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Previously resolved issues seem to be recurring with updates...
Acknowledged, WishlistPublic

Description

Many issues that have previously been fixed are returning in superseding updates.
I'm not sure how or why this is happening but it is making me dread future updates.
Maybe the developers are copy pasting large chunks of code from previous versions to save time, thus reintroducing old bugs? I don't know that's just a guess.
It is like someone is sneaking behind them pressing 'undo' on everything that they fix :-s

I just thought I'd raise this issue just in case the developers are unaware of how often this happens.

Cheers :-) {F24168} {F24169}

Details

Legacy ID
2043601113
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Other

Event Timeline

FeralCircus edited Additional Information. (Show Details)
FeralCircus set Category to Other.
FeralCircus set Reproducibility to Have Not Tried.
FeralCircus set Severity to None.
FeralCircus set Resolution to Open.
FeralCircus set Legacy ID to 2043601113.May 7 2016, 6:51 PM

I get the feeling that for every solved bug two new bugs pop up.
The SDK has an ever increasing number of bugs every new update up to a point where some people i know had to go back to A2 tools because they run better.
Another example, the infinite terrain generator Arma 2 had working flawless it's been broken in Arma 3 for over a year now (you can check the ticket if you don't believe me).

L3TUC3 added a subscriber: L3TUC3.May 7 2016, 6:51 PM

This doesn't really seem about a specific issue.

@ L3TUC3...
This is specifically about previously fixed issues becoming broken again with updates.
And it is specifically about finding one solution to remedy this problem.

I could write a hundred separate issues for every single bug related to this one issue, but the reason for this happening would be exactly the same for them all.

This is one big issue and I believe it is Workflow related.

Perfect example...
Look at the attached pictures and see what the latest update did to the compass.
It used to be perfectly fine but now it is totally unreadable.

Jets can't get to a full stop once their engines are turned on, and they worked perfectly fine until the last update.

Please reopen this ticket as it is not resolved...
http://feedback.arma3.com/view.php?id=12871

Another bug that has snook its way back into the game...
http://feedback.arma3.com/view.php?id=22382