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AH-99 Blackfoot issues and improvements
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Description

  1. gunner needs the ability to zero the gun at any distance, up to 3000m maybe.
  1. when gunner takes over pilot control, flares cannot be used.
  1. [reported elsewhere]: pilot needs the ability to manually control landing gears. They shouldn't always deploy at low speed and low altitude as they compromise stealth of the aircraft. http://feedback.arma3.com/view.php?id=10006
  1. [reported elsewhere]: guided missiles should have the ability to hit and lock on any target/location lazed by the gunner, not just vehicle targets, i.e. for anti-infantry effects and building destruction. http://feedback.arma3.com/view.php?id=10323
  1. Customizable weapon configuration: add mounted stub wings for extra external weapons in a "heavy configuration": for missiles like 8x JAGM (Hellfire equivalent) + more DAGR or unguided Hydra70-type rockets for area damage + more AA missiles (ASRAAM, AIM-9X, IRIS-T or Python-5) and the option to jettison the stub wings after emptying their weapon load. http://feedback.arma3.com/view.php?id=10762
  1. AH-99's cruise speed is too low: "Cruise speed: 165 knots (190 mph, 306 km/h)" in-game it's around 270-80 km/h if carefully managed.
  1. AH-99 should be able to fly sideways(up 80 knots) and do snap turns (up to 100 knots i.e. 180 km/h):

http://www.youtube.com/watch?v=g0R1ISQAmqk&feature=player_detailpage#t=162s

  1. A3 Beta: when playing as gunner and releasing pilot controls on auto-hover, the ai pilot promptly returns the chopper to an altitude of 50m. Expected: when auto-hover is on, the altitude should be kept when releasing controls, otherwise it's difficult/impossible to be 1 human player in chopper and engage targets as gunner from a carefully planned position as pilot.
  1. Visually @ sensor movement: the top front sensor seems to be turned around in a permanent off/stealth position. Compare this to pictures from 'Comanche 4':

http://img.jeuxvideo.fr/photo/00005236-photo-comanche-4.jpg

Details

Legacy ID
3282248677
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request
Steps To Reproduce

fly AH-99

Additional Information

"More armament could be mounted externally on stub wings but would reduce the effectiveness of stealth technologies"
http://en.wikipedia.org/wiki/RAH-66_Comanche

&

http://en.wikipedia.org/wiki/JAGM
http://en.wikipedia.org/wiki/IRIS-T
http://en.wikipedia.org/wiki/Python_missile

Event Timeline

RubberGruntdk edited Additional Information. (Show Details)
RubberGruntdk set Category to Feature Request.
RubberGruntdk set Reproducibility to Always.
RubberGruntdk set Severity to None.
RubberGruntdk set Resolution to Open.
RubberGruntdk set Legacy ID to 3282248677.May 7 2016, 3:07 PM

Agreed. Definitely need manually actuated landing gear and flares deployable by either pilot or copilot.

SnR added a subscriber: SnR.May 7 2016, 3:07 PM
SnR added a comment.Jul 1 2013, 9:27 AM

Agreed.

Please also add that it places an XML paa image back to front on the pilots right hand side
http://i150.photobucket.com/albums/s96/SnRaCe/ARMA%20III/arma32013-06-2313-11-30-563_zpsb480cdf6.jpg

AD2001 added a subscriber: AD2001.May 7 2016, 3:07 PM
  1. and 4) are already reported so please remove them.

Or you could do that.

AD2001 added a comment.Jul 4 2013, 9:44 AM

About the snap turns:

They're possible in an odd and probably unexpected way, you have to lean with the helicopter at 90 degrees to the left for example and then quickly turn on auto-hover. It turns you around about 90 degrees and AFAIK it's only possible with the Comanche.

Are stealth arguments even valid, are radars fully simulated to warrant manual landing gear? Id like manual landing gear to be an option, but for simple reason of having more control over the aircraft, rather than (probably)in game none-existent stealth issues. Any info on how these will work?

Also i was curious if they made it possible for the aircraft to turn at 80mph sideways aswell, sadly not.

"About the snap turns:

They're possible in an odd and probably unexpected way, you have to lean with the helicopter at 90 degrees to the left for example and then quickly turn on auto-hover. It turns you around about 90 degrees and AFAIK it's only possible with the Comanche."

hmm, I really can't reproduce that, when I tilt and turn on auto-hover and tries to turn the chopper fast comes to a hold.
In anyway it is not the way the Comanche is supposed to do snap turns and sideways flying: it should be done simply with the pedals controls up to the speeds mentioned above.

"Are stealth arguments even valid, are radars fully simulated to warrant manual landing gear? Id like manual landing gear to be an option, but for simple reason of having more control over the aircraft, rather than (probably)in game none-existent stealth issues. Any info on how these will work?"

I guess the stealth arguments aren't valid, but it just looks so stupid when the you sneak around at low altitude and speed and the landing pops out :) and maybe they will make it valid :O radar simulation is very crude, in the old game 'Comanche 4' it was simulated very fine, where both landing gear and the stub wings would increase radar cross section and firing the gun would increases IR signature thus compromising stealth.

@OP

http://i.imgur.com/r0i1NFH.jpg

Seriously, it's really annoying. It floods my e-mail inbox.

sorry, I shall leave it as it is now.

You can update if you actually update the info or correct something, but don't just press the "Edit" button and do nothing.

(it was small corrections and typos).

OK, but why did you do it 5 times in less than 3 hours?

noah895 added a subscriber: noah895.May 7 2016, 3:07 PM

Also, when you exit the aircraft the pilot and gunner just go through the hatch. They do not open it and get out.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:07 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.