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A164, Portable AA and gunships lag when engaging or firing
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before an update sometime in April this was not yet an issue. But after the update every time I go for a gun run with jets the game lag like hell and eventually freeze for seconds. This does not only happen to jets, whenever i use vehicles with fast firing weapons and the explosion or the target i shoot at is in a close range, i will get this ridiculous lag. Very same thing happens when i got shot at with a 20mm/30mm or a 40mm grenade launcher. the game will just lag very bad and freeze. I have checked the forums and find out that i am not the only one with this problem.

plus i have a computer that can run Arma 3 very smoothly even in multiplier but this freezing or lag problem happens even in editor with only one jet. the game will lag and freeze when i fire at a empty ground in the editor with the lowest setting and only 500 view range.

I am positive it's not a performance issue from my computer,it's a bug or glitch in the game.


Legacy ID

Event Timeline

edgeofecho edited Additional Information. (Show Details)
edgeofecho set Category to Performance.
edgeofecho set Reproducibility to Always.
edgeofecho set Severity to None.
edgeofecho set Resolution to Open.
edgeofecho set Legacy ID to 1052722306.May 7 2016, 6:38 PM


thank you for submitting the ticket. We have seen reports of this problem but are unable to simulate it in our conditions. Would it be possible to upload a short video showing the FPS drops?

Thank you!

L3TUC3 added a subscriber: L3TUC3.May 7 2016, 6:38 PM

What's your windows sound sample rate set at?

B00tsy added a subscriber: B00tsy.May 7 2016, 6:38 PM

I have freezes/stutters as well when doing CAS runs with the main cannon. It only happens when I am zoomed in while approaching the target. Once I get in 1000 meter range it starts to stutter (while firing). I have a pretty slow Gcard though, so it might be that it has trouble rendering the incomming ground details fast enough.

Goomer added a subscriber: Goomer.May 7 2016, 6:38 PM

Here's a short video of it happening:
The shared mode sound format was set to 24 Bit, 192 KHz.
When i set it to 24 Bit, 44.1 KHz, the performance improved significantly.

This also happens when nothing else but me is on the map in a cheetah, holding the fire button down for a few seconds.

I experience the same problem with an upper-mid range PC that experiences no lag or other issues in singleplayer or multiplayer. This is disappointingly not addressed yet, two months later.

This is the video I have of it happening to me in the A-164. Happens in other AA armor vehicles as well, and happens with or without mods. Also pardon the titles cutting off.