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Add "Fire at" waypoint
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I'll try to articulate this as best I can.

Currently in Arma most vehicles and infantry thoroughly enjoy getting quite close to the enemy or continuously moving towards them while engaging, even if they have a guard waypoint. Attack helicopters and armoured vehicles, which normally attack from quite long range in real life (several km in extreme cases) will usually keep advancing forward or in the case of helicopters, fly towards the target while firing a few rockets then go straight over it and fly off. What I'm proposing is a 'Fire at' waypoint.

This could be used, for example, to make a tank crest a hill ~2km away from a town and fire down into it. Or have an attack helicopter hover some distance away from enemy AAA while engaging it. I'll use my amazing, award winning paint skills to illustrate what I'm trying to say.

This could make missions very interesting if used properly. This could be used to have supressive fire from an MG nest. This could mainly be used to finangle the AI into doing something they would normally be too dumb to do. {F21103}


Legacy ID
Feature Request

Event Timeline

Doln edited Steps To Reproduce. (Show Details)Jul 27 2013, 5:43 PM
Doln edited Additional Information. (Show Details)
Doln set Category to Feature Request.
Doln set Reproducibility to N/A.
Doln set Severity to None.
Doln set Resolution to Open.
Doln set Legacy ID to 93599781.May 7 2016, 3:42 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:42 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.