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L3TUC3
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User Since
Jul 24 2013, 5:42 AM (591 w, 1 d)

Recent Activity

May 10 2016

L3TUC3 edited Steps To Reproduce on T85237: Virtual Arsenal loads black screen.
May 10 2016, 12:31 PM · Arma 3
L3TUC3 added a comment to T81650: MX 3GL with scope MRCO Bug.

Duplicate:

http://feedback.arma3.com/view.php?id=16983

May 10 2016, 10:37 AM · Arma 3
L3TUC3 added a comment to T78529: Make dry clothes wet, if you swim or dive, or just stand in water..

Quite literally, a case of immersion.

May 10 2016, 8:54 AM · Arma 3
L3TUC3 added a comment to T78438: Bug "p07" virtual inventory.

It seems to work as intended for me.

Turn off all mods (if any) and try again.

May 10 2016, 8:51 AM · Arma 3
L3TUC3 added a comment to T78416: ARMA 3 CTD consistantly.

Upload the .rpt and .bidump the game generates.

C:\Users:\*yourusername*\AppData\Local\Arma3

May 10 2016, 8:51 AM · Arma 3
L3TUC3 added a comment to T78416: ARMA 3 CTD consistantly.

Put them in a .zip file.

May 10 2016, 8:51 AM · Arma 3
L3TUC3 added a comment to T78407: Unable to revive unconcious players in MP.

In default Arma 3 there's no unconscious/incapacitated state, no dragging, no carrying nor is there a revive feature. There's just alive, wounded and dead. You're either playing with a mod or a community made gamemode/mission.

May 10 2016, 8:51 AM · Arma 3
L3TUC3 added a comment to T78300: Custom Arsenal.

There's a condition option for the ammobox on dev branch.

May 10 2016, 8:48 AM · Arma 3
L3TUC3 added a comment to T78288: Add config name for objects in Virtual Arsenal.

https://community.bistudio.com/wiki/Arma_3_Assets

^^ Has most classnames available.

This would still be a nice addition for items that aren't covered by BIS such as classnames used by mod items.

May 10 2016, 8:48 AM · Arma 3
L3TUC3 added a comment to T78183: Handguns are not animated in Nikos Formal Body..

Nikos formal body doesn't appear in the virtual arsenal by default.

May 10 2016, 8:45 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T78167: Improvement to workshop mission tagging.
May 10 2016, 8:45 AM · Arma 3
L3TUC3 added a comment to T77771: Previously resolved issues seem to be recurring with updates....

This doesn't really seem about a specific issue.

May 10 2016, 8:34 AM · Arma 3
L3TUC3 added a comment to T77643: Helmets are bullet proof.

Disable any mods, then try again.

May 10 2016, 8:31 AM · Arma 3
L3TUC3 added a comment to T77638: No texture wile aiming down MX 3GL 6.5mm with MRCO.

Duplicate of http://feedback.arma3.com/view.php?id=16983

May 10 2016, 8:31 AM · Arma 3
L3TUC3 added a comment to T77259: A164, Portable AA and gunships lag when engaging or firing.

Related/duplicate:

http://feedback.arma3.com/view.php?id=18680

May 10 2016, 8:22 AM · Arma 3
L3TUC3 added a comment to T77259: A164, Portable AA and gunships lag when engaging or firing.

What's your windows sound sample rate set at?

May 10 2016, 8:22 AM · Arma 3
L3TUC3 added a comment to T77087: Some vests kept alive after a grenade under foot.

That's a design decision.

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2599224&viewfull=1#post2599224

Not sure why though.

May 10 2016, 8:17 AM · Arma 3
L3TUC3 added a comment to T77087: Some vests kept alive after a grenade under foot.

Now that could use some attention.

May 10 2016, 8:17 AM · Arma 3
L3TUC3 added a comment to T77071: MRCO - model/texture not loading when looking down sight.

Duplicate of
http://feedback.arma3.com/view.php?id=16983
http://feedback.arma3.com/view.php?id=9960

(Those are assigned already.)

And about 10 others or so.

May 10 2016, 8:17 AM · Arma 3
L3TUC3 added a comment to T77039: Severe FPS loss during sustained cannon fire.

I did some more testing. Dropping the sources helped. Dropping the sample rates progressively improves fps.

This confused me as that indicated the sound processing was in fact CPU bound. I did some more research on my particluar card, the Creative Labs X-Fi Xtreme Audio PCI-E and it turns out it can't do any hardware acceleration or very poorly.

https://en.wikipedia.org/wiki/Sound_Blaster_X-Fi#X-Fi_Xtreme_Audio

I close this issue as it's not in fact an issue with A3. I'll be buying a new sound card.

May 10 2016, 8:16 AM · Arma 3
L3TUC3 added a comment to T77039: Severe FPS loss during sustained cannon fire.

DxDiag added.

May 10 2016, 8:16 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T77039: Severe FPS loss during sustained cannon fire.
May 10 2016, 8:16 AM · Arma 3
L3TUC3 added a comment to T76869: Graphical Corruption after playing 20+ minute game.

Add the .rpt and mention any mods you are running.

I have odd glitches like yours when I have Pomigit's PMC mod enabled. The ironsights on the regular MX rifles start floating around and other weird things.

May 10 2016, 8:11 AM · Arma 3
L3TUC3 added a comment to T76848: "Engine off" unuseful?.

Well, in that case vote up authentic pre-start systems checks and other fluff that just add extra actions without really adding anything to gameplay.

"Getting out" of the car action assumes you turned the engine off, just like taking off with a jet that you did all the pre-flight checks.

May 10 2016, 8:11 AM · Arma 3
L3TUC3 added a comment to T76848: "Engine off" unuseful?.

Do you always leave your engine running when you get out of your car? I don't, except in very specific situations.

It seems prudent to take the time and turn it off if you're not in a hurry. The default behavior is fine and the "engine off" still has a use. Many times when playing tank driver when not moving or in combat I turn the engine off so you can hear people talk on the radio/outside.

May 10 2016, 8:11 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T76817: [SP] Briefing cancels out addUniform in singleplayer custom scenarios.
May 10 2016, 8:10 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T76786: Cannot mute players as Zeus.
May 10 2016, 8:09 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T76764: Workshop mission description.ext header entries are ignored in UI..
May 10 2016, 8:08 AM · Arma 3
L3TUC3 added a comment to T76675: Dead bodies dont drop from vehicle.

They are removed from the vehicle and put on the ground if a live unit accesses the cargo index of the vehicle that's occupied by a dead unit.

Seems to be working as it should. What you're looking for is a way to pull dead units out of a vehicle without having extra units board the vehicle.

But really, is that extra Katiba mag or Rook 9mm so important? There ought to be plenty of supplies in the vehicle inventory by default. Stop worrying about loot and play the game.

May 10 2016, 8:06 AM · Arma 3
L3TUC3 added a comment to T76610: UI for voting/kicking of Game Master.

#vote kick USERNAME

or vote an admin to kick the guy.

#vote admin USERNAME

May 10 2016, 8:04 AM · Arma 3
L3TUC3 added a comment to T76529: Crossroads as playable character.

I think he refers to the colonel from the campaign.

May 10 2016, 8:02 AM · Arma 3
L3TUC3 added a comment to T76510: Game crash both during campaign and multiplayer.

Upload the .rpt, .mdmp and .bidmp.

May 10 2016, 8:02 AM · Arma 3
L3TUC3 added a comment to T76432: [SPOILER] Scouting # 2: One Shot, One Kill.

It's random. I've had them on top of the factory.

May 10 2016, 8:00 AM · Arma 3
L3TUC3 added a comment to T76266: Attack Helicopter AAF.

Duplicate of http://feedback.arma3.com/view.php?id=17868

May 10 2016, 7:56 AM · Arma 3
L3TUC3 added a comment to T76264: Multiplayer Editor crashes on load.

Issue with Workshop missions. Unsubscribe from all of them as a workaround. Should be patched with 1.14.

Related/duplicate to: http://feedback.arma3.com/view.php?id=17801
http://feedback.arma3.com/view.php?id=17839
http://feedback.arma3.com/view.php?id=17847
http://feedback.arma3.com/view.php?id=17788

May 10 2016, 7:56 AM · Arma 3
L3TUC3 added a comment to T76260: Empty holster.

Duplicate of http://feedback.arma3.com/view.php?id=369

May 10 2016, 7:56 AM · Arma 3
L3TUC3 added a comment to T76259: Crash when joining game.

Could you upload the mdmp and bidmp files as well?

May 10 2016, 7:56 AM · Arma 3
L3TUC3 added a comment to T76244: A-10 to be replaced by F-35: US.

Armaverse trumps all arguments.

It would still be neat to see the F-35 in addition to the a-164.

May 10 2016, 7:55 AM · Arma 3
L3TUC3 added a comment to T76241: wipout jet.

Title could use a better description of the problem.

May 10 2016, 7:55 AM · Arma 3
L3TUC3 added a comment to T76185: Tempest variants have protection levels that is inadequate to their purpose.

Nice writeup. Upvoted.

May 10 2016, 7:54 AM · Arma 3
L3TUC3 added a comment to T76148: Arma 3 Crashes on Create New Local Game.

http://feedback.arma3.com/view.php?id=17788

It's an issue with workshop subscribed missions. Try unsubscribing and deleting them. You should be able to host a server again until it's fixed that way.

May 10 2016, 7:53 AM · Arma 3
L3TUC3 added a comment to T76147: Game crash when trying to host MP game.

I don't know what causes this, but I'm willing to venture it's something to do with workshop subscribed missions.

I suffer the same problem.

Uploaded my .rpt, .mdmp and bidmp.

Edit: After unsubscribing and deleting all workshop missions I can host a server again.

May 10 2016, 7:53 AM · Arma 3
L3TUC3 added a comment to T76144: Vehicle texture sets for each side: BLUFOR (NATO), OPFOR (CSAT), Independent (AAF, FIA).

More texture options are always welcome.

May 10 2016, 7:53 AM · Arma 3
L3TUC3 added a comment to T76048: AA missiles are way too OP!!!!.

The FT can be a useful vehicle to bring discrepancies to the attention to the devs, but making a pretty subjective title with "too OP", or "too weak" with multiple exclamation points and a very biased reproduction (flying tank) just makes your expectations look skewed.

If anything the results of a AA missile hit ought to be significantly improved, as they're typically pretty catastrophic for the target upon impact.

https://www.youtube.com/watch?v=8SPkXcWjUaY

The game pretty much always defaults to auto-rotation.

If you found a problem with countermeasures not working properly, you should think about making a separate ticket for that.

May 10 2016, 7:50 AM · Arma 3
L3TUC3 added a comment to T76040: Give the Slammer UP a 120mm Cannon and rename it "M2A4 Slammer TUSK".

Is this a feature request?

There's nothing wrong with the UP besides the choice for a 105mm being a bit odd since it's outdated for the time period.

However, a properly configured 105mm gun is a big help for modders that want to make additional content. A lot of tanks used this caliber weapon.

May 10 2016, 7:50 AM · Arma 3
L3TUC3 added a comment to T75952: "!alive" with MK30,MK32, MK6 .....

You have to return the gunner and put an !alive check in for him.

!alive (gunner gun1);

https://community.bistudio.com/wiki/gunner

This is working as intended as your script is only checking for the existence of the static emplacement.

May 10 2016, 7:48 AM · Arma 3
L3TUC3 added a comment to T75859: Orbat Section always defaults to fireteam.

Related to http://feedback.arma3.com/view.php?id=16516

May 10 2016, 7:46 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T75859: Orbat Section always defaults to fireteam.
May 10 2016, 7:46 AM · Arma 3
L3TUC3 added a comment to T75618: No subtitles and radio subtitles displayed on screen.

Could you mark this as closed please?

May 10 2016, 7:40 AM · Arma 3
L3TUC3 added a comment to T75600: Standing behind jet engine does not affect player.

The same for RPG/NLAW/Titan and related systems backblasts.

May 10 2016, 7:40 AM · Arma 3
L3TUC3 added a comment to T75491: All CSAT divers are caucasian.

Still in 1.22.

May 10 2016, 7:37 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T75491: All CSAT divers are caucasian.
May 10 2016, 7:37 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T75446: Typo in Modules -> Intel -> Headquarters Entity.
May 10 2016, 7:36 AM · Arma 3
L3TUC3 added a comment to T75446: Typo in Modules -> Intel -> Headquarters Entity.

Still in v1.22.

May 10 2016, 7:36 AM · Arma 3
L3TUC3 added a comment to T75342: Missing front sight texture when MRCO is on MX 3GL..

Broken again.

Version: 1.43.130072

May 10 2016, 7:34 AM · Arma 3
L3TUC3 added a comment to T75342: Missing front sight texture when MRCO is on MX 3GL..

I'm sure they're zeroing in on it.

(I see what you did there).

May 10 2016, 7:34 AM · Arma 3
L3TUC3 added a comment to T75342: Missing front sight texture when MRCO is on MX 3GL..

This issue is not limited to the MXGL.

Katiba GL 6.5 + MRCO = Error
Sting + MRCO = Error
PDW2000 + MRCO = Error

May 10 2016, 7:34 AM · Arma 3
L3TUC3 added a comment to T75301: Crawling while holding rangefinder or laser marker Sound issue.

This is also true for crawling with binoculars.

May 10 2016, 7:32 AM · Arma 3
L3TUC3 added a comment to T75243: Player Radio Voice.

Upvoted. I ran into the same issue. It's a bit of a design incompatibility in regards to profiles and mission setups but I'm sure a solution can be found.

May 10 2016, 7:31 AM · Arma 3
L3TUC3 added a comment to T74821: Third Person Sound Bug in Helicopters.

It's the exact opposite of what should be happening. It's not a problem with 3rd person, but rather that RV4 seemingly cannot distinguish the source of a sound, only apply a filter based on player viewpoint.

I made a little test mission where 4 civs drive a car along some waypoints, civ1 is player, civ2 driver, rest cargo with civ3 blasting music with say3d. Inside the vehicle the music is muffled while it ought to be loud. Outside the music is really loud, while it ought to be muffled.

May 10 2016, 7:20 AM · Arma 3
L3TUC3 added a comment to T74795: Not Enough Screen Resolutions..

Are you playing on a DLP TV or something?

May 10 2016, 7:20 AM · Arma 3
L3TUC3 added a comment to T74733: V-280 instead of V-22 Osprey.

Why is this in the balancing category?

May 10 2016, 7:18 AM · Arma 3
L3TUC3 added a comment to T74724: "StepOver" animation causes many problems! [3 VIDEOS].

It's also the only way to scale over small obstacles. You're better served with a improved anti-clipping system to stop the glitching.

Outright removing it would severely hamper movement near clutter/small fences/low walls as they become impassable. This is really annoying and forces you to think like a paraplegic. And guess what? Most battlefields are not wheelchair accessible.

May 10 2016, 7:18 AM · Arma 3
L3TUC3 added a comment to T74619: One Katiba magazine blows up strider.

Confirmed with 1.07.112641.

Firing above the rear driver side tire will critically damage the gas tank, making the strider explode. About 15 shots are enough.

Here's a video that was posted a while back with most critical damage spots for vehicles.

https://www.youtube.com/watch?v=H_OgrHbvnUY

May 10 2016, 7:16 AM · Arma 3
L3TUC3 added a comment to T74138: Losing clothes as Blufor on Multiplayer..

This is one hilarious bug.

May 10 2016, 7:05 AM · Arma 3
L3TUC3 added a comment to T73971: Mortar spread in "Radio Silence".

I hit everything but the towers. Those trucks I didn't see behind the building did explode to my satisfaction.

May 10 2016, 6:55 AM · Arma 3
L3TUC3 added a comment to T73110: Renaming of groups - should be visible in the MP lobby.

I do so want this very much. It's quite ridiculous that this hasn't been addressed yet. It's seemingly trivial and would save so much headache to multiplayer pre-game slotting.

May 10 2016, 6:29 AM · Arma 3
L3TUC3 added a comment to T72995: MRCO Optics alpha issue.

Duplicate of

http://feedback.arma3.com/view.php?id=9960
http://feedback.arma3.com/view.php?id=14865
http://feedback.arma3.com/view.php?id=11040
http://feedback.arma3.com/view.php?id=11440

It's not on all rifles btw.

NATO:

MX 6.5 + MRCO = Ok
MX SW 6.5 + MRCO = Ok
MXC 6.5 + MRCO = Ok
MX 3GL + MRCO = Error
MXM 6.5 + MRCO = Ok
Mk 18 ABR + MRCO = Ok
M320 LRR + MRCO = Ok
Vermin + MRCO = Ok (I expected this one to be broken, but might've been fixed)

CSAT:

Katiba 6.5 + MRCO = Ok
Katiba (c) 6.5 + MRCO = Ok
Katiba GL 6.5 + MRCO = Error
Rahim + MRCO = Ok
Zafir + MRCO = Ok
GM6 + MRCO = Ok
Sting + MRCO = Error

AAF:

Mk20C + MRCO = Ok
Mk20 + MRCO = Ok
Mk20 EGLM + MRCO = Ok (This one was fixed)
Mk 200 + MRCO = Ok
PDW2000 + MRCO = Error

May 10 2016, 6:27 AM · Arma 3
L3TUC3 added a comment to T71982: Nato diver in Csat SDV.

Yes, this appears to be fixed. The only other thing I could see was that all the SDV CSAT divers are Caucasian.

May 10 2016, 6:00 AM · Arma 3
L3TUC3 added a comment to T70793: Turning turret requires engine to be turned on.

This is still a Quality of Life ticket that would be nice to see resolved.

Currently, ALL of the armored vehicles require the engine to be on when turning the turret. It's quite archaic and inconsistent as cars with turrets do not have this requirement. The hunter/ifrit/strider HMG/GMG turret can turn with the engine off, but the Marid and Panther somehow can't?

I'm really surprised at this, I figured there'd be electric drives in most if not all vehicles by 2035.

It's really just a small tweak to the config to change "startEngine = 1;" to "startEngine = 0;"

May 10 2016, 5:25 AM · Arma 3
L3TUC3 added a comment to T70257: Duplicate side drop down in group tool.

I figured that might have been the case. Certainly something for modders to remember.

Also fun to see how far this functionality will stretch for a multitude of sides aside from the classic four.

May 10 2016, 5:05 AM · Arma 3
L3TUC3 added a comment to T70257: Duplicate side drop down in group tool.

Mod configuration error resolved by mod creator.

May 10 2016, 5:05 AM · Arma 3
L3TUC3 edited Steps To Reproduce on T70257: Duplicate side drop down in group tool.
May 10 2016, 5:05 AM · Arma 3
L3TUC3 added a comment to T70061: Barrel is the same color as the sky through scope.

Occurs with the Katiba GL and the Skorpion as well.

The Mk20Gl has been fixed as of rev. 08659.

May 10 2016, 4:58 AM · Arma 3
L3TUC3 added a comment to T69623: More glasses and masks to choose.

It's not terribly important, but more stuff is always nice for variety.

May 10 2016, 4:42 AM · Arma 3
L3TUC3 added a comment to T68655: Optic "masking" bug.(MRCO+Mk20;Scorpion).

This also happens on the MXGL.

May 10 2016, 4:03 AM · Arma 3
L3TUC3 added a comment to T68521: More Pilots.

Per default any class can fly. Some missions/servers have custom restrictions.

Seems to me you need to find a different server.

May 10 2016, 3:57 AM · Arma 3
L3TUC3 added a comment to T68321: On several weapons with the MRCO sight, the nonremoveable ironsight's color matches the sky.

This is still around with the MX3GL in the campaign. As the MRCO is the only actual magnified scope available for the majority of missions it's pretty glaring.

May 10 2016, 3:50 AM · Arma 3
L3TUC3 added a comment to T67181: overviewPicture given in description.ext not found.

Still an issue with 1.24 on dedicated servers.

May 10 2016, 3:10 AM · Restricted Project, Arma 3
L3TUC3 added a comment to T66305: Add tracers in several colours for all calibers.

I have found myself interested in this feature. More color options for tracers for all weapons are very welcome for mission makers.

May 10 2016, 2:35 AM · Arma 3
L3TUC3 added a comment to T64089: Automatics clicking when empty.

I was about to post a report on the opposite.

I hear the sound, but the model does not actually pull the trigger. I wasn't aware this was impossible.

May 10 2016, 1:13 AM · Arma 3

May 9 2016

L3TUC3 added a comment to T60640: Create Diary Record module: Description text area too small.

This would make life so much easier. Now I have to alt+tab a lot and unlearn saving before previewing. It's still a pain to create briefings in-game currently.

May 9 2016, 9:52 PM · Arma 3