Exactly as title says, using any HE and damaging an entity that is not local causes _directHit to always return true for the entity's owner.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Scripting
Steps To Reproduce
- Join any server
- Have the server spawn an AI and attach a handleDamage event handler that returns _directHit
- Throw a grenade at the AI
- Handledamage will always return _directHit as true for the server
Event Timeline
This comment was removed by LouMontana.
This comment was removed by LouMontana.
This comment was removed by LouMontana.