, 11:11 PM
noandgu edited Additional Information. (Show Details)
noandgu set Category to AI Issues.
noandgu set Reproducibility to Have Not Tried.
noandgu set Severity to None.
noandgu set Resolution to Open.
noandgu set Legacy ID to 1602291743.May 7 2016, 2:59 PM
noandgu added a subscriber: noandgu.May 7 2016, 2:59 PM
AD2001 added a subscriber: AD2001.May 7 2016, 2:59 PM
AD2001 added a comment.Jul 5 2013, 4:17 PM

My guess: Buildings are not treated as a part of terrain so you have to put the elevation (in this case) 2.
/upvoted

I spawn them out side of the house and then tell them to get in and thats whats happend.

AD2001 added a comment.Jul 5 2013, 4:20 PM

Setting the waypoint elevation to something, perhaps?

no. I don't touch the elevation.

AD2001 added a comment.Jul 5 2013, 4:27 PM

Did you try setting it to something? If not, try.

F2kSel added a subscriber: F2kSel.May 7 2016, 2:59 PM
F2kSel added a comment.Jul 5 2013, 5:13 PM

Units on waypoints walk through the floor on some buildings.

AI in your group will walk up the steps in some buildings and not others.

Control tower.
AI on waypoints will walk up the steps but will first walk through the steps and walls.

AI in your group won't walk up the steps in the control tower when given a
position to move to.

No addons no script, height is not an option with building locations.

It's all completely messed up.

KeefehB added a subscriber: KeefehB.May 7 2016, 2:59 PM

Had this myself.

I fixed it by having the AI move into position from the outside.

Well, i've seen them fall through terrain as well, and concrete areas on the airport so yeah upvoted.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:59 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.