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Ability to Make flat parts for bases in the editor.
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Everyone that has used the editor atleast once or twice knows how limited you are in placing bases because of the uneven terrain(witch is quite logic). SO why not make the ability to place for instance just liket the grasscutter an Terrainflatner. Witch contains adjustable parameters like flat shape hight from sea level its size and shape.

If you guys like this upvote it and i can work this idea out ferder and give more info for the devs. {F20454} {F20455} {F20456} {F20457} {F20458} {F20459}


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THe picture you see is what could be done only in larger scales.
A 100M x 100M X7M slab could be created with an 30 degree ramp at 1 end and a couple of stairs on the rest of the sides. This would mean you could copy and paste mulitple slabs and in the unit option set where you want the stairs how much and ofcrouse the ramp. This would mean you could place Good bases on almmost every terrain not having to worry about the smallest bumbs in the map.

Event Timeline

Raoul1234 edited Additional Information. (Show Details)
Raoul1234 set Category to Editor.
Raoul1234 set Reproducibility to N/A.
Raoul1234 set Severity to None.
Raoul1234 set Resolution to Open.
Raoul1234 set Legacy ID to 3995196936.May 7 2016, 3:04 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 3:04 PM
ceeeb added a comment.Jul 2 2013, 3:41 PM

Related to #6454 and #10965

Thats a no. Im talking about making flat areas in the >>>>EDITOR<<<< thats different then digging in the game itself(whilst in the game). Its kinda the same but this guy is talking about smaller things like bunkers.

ceeeb added a comment.Jul 2 2013, 3:38 PM

Related does not mean they are the same (duplicate).

Both requests rely on run time manipulation of the terrain mesh, which is currently not possible in Arma 3.

Oh im just traumatized to the Duplicant thing xD my appologies

AD2001 added a subscriber: AD2001.May 7 2016, 3:04 PM
AD2001 added a comment.Jul 2 2013, 4:24 PM

Not supported by the engine.

Well who said i was talking about changing terrain? In arma 2 when building certain buildings on uneven terrain dirt slopes appeared from the buildings you could walk over. Im talking about that that could be an option to Allow players to spawn 100x100M smaller and larger planes on the existing map.

AD2001 added a comment.Jul 2 2013, 5:22 PM

Plains? Or planes?

I think the option of creating a slab? and placing multiple slabs together to create this flat surface however big you want it to be?

I know VBS has a tool for editing terrain, so I dont see how this is not supported in engine. Besides from the editor changes are made prior to game, not during gameplay so the map can be downloaded prior to joining server, or if the map data isnt too big, it could be transferred and downloaded when joining the server?

Just my thoughts

B00tsy added a comment.Jul 2 2013, 7:20 PM

This is not a FarCry editor.

Did i said it was? No i never did.
First off all you peopel are damm narrowminded when you see a dam feature request you cant imagine happen or dont understand instant downvote.
Secondly i was never talking about terrain manipulation.
3d I am talking about placing sections of land(in the editor) over the existing map creating a new flat layer for players to build stuff on.

no keep it open and lets see what comes of it. ticket is barely open for a day and already the upvotes are in favour.

@Raoul1234: Don't get me wrong please I love the FarCry editor! If Arma would have an editor like that where you can create a map on the spot (creative and intuitive as painting a picture) + amazing 3d editing it would be a 1000% better.

Agreed. It would be amazing, but unfortunately ARMA editor doesn't work oor that. But still doesn't mean its not possible. I saw a video a while back of vbs where you could add or subtract terrain. Probably a separate tool or something.

Either way, the point is really to be able to make flat surfaces. This can be done in other ways too. Cheap ways, but still useful, like concrete slabs being laid down, or excavated sand piles flattened . (not literally excavating of course, but like modelled in as an object placed on the ground to better fit in naturally). Its just an alternative.

I m laughing at guys who say "NOT SUPPORTED BY ENGINE"

Things that engine supports..are the things BI want to be supported.
So (because client has always the right opinion) BI must keep the client happy.
Happy client=more clients

^This guy gets it. People down vote and say Engine not supported.. Well allot of stuf is not suported by the engine right now thats what bis is trying to do. They're main goal was to make a new better engine so give them idea's and not useless opinions on what the engine can and cannot. Btw @B00tsy.... i dont even know the FC editor :P gota look into it.

And ShotgunSheamuS thats exactly what i meant.

bez added a comment.Jul 3 2013, 10:46 AM

+1 I am sick of hovering buildings!

This have an easy solution and a realistic one.
All building have support pillars that run into the ground,
all that is needed is a simple box model that would continue
under the building models that will illustrate those support pillars.

No need to manipulate terrain or any other feature.

Example added to show with and without a simple box model under the building.

Sir i was about to make somthing the same but you just showed what i mean. This would be awsome for bases. Just make Concrete slabs 10 by 10 M 4M high withs stairs running from 4 sides down. You can adjust the hight to what you want and then build the base. THank you for posting that pic that is exactly what i mean. I hope this clears up the minds of people that htink im talking about Direct terrain editing.

Great example, but can you make another example maybe, but covering a custom size amount of terrain for placing objects like structures and buildings etc. like say you want to make a camp 50mx50m and also a ramp for vehicles, but you want to make the camp somewhere in the hills, where there isn't steady flat surfaces. So you can place slabs of concrete or place a flat plain of dirt (excavated foundation).

bez added a comment.Jul 3 2013, 1:06 PM

Sure np, you mean something like this?
Of course the design can change, as to where the stairs and ramp would be
how it would look etc, did it very quickly just to show the idea.

Bez i love you xD. You just put my toughts into a design and showed everyone what i mean. Everyone give this fella some credit. Now lets hope this gets implemented would really change everything.

bez added a comment.Jul 3 2013, 1:17 PM

thank you dude :) my pleasure!
I am actually thinking of a nicer design, something that would also look nice
not just functional.

Yes yes YES!

You are effing awesome bez! That is really all that is needed for base building on all terrains. This obviously will also have kill all trees so we don't have branches clipping out. But i think your examples provide the exact explanation. Much easier and cheaper than editing the terrain itself.

If the ramp and stairs can be modular, we coups also create custom foundations, make our own harbours, and such.

Gosh, this is almost mine craft lol

Not only that imagine just the bases them self this feels more like the old red alert 2 or 3 some kind of rts where you could build bases hahaha. Yhea i think by some fancy coding it hsould be possible to make them tree deleters and grasscutters at the same time.

I would be rather disappointed if the devs don't go about this. Such awesomeness can come from something this simple. Lol imagine rts like building over time and requiring the necessary resources, man power and budget... Some in depth logistics. But that's pushing it too far i guess... But could make for an interesting mod.

And to think you wanted this request closed!

bez added a comment.Jul 3 2013, 1:56 PM

Thanks ShotgunSheamuS, Well, I rather enjoy this LOL.
I also hope the DEVS consider this.

It would really help mission makers and it would go well with the
Economy base building module (or how ever it's called) from ArmA 2.
If (or when) they will add it.

nevermind dont close this keep the feed going!! It may take a while but at some point a mod or admin must see this and think about it. Again thanks Bez for the models.

Not entirely crazy about the new pic, but got me thinking... Different shapes and sizes yeah? The more variety we have, the more creative we can be. Also different materials? Could be concrete, could be excavated dirt, could be rocks piled up and top layer gravel. So choice of shapes and properties of material, etc.

Also, i think this ticket could be related to the 3D editor tool, because you will most likely require a 3D perspective to place it perfectly according to hight that suits the mission maker, and not necessarily what the engine or editor thinks.

Lol not really but yhea i understand what you mean. Honestly i hate the 3d editor. never have used it always use 2d and test it 10000 times.

I wouldn't mind a few foundation models to plop buildings on top of. Upvoted.

Bohemia added a subscriber: Bohemia.May 7 2016, 3:04 PM

I like this idea. Solid, flat, concrete foundations. Yes please.

Rewan added a subscriber: Rewan.May 7 2016, 3:04 PM
Rewan added a comment.Jul 16 2013, 5:05 PM

this setVectorUp [0,0,1] ? :/

But I agree objects should have a bit more I would say "consistance" under themselves. (like some bunkers in A2 for exemple)

MadDogX added a subscriber: MadDogX.May 7 2016, 3:04 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.