- gunner needs the ability to zero the gun at any distance, up to 3000m maybe.
- when gunner takes over pilot control, flares cannot be used.
- [reported elsewhere]: pilot needs the ability to manually control landing gears. They shouldn't always deploy at low speed and low altitude as they compromise stealth of the aircraft. http://feedback.arma3.com/view.php?id=10006
- [reported elsewhere]: guided missiles should have the ability to hit and lock on any target/location lazed by the gunner, not just vehicle targets, i.e. for anti-infantry effects and building destruction. http://feedback.arma3.com/view.php?id=10323
- Customizable weapon configuration: add mounted stub wings for extra external weapons in a "heavy configuration": for missiles like 8x JAGM (Hellfire equivalent) + more DAGR or unguided Hydra70-type rockets for area damage + more AA missiles (ASRAAM, AIM-9X, IRIS-T or Python-5) and the option to jettison the stub wings after emptying their weapon load. http://feedback.arma3.com/view.php?id=10762
- AH-99's cruise speed is too low: "Cruise speed: 165 knots (190 mph, 306 km/h)" in-game it's around 270-80 km/h if carefully managed.
- AH-99 should be able to fly sideways(up 80 knots) and do snap turns (up to 100 knots i.e. 180 km/h):
http://www.youtube.com/watch?v=g0R1ISQAmqk&feature=player_detailpage#t=162s
- A3 Beta: when playing as gunner and releasing pilot controls on auto-hover, the ai pilot promptly returns the chopper to an altitude of 50m. Expected: when auto-hover is on, the altitude should be kept when releasing controls, otherwise it's difficult/impossible to be 1 human player in chopper and engage targets as gunner from a carefully planned position as pilot.
- Visually @ sensor movement: the top front sensor seems to be turned around in a permanent off/stealth position. Compare this to pictures from 'Comanche 4':