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May 10 2016

AD2001 added a comment to T67834: Adding a backpack on a sniper makes no visual change.

This has to be changed, BI.

May 10 2016, 3:33 AM · Arma 3
AD2001 added a comment to T67832: Explosiv under water.

Duplicate of 0007363.
/downvoted

May 10 2016, 3:33 AM · Arma 3
AD2001 added a comment to T67818: Night Vision Optic should not be shown in 3rd person view.

bump

May 10 2016, 3:33 AM · Arma 3
AD2001 added a comment to T67803: Feature request - Carring Anit materiel rifles.

Related to 0005374, related to/duplicate of 0007392.

May 10 2016, 3:32 AM · Arma 3
AD2001 added a comment to T67766: Multiple Admins on a Server.

How nice of you to advertise here.

May 10 2016, 3:31 AM · Arma 3
AD2001 added a comment to T67736: Incorrect ping value in "Network games on Internet" dialog.

It's only available in the dev build for now.

May 10 2016, 3:30 AM · Arma 3
AD2001 added a comment to T67727: Gear Dying/Camo swapping.

The Ghosthawk and Kajman have two different camos, so this should be possible. Also, I think not only the Strider was shown, but also the Hunter in a different camo.

May 10 2016, 3:30 AM · Arma 3
AD2001 added a comment to T67669: Sniper/Long-Range Scoped Weapons Realism Tweaks for Improved Balancing.

Maybe have a wind speed and direction indicator built into the rangefinder.
/upvoted

May 10 2016, 3:28 AM · Arma 3
AD2001 added a comment to T67664: Heat blur over asphalt/concrete/metal etc. surfaces.

Please don't spam the notes and remove the previous spammy notes, shredthesky.

May 10 2016, 3:28 AM · Arma 3
AD2001 added a comment to T67600: Sniper scope elevation backwards.

Was the target closer to you than 500 m?

May 10 2016, 3:26 AM · Arma 3
AD2001 added a comment to T67599: Night Vision and Sniper Scope.

It's intentional.
/downvoted

May 10 2016, 3:26 AM · Arma 3
AD2001 added a comment to T67587: clipping threw war'fs/dock and some buildings.

*through
/upvoted

May 10 2016, 3:25 AM · Arma 3
AD2001 added a comment to T67586: smoke clips threw walls..

*through
/upvoted

May 10 2016, 3:25 AM · Arma 3
AD2001 added a comment to T67585: Helicopters will deal burn damage to the player in water..

Maybe this is due to the fuel burning on the water. http://4.bp.blogspot.com/_Qe1wgxDiEdU/TIML7vzwCGI/AAAAAAAACAE/EWG4o0Lz0tA/s1600/Workers-Burn-Off-Some-Gulf-Oil-Spill-Petroleum-Floating-in-Open-Water.png
/upvoted

May 10 2016, 3:25 AM · Arma 3
AD2001 added a comment to T67530: Draging and Carrying but cant put a player into a veicle.

It's okay. :D

And something I'd like to note:
Reviving players isn't very realistic so it should be an option for missions if implemented. And I also changed my vote.

May 10 2016, 3:24 AM · Arma 3
AD2001 added a comment to T67530: Draging and Carrying but cant put a player into a veicle.

Yes, and I explained that, but the OP instead of understanding and closing the ticket called me "anal and a bit of a "rank" tard".

May 10 2016, 3:24 AM · Arma 3
AD2001 added a comment to T67530: Draging and Carrying but cant put a player into a veicle.

What escalated quickly?

May 10 2016, 3:24 AM · Arma 3
AD2001 added a comment to T67530: Draging and Carrying but cant put a player into a veicle.

http://p.twimg.com/A3tpR8GCQAEllh4.jpg:large

May 10 2016, 3:24 AM · Arma 3
AD2001 added a comment to T67530: Draging and Carrying but cant put a player into a veicle.

So, you're saying that you can carry and drag someone, but you can't put them into a vehicle? Well, my friend, obviously you don't understand. It's like this: someone created a script for dragging and carrying, but they didn't make a script for putting someone into the vehicle. So, it's just a 3rd party script and if you want new features for the script ask the maker of the script, not BIS.
/downvoted

May 10 2016, 3:24 AM · Arma 3
AD2001 added a comment to T67525: Guard tower hatch animations make no noise.

Yes, I'm serious. I don't mind the lack of animation, only the lack of sound. So... I decided to upvote. I hope the devs read the notes.

May 10 2016, 3:24 AM · Arma 3
AD2001 added a comment to T67525: Guard tower hatch animations make no noise.

It would be kind of hard to make animations for the player manipulating and using the hatch because you'd have to stand at one certain spot for the animation to execute properly or you'd end up opening the air.

May 10 2016, 3:23 AM · Arma 3
AD2001 added a comment to T67525: Guard tower hatch animations make no noise.

No, it wouldn't. I'd rather use mind control than open air.

May 10 2016, 3:23 AM · Arma 3
AD2001 added a comment to T67474: [Feature request] Destroyed models of static weaponry.

Can you test it? I bet it's just a black mortar.

May 10 2016, 3:21 AM · Arma 3
AD2001 added a comment to T67471: Full Size Ghillie Suit.

You don't need to cover the whole body while standing. It can't fool anyone, no one will think it's a bush or something. When you need to be "invisible", you just go prone.

May 10 2016, 3:21 AM · Arma 3
AD2001 added a comment to T67471: Full Size Ghillie Suit.

Look at my previous note.

May 10 2016, 3:21 AM · Arma 3
AD2001 added a comment to T67471: Full Size Ghillie Suit.

The military usually uses ghillie suits without frontal coverage so you can store your ammo and not need to take of the whole suit just to take it.

May 10 2016, 3:21 AM · Arma 3
AD2001 added a comment to T67471: Full Size Ghillie Suit.

Are you asking to cover the legs and arms or the frontal part? If you're asking for the legs and arms, that would be nice, but if you're asking to cover the frontal part, that's not very realistic because IRL the frontal part isn't covered . http://upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Hires_2010-10-20-081038c.jpg/800px-Hires_2010-10-20-081038c.jpg

May 10 2016, 3:21 AM · Arma 3
AD2001 added a comment to T67471: Full Size Ghillie Suit.

That's how ghillie suits are IRL.
/downvoted

May 10 2016, 3:21 AM · Arma 3
AD2001 added a comment to T67469: Can't shoot through KA-60 glass to kill the pilots..

What weapon were you using? The Ka-60 glass is bulletproof, but maybe you could kill him with an anti-materiel rifle.

May 10 2016, 3:21 AM · Arma 3
AD2001 added a comment to T67447: Camera clips through the wall behind you in 3rd person, especially with mods.

I read the issue. It's just that I only saw once that it happened with the default camera and it was for a split second.

May 10 2016, 3:20 AM · Arma 3
AD2001 added a comment to T67447: Camera clips through the wall behind you in 3rd person, especially with mods.

So, uhm... Did you know that BI is not responsible for 3rd party mods and addons?
And btw, you can zoom in by double tapping + on the numpad.
/downvoted

May 10 2016, 3:20 AM · Arma 3
AD2001 added a comment to T67404: Quadbike affecting the players health and poor handling characteristics.

Please report only one issue per ticket and when reporting refer to the how-to guide http://feedback.arma3.com/how-to-user.html.html .

May 10 2016, 3:18 AM · Arma 3
AD2001 added a comment to T67402: Cheaters.

Such a detailed description. What do you mean by "cheaters"? Do you mean hackers?

May 10 2016, 3:18 AM · Arma 3
AD2001 added a comment to T67390: Building destructive effect.

The game is in Beta now. I don't think they'll be changing it and this should probably be closed.

May 10 2016, 3:17 AM · Arma 3
AD2001 added a comment to T67390: Building destructive effect.

I'm not sure Real Virtuality is made for things like that and on huge maps like Altis I think it would be very hard to do.
/downvoted and monitored

May 10 2016, 3:17 AM · Arma 3
AD2001 added a comment to T67367: Here are some ideas to AA3.

NO SMALL MAPS like Cod, BF and CS! NO JUMP ON/OFF ON SERVERS! This game has a different engine than BF, it's not focused on realistic destruction, but big maps and realistic weaponry, vehicles etc. The explosion effects are the most realistic I've ever seen.

/DOWNVOTED

May 10 2016, 3:17 AM · Arma 3
AD2001 added a comment to T67366: Night Vision Binocular/Rangefinder.

I agree with b101uk.
/downvoted

May 10 2016, 3:17 AM · Arma 3
AD2001 added a comment to T67353: Greek language input.

Irrelevant?

May 10 2016, 3:16 AM · Arma 3
AD2001 added a comment to T67345: Magazine merging/Repacking mags.

Moderator, please close this as a duplicate.

May 10 2016, 3:16 AM · Arma 3
AD2001 added a comment to T67345: Magazine merging/Repacking mags.

http://www.armaholic.com/page.php?id=19692
/upvoted

May 10 2016, 3:16 AM · Arma 3
AD2001 added a comment to T67300: Reloading weapon / placing explosive / switching firemode is audible far away from source.

Fix this, BIS! It's incredibly annoying, especially now with the addition of the firemode switching sound.

May 10 2016, 3:14 AM · Arma 3
AD2001 added a comment to T67275: a powerful 3D editor.

You want to adjust the ground by digging!?
/downvoted

May 10 2016, 3:13 AM · Arma 3
AD2001 added a comment to T67270: Crosshairs should be disabled by default.

@vryoffbtdrummr
I agree with you. This is what I've been trying to say the whole time.

May 10 2016, 3:13 AM · Arma 3
AD2001 added a comment to T67270: Crosshairs should be disabled by default.

Just to make one thing clear, I DO NOT hipfire (unless I run into someone who is half a meter in front of me).I agree with MadDogX, in real life you know how much ammo you've got, what stance you're in etc. And as I said before THE GAME IS A F*** 2D IMAGE so you can't estimate where your gun is pointing, but you can in RL.

May 10 2016, 3:13 AM · Arma 3
AD2001 added a comment to T67270: Crosshairs should be disabled by default.

You can't estimate by looking at it because it's a 2D image. And I don't mind the crosshair flickering when I sprint because I don't sprint that often and neither should you.

May 10 2016, 3:13 AM · Arma 3
AD2001 added a comment to T67270: Crosshairs should be disabled by default.

In real life you can estimate where the bullet will hit, but this is impossible in games and that's probably why they put crosshairs into the game.
/downvoted and monitored

May 10 2016, 3:13 AM · Arma 3
AD2001 added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

To me "shooters" is a bad word in the world of military simulations.

May 10 2016, 3:13 AM · Arma 3
AD2001 added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

Try doing it with a regular PO7. It took you 3 headshots because of the helmet.

May 10 2016, 3:13 AM · Arma 3
AD2001 added a comment to T67256: No Jumping.

Yeah, that's the thing. We need it for getting from one roof to another.
/upvoted

May 10 2016, 3:12 AM · Arma 3
AD2001 added a comment to T67248: |Feature Request| - Amphibious ATV/Jet ski (Quadski).

This isn't on the list of confirmed vehicles and BIS never even said anything about it. I think it's too late now and you should close the ticket.

May 10 2016, 3:12 AM · Arma 3
AD2001 added a comment to T67248: |Feature Request| - Amphibious ATV/Jet ski (Quadski).

This is actually the first ticket made about this vehicle.

May 10 2016, 3:12 AM · Arma 3
AD2001 added a comment to T67190: Ziplines.

Personally, I would love to see this as I am a big fan of CoD and I love those stealth missions when you use ziplines. I also like when a team of 2 destroys an entire submarine and 3 battleships in under half an hour. <This is the definition of sarcasm.
/downvoted

Where the hell would you even use ziplines?

May 10 2016, 3:10 AM · Arma 3
AD2001 added a comment to T67170: Ladder animation bug on pier.

Related to 0008801.

May 10 2016, 3:09 AM · Arma 3
AD2001 added a comment to T67168: The sound inside buildings is exactly the same as outside....

https://community.bistudio.com/wiki/if

May 10 2016, 3:09 AM · Arma 3
AD2001 added a comment to T67168: The sound inside buildings is exactly the same as outside....

Yeah, because it's as easy to detect if you're in a building as it is to detect if you're in a vehicle...

May 10 2016, 3:09 AM · Arma 3
AD2001 edited Steps To Reproduce on T67165: Issues with the rangemaster suit.
May 10 2016, 3:09 AM · Arma 3
AD2001 added a comment to T67165: Issues with the rangemaster suit.

Most of this, if not all, has been fixed.

May 10 2016, 3:09 AM · Arma 3
AD2001 added a comment to T67164: When playing as a rabbit everything is blurry.

This has been resolved in the latest Dev build.

May 10 2016, 3:09 AM · Arma 3
AD2001 added a comment to T67164: When playing as a rabbit everything is blurry.

This issue is still present in the latest dev build (0.71.something).

May 10 2016, 3:09 AM · Arma 3
AD2001 edited Steps To Reproduce on T67164: When playing as a rabbit everything is blurry.
May 10 2016, 3:09 AM · Arma 3
AD2001 edited Steps To Reproduce on T67163: Hands are not aligned with the ladder at kill farm.
May 10 2016, 3:09 AM · Arma 3
AD2001 added a comment to T67161: No consequence to being shot.

Yes, balance is fine as long as it's realistic. It's not realistic to get shot in the head twice and survive.

May 10 2016, 3:09 AM · Arma 3
AD2001 added a comment to T67160: Fog Effect Continues Underwater.

The graphical glitch-ish issue is a problem, but the low visibility on the second one is probably due to less sunlight getting to the water which results in smaller visibility.
/upvoted

May 10 2016, 3:08 AM · Arma 3
AD2001 added a comment to T67141: Disorientig Transition from Vehicle- to Infantrymode when getting off Quad..

Yeah, I died several times because of this issue. It's really annoying.

May 10 2016, 3:08 AM · Arma 3
AD2001 added a comment to T67127: extinguished vehicle fire.

This is due to the invisible fire around destroyed vehicles.

May 10 2016, 3:07 AM · Arma 3
AD2001 added a comment to T67126: I can carry a carryall backpack, an NLAW and M320 LRR on my back.

Yes, but the movement speed should be decreased quite a lot and you shouldn't be able to hit almost anything because of weapons sway and fatigue.

May 10 2016, 3:07 AM · Arma 3
AD2001 added a comment to T67126: I can carry a carryall backpack, an NLAW and M320 LRR on my back.

Any news?

May 10 2016, 3:07 AM · Arma 3
AD2001 added a comment to T67126: I can carry a carryall backpack, an NLAW and M320 LRR on my back.

Yeah, the problem is that's not an LMG, it's a .50 cal sniper rifle and those are heavy and I think they wouldn't put very much effort in training soldiers to carry 100 kg on their backs.

May 10 2016, 3:07 AM · Arma 3
AD2001 edited Steps To Reproduce on T67126: I can carry a carryall backpack, an NLAW and M320 LRR on my back.
May 10 2016, 3:07 AM · Arma 3
AD2001 added a comment to T67126: I can carry a carryall backpack, an NLAW and M320 LRR on my back.

Screenshot uploaded.

May 10 2016, 3:07 AM · Arma 3
AD2001 added a comment to T67121: Selectable Hellfire attack mode..

Well, first they have to add more attack choppers with actual hellfire missiles.
/upvoted

May 10 2016, 3:07 AM · Arma 3
AD2001 added a comment to T67106: going prone on light house walkway is glitched .

*glitch=glitched, fingering=firing, strasis=stratis, glitch=glitched, dose allow=allows, fingering=firing, pron=prone. Please correct these mistakes so everybody can understand what you said.
/upvoted

May 10 2016, 3:06 AM · Arma 3
AD2001 added a comment to T67094: Add stuck in the mud.

That's a good idea, but first they have to add rain.
/upvoted

May 10 2016, 3:06 AM · Arma 3
AD2001 added a comment to T67093: Weapon-stance are working reversed.

Duplicate of 0008741.

May 10 2016, 3:06 AM · Arma 3
AD2001 added a comment to T67032: Rebreather + Normal character.

Screenshot?

May 10 2016, 3:04 AM · Arma 3
AD2001 added a comment to T67025: Differences between OPFOR and BLUFOR Sniper's ghillie suit.

I believe there were some changes to the ghillie suits.

May 10 2016, 3:04 AM · Arma 3
AD2001 added a comment to T67025: Differences between OPFOR and BLUFOR Sniper's ghillie suit.

Yeah, great idea. The old ghillie suits that somebody found in the game files were in multiple camos. I'll put it into the issue.

May 10 2016, 3:04 AM · Arma 3
AD2001 added a comment to T67025: Differences between OPFOR and BLUFOR Sniper's ghillie suit.

Thanks.

May 10 2016, 3:04 AM · Arma 3
AD2001 added a comment to T67025: Differences between OPFOR and BLUFOR Sniper's ghillie suit.

You're right. The different colours are good, I'll remove it. But, what about the pockets on the BLUFOR Sniper? He's a lot easier to spot when you are near him.

May 10 2016, 3:04 AM · Arma 3
AD2001 edited Steps To Reproduce on T67025: Differences between OPFOR and BLUFOR Sniper's ghillie suit.
May 10 2016, 3:04 AM · Arma 3
AD2001 added a comment to T67024: Differences between OPFOR and BLUFOR Sniper's ghillie suit.

This issue is a duplicate and can be closed.

May 10 2016, 3:04 AM · Arma 3
AD2001 edited Steps To Reproduce on T67024: Differences between OPFOR and BLUFOR Sniper's ghillie suit.
May 10 2016, 3:04 AM · Arma 3
AD2001 added a comment to T66978: Choppers dont sink (Video).

Are you using the latest DEV version? Try it with the KA-60 (I don't know which one).

May 10 2016, 3:02 AM · Arma 3
AD2001 added a comment to T66978: Choppers dont sink (Video).

I was just playing the DEV version today. One chopper just slowly sank down and down and down...it was beautiful. *wipes tear*

May 10 2016, 3:02 AM · Arma 3
AD2001 added a comment to T66975: Add more 2035-style war technology.

So, you want a mini HUD? Here you go: http://www.armaholic.com/page.php?id=19614
3D map: Let me see, well, I think that would be kind of expensive, but maybe a 3D GPS for the squad leader?
Recon drones: SC:Blacklist is coming out soon and I think there are those is Cod:BO2
Sentry guns:CoD
HUD and 3D maps in vehicles: Well, maybe, but not in all vehicles.
Drive vehicles by camera: Pip=low frames
The last one I don't really understand, if you could please explain that one that would be nice.
/upvoted and monitored

May 10 2016, 3:02 AM · Arma 3
AD2001 added a comment to T66972: Face can go inside the BLUFOR sniper rifle.

I don't know where's the option to close it.

May 10 2016, 3:02 AM · Arma 3
AD2001 added a comment to T66972: Face can go inside the BLUFOR sniper rifle.

The reported problem was that one's head can get inside the comb of the M320 LRR.
I can't reproduce that issue anymore so the ticket can be closed.

May 10 2016, 3:02 AM · Arma 3
AD2001 added a comment to T66972: Face can go inside the BLUFOR sniper rifle.

What are you talking about?

May 10 2016, 3:02 AM · Arma 3
AD2001 added a comment to T66972: Face can go inside the BLUFOR sniper rifle.

I cannot reproduce this issue. This ticket can be closed.

May 10 2016, 3:02 AM · Arma 3
AD2001 edited Steps To Reproduce on T66972: Face can go inside the BLUFOR sniper rifle.
May 10 2016, 3:02 AM · Arma 3
AD2001 edited Steps To Reproduce on T66962: Differences between OPFOR and BLUFOR Sniper's loadout.
May 10 2016, 3:02 AM · Arma 3
AD2001 added a comment to T66954: 3D optics peripheral vision problem..

The crosshair is zoomed in so you can properly use the mildots. The surroundings being zoomed in, that's the problem.

May 10 2016, 3:01 AM · Arma 3
AD2001 added a comment to T66946: Backpacks - volume.

Oh, I just saw you meant the assault backpack. Yeah, for an assault backpack it's too much.

May 10 2016, 3:01 AM · Arma 3
AD2001 added a comment to T66946: Backpacks - volume.

Maybe you disassemble a rifle before you put it into the backpack? Ever thought of that?

May 10 2016, 3:01 AM · Arma 3
AD2001 added a comment to T66907: On-screen weapon shaking a ton when in any adjusted stance.

How is sitting not in your comfort zone!?

May 10 2016, 2:59 AM · Arma 3
AD2001 added a comment to T66899: I spawned as a bird.

As I said before, it's not a bug, it's some kind of spectator mode.

May 10 2016, 2:59 AM · Arma 3
AD2001 added a comment to T66899: I spawned as a bird.

What seagull bug?

May 10 2016, 2:59 AM · Arma 3
AD2001 added a comment to T66899: I spawned as a bird.

A pigeon? Really? I thought people can at least notice the difference between a pigeon and seagull. Happens to me,too. I think it's some kind of spectator mode.

May 10 2016, 2:59 AM · Arma 3
AD2001 added a comment to T66897: Equipment configuration favorites list..

Yeah, a built in VAS, that's exactly what we need. I was actually going to ask for that myself.

May 10 2016, 2:59 AM · Arma 3
AD2001 added a comment to T66897: Equipment configuration favorites list..

Actually, I like to use the Virtual Ammobox System. You can just save your loadout. http://www.armaholic.com/page.php?id=19134

May 10 2016, 2:59 AM · Arma 3