Since underwater visibility can change for a variety of reasons I propose a new scripting command called "setUnderwaterVisibility" to set the visibility of underwater environments as a tool for mission creation.
Description
Description
Details
Details
- Legacy ID
- 1412671227
- Severity
- None
- Resolution
- Open
- Reproducibility
- Unable To Reproduce
- Category
- Feature Request
Event Timeline
Comment Actions
The old fog already works underwater. The new fog creates something that look like a graphical bug/glitch.