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Doln
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User Since
Jun 26 2013, 9:23 PM (367 w, 3 d)

Recent Activity

May 10 2016

Doln edited Steps To Reproduce on T76837: No "visor up" variant of the CSAT Assassin recon helmet, like the protector/defender helmets.
May 10 2016, 8:10 AM · Arma 3
Doln edited Steps To Reproduce on T75849: Katiba firing sound has a slight 'pop'/clipping at the end of it.
May 10 2016, 7:46 AM · Arma 3
Doln edited Steps To Reproduce on T75306: ZSU-39 Tigris (CSAT AAA Vehicle) has incorrect texture.
May 10 2016, 7:33 AM · Arma 3
Doln added a comment to T73048: mk 18 EBR.

The devs are working on a OPFOR marksman weapon. It's reasonable to assume blufor will get the Mk18 back after that.

May 10 2016, 6:28 AM · Arma 3
Doln added a comment to T73026: Stupid naming of BTR-K.

The marid is a turkish vehicle so it wouldn't be called that

May 10 2016, 6:27 AM · Arma 3
Doln added a comment to T72977: Clothing is too similiar.

But they don't want to look different than regular infantry. They want to do their job. What helps them do their job? A camo to suit the environment that they're in. Who already uses such a camo? The general infantry.

May 10 2016, 6:26 AM · Arma 3
Doln added a comment to T72977: Clothing is too similiar.

What?

May 10 2016, 6:26 AM · Arma 3
Doln added a comment to T72977: Clothing is too similiar.

Specops generally use the same uniform as the regular infantry force. Why change what isn't broken?

Here are NZSAS in afghanistan, wearing bog standard Multicam: http://www.whaleoil.co.nz/wp-content/uploads/2013/05/3251768.jpg

Navy seals wearing bog standard desert BDU:
http://upload.wikimedia.org/wikipedia/commons/4/4c/Navy_SEALs_in_Afghanistan_prior_to_Red_Wing.jpg

Though in your defense, the BLUFOR recon squads at least TRY to look unique. The OPFOR recon have identical loadout to to general infantry except they have a silencer and a helmet that doesn't fit the rest of the uniform.

May 10 2016, 6:26 AM · Arma 3
Doln added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

What a ridiculous decision.

May 10 2016, 6:12 AM · Arma 3
Doln added a comment to T71766: Crash to desktop for all players in server upon starting mission, JIP works fine.

I don't presume to speak for everyone but it appears to be fixed for me. I did have a friend crash once under the same circumstances on the latest patch but otherwise it was fine. If it's not fixed it has at least been reduced

May 10 2016, 5:55 AM · Arma 3
Doln edited Steps To Reproduce on T71766: Crash to desktop for all players in server upon starting mission, JIP works fine.
May 10 2016, 5:54 AM · Arma 3
Doln edited Steps To Reproduce on T70393: Add "Fire at" waypoint.
May 10 2016, 5:11 AM · Arma 3
Doln added a comment to T68998: [Request] Adding a Bird's Eye option when the map is shown..

Learn how to read a topographic map.

May 10 2016, 4:16 AM · Arma 3
Doln added a comment to T68981: Cheating using shift-click marker.

This has been a feature since operation flashpoint and it provides a simulation of real life trained soldiers. In real life someone might go "Enemies south of the barn near the ridgeline", later on you'll see the barn south of the ridgeline and go "aw shit there might be dudes here.

You can't really simulate this ingame, so this is the closest you'll get. It's not massively broken.

And chopper flying basically requires it.

May 10 2016, 4:15 AM · Arma 3
Doln added a comment to T68739: Railgun / coilgun tank availability.

Bohemia has handwaved away details like that many, many times before. Surely this doesn't have to be any different.

May 10 2016, 4:06 AM · Arma 3
Doln added a comment to T68739: Railgun / coilgun tank availability.

Its offensive capabilities would offset the movement speed and armour nerf

May 10 2016, 4:06 AM · Arma 3
Doln added a comment to T68739: Railgun / coilgun tank availability.

You could balance by giving the railgun tank lighter armour and a slower movement speed, to make up for all the power gear it's carrying about. But the cannon could be more accurate and perhaps a faster projectile. You'd have to play it like a tank destroyer. Could be fun.

May 10 2016, 4:06 AM · Arma 3
Doln added a comment to T68739: Railgun / coilgun tank availability.

Progamer, while there are differences between coilguns and railguns, for most people the terms are synonymous. BIS knows exactly what we're talking about. Don't worry about it.

May 10 2016, 4:06 AM · Arma 3
Doln added a comment to T68739: Railgun / coilgun tank availability.

THANK YOU instagoat, see it is possible you naysayers.

May 10 2016, 4:06 AM · Arma 3
Doln added a comment to T68739: Railgun / coilgun tank availability.

Think the railgun tank will take too much power and would be overpowered? Just say you dialed down the power, give it the stats of a normal tank, BAM. Reasonably believable railgun tank. "But why have it if its just a reskinned normal tank" I hear you say? http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool <- That's why.

@ProGamer A developer said this in an interview. I only speak english, so I can't verify the accuracy of this, but this is apparently the interview where this was said: http://www.gamekings.tv/videos/interview-met-joris-jan-van-t-land-over-arma-3/

May 10 2016, 4:06 AM · Arma 3
Doln added a comment to T68739: Railgun / coilgun tank availability.

Why not?

May 10 2016, 4:06 AM · Arma 3
Doln added a comment to T68739: Railgun / coilgun tank availability.

If I knew where all you upvoters live I'd ply you with gifts and money as a thank you

May 10 2016, 4:06 AM · Arma 3
Doln added a comment to T68739: Railgun / coilgun tank availability.

Bohemia, you already have it modeled - just add it as a variant. I'd be completely ok with it being functionally identical to a normal tank just with different sound effects and particles.

Or leave it in the data for a modder to find or something pls <3. Like the bloke said above "If we get insectoid Iranians, I sure as hell want my railgun laser tanks.".

The people who are afflicted with the "No I hate fun and everything must be REALISTIC and set in the CURRENT DAY/COLD WAR" virus will not have their minds drastically changed by an (optional) railgun tank. They're already losing sleep over the 2035 setting in general (because they hate fun).

If you guys do this I will send you gifts of candy and alcohol from the distant land of New Zealand and Australia.

Additionally, if someone doesn't like the tank, they simply won't use it in their missions. And the people that hate fun tend to play in like minded communities that will also not use the tank in their missions.

The people that DO like the tank, will use it, and play on missions that have it. It's a win win. And if a fun-hater joins a server with a railgun tank in it? What do you think will happen? "Wow what the fuck, I'm getting a refund because of this minor inconvenience".

No, they will say "Aw man its the railgun tank" then move on with their lives.

You lose absolutely nothing from including it (assuming you've already done the hard work on the model, which appears to be the case)

And the initial teaser had a railgun tank (here: http://www.youtube.com/watch?feature=player_detailpage&v=L4GUdUl9Bn4#t=31s) at the end of it, don't tug at my gauss-loving heartstrings for 2 years then tell me its over :(

May 10 2016, 4:06 AM · Arma 3
Doln added a comment to T68419: [BETA] NATO 6.5 mm suppressor replaces mx rifle's auto mode with burst mode..

Thats... I... Ok? The Katiba is also a firearm that is probably affected by the silencer altering the gas pressures and whatnot. I'm saying it's probably an intentional design choice.

May 10 2016, 3:53 AM · Arma 3
Doln added a comment to T68419: [BETA] NATO 6.5 mm suppressor replaces mx rifle's auto mode with burst mode..

I believe its intentional. I'm fairly sure silencers play about with the gas system of a weapon.

May 10 2016, 3:53 AM · Arma 3