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Sep 13 2024

LouMontana added a comment to T74004: allowDamage false disables setVelocity on players..

I believe it is related to the fact that the player is touching the ground at the time
try

player setPosWorld (getPosWorld player vectorAdd [0,0,0.1]);
player setVelocity [0,0,100];
Sep 13 2024, 9:56 PM · Arma 3
TRAGER created T184578: Environmental sounds configuration issues.
Sep 13 2024, 6:34 PM · Arma 3
vrachchud added a comment to T184548: Tank ERA not exploding .

nevermind i fixed it

Sep 13 2024, 8:29 AM · Arma 3
vrachchud added a comment to T184548: Tank ERA not exploding .
Sep 13 2024, 7:34 AM · Arma 3
vrachchud created T184548: Tank ERA not exploding .
Sep 13 2024, 7:33 AM · Arma 3
namenai added a comment to T167366: "recoilCoef" parameter in Muzzlecoef doesn't seem to work..

I take it this bug still exists as I am getting the same problems where recoilCoef doesnt seem to do anything, along with hit in AmmoCoef

Sep 13 2024, 5:11 AM · Arma 3

Sep 12 2024

KercKasha added a comment to T180763: createShot, a dedicated command to create shots.

Reposting from discord:

Sep 12 2024, 2:26 PM · Arma 3
Gornjak69 created T184498: Игра не запускается..
Sep 12 2024, 6:22 AM · Arma 3

Sep 11 2024

jaj22 added a comment to T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.

Seems to fix an issue I thought was unrelated, where hideObjectGlobal didn't always work on *localhost* when executed during the init process. Time will tell, because the replication wasn't 100% reliable anyway. Tested on 2.18 RC.

Sep 11 2024, 11:37 PM · Arma 3

Sep 10 2024

vrachchud created T184440: T-54 and M48 shells have peculiar penetration values..
Sep 10 2024, 11:32 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
DoskalAridin created T184433: Arma 3 Tools: Addon builder and Publisher won't launch, can't find .dlls.
Sep 10 2024, 5:31 PM · Arma 3
TRAGER added a comment to T184412: Fix Illumination towers, add lights on them.

Light on this object always be allowed to enable, by default animation and lights state is off
Use this code to enable lights

_this animateSource ["Lights_Hide",0];
_this switchLight 'ON'
Sep 10 2024, 3:44 PM · Arma 3
STyx2909 created T184412: Fix Illumination towers, add lights on them.
Sep 10 2024, 9:39 AM · Arma 3
johnb43 added a comment to T74004: allowDamage false disables setVelocity on players..

This is still an issue in 2.16.151618.

Sep 10 2024, 9:15 AM · Arma 3

Sep 9 2024

johnb43 added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

I cannot see which script file it was, but the "modParams" command was at line number 374.

Sep 9 2024, 7:10 PM · Arma 3
LouMontana closed T184224: Script Error when debriefing class is not defined (Profiling Version) as Resolved.
Sep 9 2024, 2:44 PM · Arma 3
PlayerBot created T184361: setVehiclePosition teleports to terrain surface when position is out of map range.
Sep 9 2024, 12:40 PM · Arma 3

Sep 8 2024

Freshh created T184317: Game Crashes 0-120 seconds of loading in a game..
Sep 8 2024, 6:51 PM · Arma 3
TheFireRunner added a comment to T184224: Script Error when debriefing class is not defined (Profiling Version).

This error fixed in dev see T182822

Sep 8 2024, 4:16 PM · Arma 3
Vdoh_Vudoh_Chpook added a comment to T184307: Проблема с Arma 3 Tools.

Solved the problem by updating via .\Publisher Cmd update, however, now the question arises, now always update via cmd or was it an episodic case.

Sep 8 2024, 12:00 PM · Arma 3
Vdoh_Vudoh_Chpook created T184307: Проблема с Arma 3 Tools.
Sep 8 2024, 10:17 AM · Arma 3

Sep 7 2024

AryxRayx added a comment to T74515: setWaterLevel.

not every mod in arma uses ai, could be interesting having the chance to rise or lower the water height.

Sep 7 2024, 6:45 PM · Arma 3
Poddleboop created T184288: CTD in map view.
Sep 7 2024, 4:08 PM · Arma 3

Sep 6 2024

EricJ created T184277: Cannot cycle custom pylon weapons.
Sep 6 2024, 10:58 PM · Arma 3
TRAGER added a comment to T184224: Script Error when debriefing class is not defined (Profiling Version).

This error fixed in dev see T182822

Sep 6 2024, 4:13 AM · Arma 3

Sep 5 2024

Leopard20 updated the task description for T184231: [Feature Request] ParticleCreated mission event handler.
Sep 5 2024, 5:57 PM · Arma 3
Leopard20 created T184231: [Feature Request] ParticleCreated mission event handler.
Sep 5 2024, 5:56 PM · Arma 3
dotKay added a comment to T184167: Unusual Arma 3 Crash after moderate length session.

small tweaks to launcher params seem to have made this stable and stopped the issue.

Sep 5 2024, 4:43 PM · Arma 3
alex42000 added a comment to T183660: Manual respawn info.
Sep 5 2024, 4:17 PM · Arma 3
Leopard20 closed T184176: getNumber shouldn't throw error but it does as Resolved.
Sep 5 2024, 3:35 PM · Arma 3
Leopard20 added a comment to T184176: getNumber shouldn't throw error but it does.

Why should it not throw error?
getNumber reads either number, or string as SQF script. If its not SQF script it throws error. That is by design. I don't see a problem here?

simple expressions depend on context. Animation simple expressions have different variables than sound or particle effects. And the values of these variables are different per object.
getNumber doesn't know what environment.

Sep 5 2024, 3:34 PM · Arma 3
TheFireRunner updated the task description for T184224: Script Error when debriefing class is not defined (Profiling Version).
Sep 5 2024, 2:28 PM · Arma 3
TheFireRunner renamed T184224: Script Error when debriefing class is not defined (Profiling Version) from Script Error Message in Profiling Version to Script Error when debriefing class is not defined (Profiling Version).
Sep 5 2024, 2:28 PM · Arma 3
TheFireRunner created T184224: Script Error when debriefing class is not defined (Profiling Version).
Sep 5 2024, 2:26 PM · Arma 3
gc8 added a comment to T184124: Get topmost display command.

Having allDisplays return in correct order would work for me. What I meant by topmost was the rendering order and I thought this would be same as input focus. The reason I need the topmost display is so that I can add new controls to it via ctrlCreate so that those controls wont get hidden behind UI elements from other displays

Sep 5 2024, 2:16 PM · Arma 3
ilbinek created T184219: [Feature Request] Remove argument count limit from callExtensionArgs.
Sep 5 2024, 12:54 PM · Arma 3
dedmen added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

The freeze dump, is currently inside "modParams" script command. It is looking if a mod's picture exists, and trying to find what PBO it is in.
A freeze dump is only a snapshot of a instant in time. That's why we always write two freeze dumps, so we can see atleast two points and judge where the freeze might be at.

Sep 5 2024, 11:49 AM · Arma 3
TRAGER added a comment to T174022: Jets DLC some scripts incorrect work in MP.

I think setPhysicsCollisionFlag would be a great solution to issue № 9

Sep 5 2024, 11:22 AM · Arma 3
dedmen closed T184118: Hide 'Ref to nonnetwork object 732634: <no shape>' for local entities upon deleteVehicle use as Resolved.

2.20 152207

Sep 5 2024, 11:06 AM · Arma 3
dedmen added a comment to T184124: Get topmost display command.

allDisplays can't do this because the displays returned are in random order

Sep 5 2024, 11:05 AM · Arma 3
dedmen changed the status of T184167: Unusual Arma 3 Crash after moderate length session from New to Need More Info.

See https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Sep 5 2024, 10:43 AM · Arma 3
dedmen added a comment to T184176: getNumber shouldn't throw error but it does.

Why should it not throw error?
getNumber reads either number, or string as SQF script. If its not SQF script it throws error. That is by design. I don't see a problem here?

Sep 5 2024, 10:42 AM · Arma 3
dedmen added a comment to T74515: setWaterLevel.

The engine is just not built to have water level change on the fly. Many things would break and not work correctly.
Adding the command itself, and pushing up the water level is easy. And then you have AI flying helicopters under water.

Sep 5 2024, 10:40 AM · Arma 3
FuShengxiejin added a comment to T74515: setWaterLevel.

Agreed, the new environment can generate some highland lakes

Sep 5 2024, 9:22 AM · Arma 3
CristianGraham added a comment to T85736: "Include file x\cba\addons\main\script_macros.hpp not found" and arma3.exe not launching.

@Xeno

Yeah, I noticed that too. Apparently it's a campaign / set of missions.

https://forums.bistudio.com/topic/186001-sp-campaign-delta-force-altis/raft wars

Installation:
Extract "DFA.pbo" to your "Steam\SteamApps\common\Arma 3\Campaigns" folder.

The developer wrote that this is the way to install it, but I don't think you are supposed to throw any files inside the Campaigns folder (which doesn't even exist, you have to make one), similar to how you are not supposed to put files inside the Addons-folder.

ref: https://forums.bistudio.com/topic/168277-cba-community-base-addons-arma-3/page-31

Sep 5 2024, 9:10 AM · Arma 3

Sep 4 2024

mrzorn created T184203: Idap Cargo Container has bad inheritance.
Sep 4 2024, 5:24 PM · Arma 3
TRAGER added a comment to T184104: (T-100) MBT_02_Engine_RPM0/1/2/3_INT_SoundSet, Soundset/Soundshadow classes are not exist..

MBT_02_Engine_EXT_Burst_Sound(Shader)Set and MBT_02_Engine_INT_Burst_Sound(Shader)Set also do not exist, however the sound files is existing in data


Plus not added to soundSets(Ext)Int={}; of MBT_02_base_F and MBT_02_railgun_base_F classes

Sep 4 2024, 1:16 PM · Arma 3

Sep 3 2024

Leopard20 updated the task description for T184176: getNumber shouldn't throw error but it does.
Sep 3 2024, 6:08 PM · Arma 3
Leopard20 changed Reproducibility from reproducibility:none to reproducibility:sometimes on T184176: getNumber shouldn't throw error but it does.
Sep 3 2024, 6:08 PM · Arma 3
Leopard20 created T184176: getNumber shouldn't throw error but it does.
Sep 3 2024, 6:08 PM · Arma 3
dotKay created T184167: Unusual Arma 3 Crash after moderate length session.
Sep 3 2024, 6:14 AM · Arma 3
namenai added a comment to T184143: [Feature Request] Ability via scripts to set triggerTime and triggerDistance for submunitions.

I was not aware of getShotInfo, I think it be good to keep in line with it so setShotFuseDistanceLeft and setShotTimeToExplosion sound reasonable.

Sep 3 2024, 2:57 AM · Arma 3

Sep 2 2024

TRAGER added a comment to T184104: (T-100) MBT_02_Engine_RPM0/1/2/3_INT_SoundSet, Soundset/Soundshadow classes are not exist..

Plus one error MBT_02_Servo02_Int_SoundSet missed in soundSetsInt={}; of MBT_02_base_F and MBT_02_railgun_base_F classes

Sep 2 2024, 4:54 PM · Arma 3
SaMatra added a comment to T184143: [Feature Request] Ability via scripts to set triggerTime and triggerDistance for submunitions.

I'd add shot into command name to distinguish it from triggers. Also maybe use same names as titles for values in https://community.bistudio.com/wiki/getShotInfo ?

Sep 2 2024, 12:21 PM · Arma 3
STyx2909 added a comment to T171116: A weird stuttering video problem, problem identified.

My internet connection has been upgraded to a fiber optic one, with a very decent connection speed.
The stuttering still persists when 10+ compositions are subscribed from STEAM.

Sep 2 2024, 10:57 AM · Arma 3
namenai created T184143: [Feature Request] Ability via scripts to set triggerTime and triggerDistance for submunitions.
Sep 2 2024, 10:25 AM · Arma 3
LouMontana closed T128122: OLD as Resolved.
Sep 2 2024, 10:13 AM · Arma 3
LouMontana added a comment to T184120: Trying to call RemoteExec(Call) with 0 targets for func 'bis_fnc_advhint'. Maximum is 1000.
if (objectcurators _logic isNotEqualTo []) then { /* ... */ };

;-)

Sep 2 2024, 9:50 AM · Arma 3
jaj22 added a comment to T182946: getLoadedModsInfo reports CDLC as non-official when loaded using ModLauncherList in Arma3.cfg.

Works on Windows at least:
stable: S.O.G. Prairie Fire | vn | false | false
profiling: S.O.G. Prairie Fire | vn | false | true

Sep 2 2024, 6:03 AM · Arma 3

Sep 1 2024

Leopard20 updated the task description for T184130: [Feature Request] evaluateSimpleExpression command.
Sep 1 2024, 5:15 PM · Arma 3
Leopard20 updated the task description for T184130: [Feature Request] evaluateSimpleExpression command.
Sep 1 2024, 5:14 PM · Arma 3
Leopard20 updated the task description for T184130: [Feature Request] evaluateSimpleExpression command.
Sep 1 2024, 5:14 PM · Arma 3
Leopard20 created T184130: [Feature Request] evaluateSimpleExpression command.
Sep 1 2024, 5:03 PM · Arma 3
gc8 updated the task description for T184124: Get topmost display command.
Sep 1 2024, 2:16 PM · Arma 3
gc8 created T184124: Get topmost display command.
Sep 1 2024, 2:14 PM · Arma 3
kju-PvPscene created T184120: Trying to call RemoteExec(Call) with 0 targets for func 'bis_fnc_advhint'. Maximum is 1000.
Sep 1 2024, 8:41 AM · Arma 3
kju-PvPscene created T184119: "Road not found" - possible to get more info on that or -debug to provide context.
Sep 1 2024, 8:40 AM · Arma 3
kju-PvPscene created T184118: Hide 'Ref to nonnetwork object 732634: <no shape>' for local entities upon deleteVehicle use.
Sep 1 2024, 8:39 AM · Arma 3

Aug 31 2024

FrMakingMods edited Additional Information on T184104: (T-100) MBT_02_Engine_RPM0/1/2/3_INT_SoundSet, Soundset/Soundshadow classes are not exist..
Aug 31 2024, 6:05 PM · Arma 3
FrMakingMods changed Category from category:general to category:config on T184104: (T-100) MBT_02_Engine_RPM0/1/2/3_INT_SoundSet, Soundset/Soundshadow classes are not exist..
Aug 31 2024, 1:56 PM · Arma 3
FrMakingMods created T184104: (T-100) MBT_02_Engine_RPM0/1/2/3_INT_SoundSet, Soundset/Soundshadow classes are not exist..
Aug 31 2024, 1:54 PM · Arma 3

Aug 30 2024

rexpierce added a comment to T180890: Mi-24V and AH-1F are flying way to high.
Aug 30 2024, 6:30 PM · Arma 3 Creator DLC - CSLA Iron Curtain
yydaixie added a comment to T183643: Add unused coyote brown and khaki carrier rig textures..
Aug 30 2024, 7:27 AM · Arma 3
yydaixie added a comment to T184036: Exit code: 0xc000001d - STATUS_ILLEGAL_INSTRUCTION .
Aug 30 2024, 7:25 AM · Arma 3

Aug 29 2024

designoflex added a comment to T183621: Camouflage variant of RPG-42 is protected weapon for no technical reason.
Aug 29 2024, 11:09 PM · Arma 3
designoflex added a comment to T183621: Camouflage variant of RPG-42 is protected weapon for no technical reason.
Aug 29 2024, 11:06 PM · Arma 3
dedmen added a comment to T184036: Exit code: 0xc000001d - STATUS_ILLEGAL_INSTRUCTION .

Validate your game files in Steam.

Aug 29 2024, 10:54 AM · Arma 3

Aug 28 2024

Oliver12 created T184047: Comments and Ideas for Enhancing Arma 3's AI Behaviour.
Aug 28 2024, 8:42 AM · Arma 3 Creator DLC - Global Mobilization
DevvyPooh created T184043: Launcher wont launch.
Aug 28 2024, 2:49 AM · Arma 3

Aug 27 2024

Foxedex edited Additional Information on T184036: Exit code: 0xc000001d - STATUS_ILLEGAL_INSTRUCTION .
Aug 27 2024, 5:40 PM · Arma 3
Foxedex created T184036: Exit code: 0xc000001d - STATUS_ILLEGAL_INSTRUCTION .
Aug 27 2024, 5:30 PM · Arma 3
lipec21 added a comment to T180721: Command/EH to obtain artillery (computer) target position.
Aug 27 2024, 12:29 PM · Arma 3

Aug 26 2024

SuicideKing added a comment to T180721: Command/EH to obtain artillery (computer) target position.

RM-51 and RM-70 of the CSLA CDLC seem to not work with this EH. The EH doesn't seem to fire. Only these two vehicles from the CDLC seem affected. I tested vanilla, GM, CSLA, RF/WS artillery units, and they all work except these two.

Aug 26 2024, 8:07 PM · Arma 3
MADY56 added a comment to T183660: Manual respawn info.
Aug 26 2024, 7:59 PM · Arma 3
debug created T184005: CTD with ACE Arsenal Uniforms tab and large modlist.
Aug 26 2024, 4:44 PM · Arma 3
dedmen closed T183629: Crash during briefing of "Blackfoot down" as Resolved.

Issue likely already fixed on profiling branch and in the next game update.

Aug 26 2024, 1:45 PM · Arma 3
dedmen closed T183645: blocking the freetrack programm as Resolved.

You could report it on BattlEye's website, or you could just wait for them to whitelist it again.

Aug 26 2024, 1:42 PM · Arma 3
SuicideKing added a comment to T180721: Command/EH to obtain artillery (computer) target position.

Adding some stuff from Discord #dev_rc_branch channel:

Aug 26 2024, 11:57 AM · Arma 3

Aug 23 2024

Bacon_Oreos_ added a comment to T123115: action menu in layout editor.

I agree, the action menu / scroll wheel menu should appear in the layout editor.
I have somehow managed to move it a long time ago, I wasn't aware at the time that it was not a feature of the game.
I found out the hard way today when my layout got wiped due to there not being a save function. In trying to recreate it, I realized that the action menu was missing in the layout editor.
there is visual proof that I made it work, and I can attest to the fact that it was persistent even in vanilla arma. I am very curious to know why I was able to do so in the past and not anymore

Aug 23 2024, 1:24 AM · Arma 3

Aug 22 2024

b.mayr.1984 added a comment to T75717: ppEffect doesn't work for Thermal Imaging vision mode.

Problem can be reproduced in both normal player view and Zeus view.

Aug 22 2024, 11:26 PM · Arma 3
AryxRayx added a comment to T74515: setWaterLevel.

any chance for this to be added in future?

Aug 22 2024, 10:19 PM · Arma 3
BIS_fnc_KK claimed T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Aug 22 2024, 3:20 PM · Arma 3
Hungry edited Steps To Reproduce on T183872: Explode & Hit Eventhandler Frametime.
Aug 22 2024, 1:21 AM · Arma 3
Hungry edited Steps To Reproduce on T183872: Explode & Hit Eventhandler Frametime.
Aug 22 2024, 1:20 AM · Arma 3
Hungry created T183872: Explode & Hit Eventhandler Frametime.
Aug 22 2024, 1:14 AM · Arma 3

Aug 21 2024

gc8 edited Steps To Reproduce on T183660: Manual respawn info.
Aug 21 2024, 8:26 PM · Arma 3
dedmen closed T183720: 0xC0000005 - STATUS_ACCESS_VIOLATION as Resolved.

The freeze is now also fixed, but it will not make it to 2.18 game update, it will be available on profiling branch.
And the crash was already fixed.

Aug 21 2024, 4:51 PM · Arma 3
dedmen added a comment to T183720: 0xC0000005 - STATUS_ACCESS_VIOLATION.

By the way, the game is called "Arma 3", lowercase second A. and it's also not "Armed Assault 3"
https://www.bohemia.net/blog/arma-2-the-name-tale

Aug 21 2024, 4:28 PM · Arma 3
projectariset added a comment to T183156: Multi barrel aircraft weapons.

Would it be possible to grant this ability to weapons attached to air vehicles and gunpods? geometry dash wave is sure to leave an indelible mark on players' minds as they immerse themselves in its captivating world of geometric puzzles.

Aug 21 2024, 1:01 PM · Arma 3
ancycyant added a comment to T183229: Handledamage _directHit is always true if instigator is remote.
Aug 21 2024, 12:57 PM · Arma 3